Search found 18 matches

by Kostik666
Wed Apr 14, 2004 12:42 am
Forum: Other Game Design
Topic: Buildings
Replies: 26
Views: 2898

you got a point krikk maybe a combined system on one hand you have resource spent, on the other you have priority you set your empire to spend 40% on war effort, 30% construction&development, 20% research, 10% terraform, 20% something... i dont know... (the spending tables consider spending on maint...
by Kostik666
Wed Apr 14, 2004 12:28 am
Forum: Other Game Design
Topic: Paying Mineral (and other costs) up front
Replies: 17
Views: 2426

i just joined the conversation, after reading thru all of it i have a few suggestions. the system of absolute pay-up-front would not work, say a computer generates a huge surplus, you attack, it spends everything into military and you get blown away (not the good way). my system is combining product...
by Kostik666
Wed Apr 14, 2004 12:00 am
Forum: Other Game Design
Topic: Buildings
Replies: 26
Views: 2898

Well what can i say... i was sitting on a rainy night, with nothing to do, continued my MOO3 game at turn 450+... and decided to go thru my planets and build them up for 2-3 hours i sat there point-n-clicking, and you know what, i got thru less than 1/3rd. the only thing i can say for your plans is ...