Search found 97 matches
- Fri May 06, 2005 1:23 pm
- Forum: Other Game Design
- Topic: Ship Design --or-- Stock Ships
- Replies: 52
- Views: 10700
- Fri May 06, 2005 12:36 pm
- Forum: Other Game Design
- Topic: Flanking and Shield Facings
- Replies: 74
- Views: 17352
Ship design is the overriding factor in moo2 combat. There are no tactics involved that i have ever seen. Most of the so called 'strategies' that exist in Moo2 combat are in fact just cheesy exploits of gameplay mechanics, the classic and most extreme example being the timewarp facilitator / stasis...
- Fri May 06, 2005 9:16 am
- Forum: Other Game Design
- Topic: Flanking and Shield Facings
- Replies: 74
- Views: 17352
[...] The Moo2 style of combat (tactics and strategy are irrelevant - its all down to ship design) is just too depressing to contemplate - if the combat system is so empty of tactics/strategy that a retarded AI can still compete then automate it. MoO2 games are not empty of strategies. Tactics are ...
- Wed May 04, 2005 10:39 am
- Forum: Other Game Design
- Topic: Ship Design --or-- Stock Ships
- Replies: 52
- Views: 10700
Well. It`s all about 2 things really: how much of a ship´s complexity will be useful, interesting in ship combat. If you have a simple combat system i`t doesn`t really need a complex ship design. And of course how much time and effort are we willing to spend in this. I agree with that. If we have a...
- Mon May 02, 2005 1:56 pm
- Forum: Other Game Design
- Topic: The Basics of Ship Combat
- Replies: 100
- Views: 18861
- Mon May 02, 2005 12:51 pm
- Forum: Archive
- Topic: Vandal protection
- Replies: 20
- Views: 25494
- Mon May 02, 2005 12:15 pm
- Forum: Archive
- Topic: Vandal protection
- Replies: 20
- Views: 25494
- Mon May 02, 2005 7:35 am
- Forum: Other Game Design
- Topic: The Basics of Ship Combat
- Replies: 100
- Views: 18861
Re: The Basics of Ship Combat
what would be the absolute bare minimium people would be happy with in a combat engine for FO v1.0....if it were stripped down to it's very core, what would be the must-have defining features? A good old "Spaceward Ho!" style of combat would resolve the conflict, but wouldn't satisfy me. ...
- Fri Apr 22, 2005 12:00 pm
- Forum: Other Game Design
- Topic: Ship Character
- Replies: 28
- Views: 5161
- Thu Apr 21, 2005 8:36 pm
- Forum: Design Archive
- Topic: Public Review: v0.30 Nuts and Bolts
- Replies: 50
- Views: 48594
Maybe it's just me, but the link
http://www.freeorion.org/wiki/index.php ... quirements
just gives me a "NOT found" ...
Is there another way to the desighndocument discussed here??
http://www.freeorion.org/wiki/index.php ... quirements
just gives me a "NOT found" ...
Is there another way to the desighndocument discussed here??
- Thu Apr 21, 2005 8:29 pm
- Forum: Other Game Design
- Topic: Flanking and Shield Facings
- Replies: 74
- Views: 17352
I see a Loop-hole possibillity there: take a small ship, speed through enemy lines, fire with the three small lasers on the enemy. Now the three big Battelcrusers are at 25% shild eficienmcy (tok the numers from the initial post) when you fire from up front, so your Battlecrusers will simply sweep t...
- Thu Apr 21, 2005 8:18 am
- Forum: Archive
- Topic: Vandal protection
- Replies: 20
- Views: 25494
This aproving posts in Wiki would work, but could impose the person who has to go through alle the changes with some real work, since a bot coudl easyly generate thousand of changes per secound. Now if you only allow 3 per 10 minutes only the bot will ever post and nobody else can (so this would loc...
- Thu Apr 21, 2005 7:59 am
- Forum: Other Game Design
- Topic: Flanking and Shield Facings
- Replies: 74
- Views: 17352
- Wed Apr 20, 2005 1:25 pm
- Forum: Other Game Design
- Topic: Flanking and Shield Facings
- Replies: 74
- Views: 17352
- Mon Apr 18, 2005 8:59 am
- Forum: Other Game Design
- Topic: Ship Character
- Replies: 28
- Views: 5161
I don't know about ships, but I rearly like the idea of evolving the race you play to change there abilities. There coudk be several way's to get point - a Point every 5 turns - 20 Point sfor researching genetic engeniering Thereafter you could take pics like - infravision (20P) - Cameleon skin (42P...