Search found 97 matches

by Rapunzel
Wed Apr 28, 2004 8:16 am
Forum: Other Game Design
Topic: The Void
Replies: 9
Views: 1834

exactly.
but why coundn't ypu build stations in such systems? :wink:
by Rapunzel
Tue Apr 27, 2004 8:52 pm
Forum: Other Game Design
Topic: ideas for buildings
Replies: 9
Views: 1366

Just have to watch out that it is not possible to accumulate the whole Empire in one System :roll:
by Rapunzel
Tue Apr 27, 2004 8:24 pm
Forum: Other Game Design
Topic: Macromanaging micromanagement
Replies: 25
Views: 3571

dito,
but there stil will be something to manage and that will grow with the empire, and that can be macroed (how is that spelled?)
by Rapunzel
Tue Apr 27, 2004 4:17 pm
Forum: Other Game Design
Topic: The Void
Replies: 9
Views: 1834

Right Outposts. But what if there isn't one star there but you want to get there anyway. OKok this isn't an issue that comes up very often :D By the way Outposts should be able to defend themselve (they should be able to be a Battlestation or whatever you need there) So back to the void. I had in mi...
by Rapunzel
Tue Apr 27, 2004 3:56 pm
Forum: Other Game Design
Topic: Macromanaging micromanagement
Replies: 25
Views: 3571

here are my 2cents: I think that the idea of buildingques is quite good. 1. You tell every Planet what kind of Planet it is. 2. You have building ques for these. 3. The planet knows what thiks there are on the surface, so it takes the que and looks at the top. Build jet? yes? then look at the next ....
by Rapunzel
Tue Apr 27, 2004 3:31 pm
Forum: Other Game Design
Topic: ideas for buildings
Replies: 9
Views: 1366

The Planet-Wormhole-Building sounds cool. Should have huge conts/turn (depending on the sice of the Planet and the speed) but then you could fly your planets arround at low warp. Hmm maby there should be a slim chance of earthqukes/turn it moves. This way you should need to demolish the buildung aft...
by Rapunzel
Tue Apr 27, 2004 3:22 pm
Forum: Other Game Design
Topic: The Void
Replies: 9
Views: 1834

The Void

one Idea I always had and always wanted to do in MoO2 or similar games was to build stations in the void. I mean at places where there is no Sun nor Planet. But that position could be crucial in tactical terms or to strech the distance (get new fuel or whatever). These statiosn would not produce any...