Search found 65 matches

by Marijn
Mon Mar 01, 2004 8:25 pm
Forum: Off-Topic
Topic: In game chat
Replies: 28
Views: 11177

A whole lot of texts bundled into the game that can be read while playing. I'm sure there is some public-domain SF fiction somewhere on the internet, and we could write grand stories about our universe!
by Marijn
Mon Mar 01, 2004 7:53 pm
Forum: Other Game Design
Topic: Discontent
Replies: 13
Views: 2605

and just make rebellions less likely the more external threats there are (or more likely, depending on the extent of the discontent) Yeah! A curve kind of thing, when there's no threat your population is kind of decadent, worrying about absurd things like civic liberties and political freedom, then...
by Marijn
Mon Mar 01, 2004 7:47 pm
Forum: Off-Topic
Topic: In game chat
Replies: 28
Views: 11177

I agree with luckless - minigames are something that should not be though about until the rest is working, but they'd be neat. Being able to play silly minigames while waiting for someone to finish his turn is what gives a game that Way Cool (TM) feeling. Related to this, we should also have an onli...
by Marijn
Mon Mar 01, 2004 6:55 pm
Forum: Other Game Design
Topic: Discontent
Replies: 13
Views: 2605

But ehhm, what is the logic behind this? Races are really divided and undisciplined until faced with external threat? 1/4 as a starting value seems way too harsh to me, but maybe something less drastic would work. Maybe it should not depend on the number of races but on the threat those races presen...
by Marijn
Mon Mar 01, 2004 4:24 pm
Forum: Graphics
Topic: Another approach to ship graphics: piecing
Replies: 17
Views: 3899

Display lists are something different than vertex arrays. They serve similar goals - draw chunks of geometry with one command, but for most purposes vertex arrays are much more efficient and flexible.
by Marijn
Thu Feb 26, 2004 5:29 pm
Forum: Programming
Topic: Available Work for Programmers
Replies: 48
Views: 11791

I'll start working on implementing variable-size galaxies now.

By the way, is there any logical distinction between stuff that is posted on this board and stuff that is sent to the programmers mailing list?
by Marijn
Thu Feb 26, 2004 5:04 pm
Forum: Story
Topic: Backstory
Replies: 17
Views: 11774

They called themselves Humans. Man that is cheezy! The rest is quite neat, but ugh, this just stinks. Most humans are aware of the fact that they evolved together with the rest of their world instead of just kind of dropping out of a spaceship with a burning desire to live in caves and hunt with st...
by Marijn
Wed Feb 25, 2004 6:23 pm
Forum: Other Game Design
Topic: Fighting a common enemy
Replies: 15
Views: 3999

They are called 'miniature giant space hamsters'. (Unless you were not referring to Minsc's pet in the Baldur's Gate series.) I do think it would be neat to have this 'evil late-game enemy' thingy occupy a position on the map. The way the antarans in MOO2 worked made it quite hard to band against th...
by Marijn
Wed Feb 25, 2004 11:57 am
Forum: Programming
Topic: Available Work for Programmers
Replies: 48
Views: 11791

one thing i have in mind goes with galaxy shape generation. I introduced some basic code for it (spiral,cluster,elliptical). I'm not satisfied with my results especially on elliptical galaxies. You might improve this part. I'd love to do that. Random world generating is fun. And yep, I just subscri...
by Marijn
Wed Feb 25, 2004 11:53 am
Forum: Other Game Design
Topic: Rebellions!
Replies: 35
Views: 14207

I think the rebelling thing in MOO2 should definitely be used - when you conquer a world the natives will liberate the world unless you put enough troops there, then in time you can assimilate the population. Something like empire-splitting rebellions is fun too, but I agree it should make *a lot* o...
by Marijn
Wed Feb 25, 2004 11:14 am
Forum: Programming
Topic: Available Work for Programmers
Replies: 48
Views: 11791

[post removed]

Doh, I just saw the age of the post I was replying to. Probably not relevant anymore.

So, any other jobs that need to be done? I want to do something.
by Marijn
Tue Feb 24, 2004 10:24 am
Forum: Programming
Topic: A few questions and smartass remarks about the code
Replies: 5
Views: 2109

Re: A few questions and smartass remarks about the code

I think there is no real code ownership. I see two ways to ask questions. First use this thread, second post to programmer mailing list. No ownership... so can everyone mess with everyone's code? Doesn't this lead to conflicts? ("How dare you touch my code!? Why you little...") While writ...
by Marijn
Tue Feb 24, 2004 9:39 am
Forum: Programming
Topic: A few questions and smartass remarks about the code
Replies: 5
Views: 2109

One more thing - can I download libGiGi.a and libGiGiNet.a for mingw32 anywhere? I synthesized them from the DLL's but had to do some messy things. They compile fine so far but I am not sure they work properly.
by Marijn
Tue Feb 24, 2004 9:36 am
Forum: Programming
Topic: A few questions and smartass remarks about the code
Replies: 5
Views: 2109

A few questions and smartass remarks about the code

Well, I got it to compile (though not run properly yet). First question I have - Is there any way to find out who 'owns' a piece of code? I assume you work with at least some degree of code ownership. I found some things that I have questions about but I do not want to pollute the forum (even more t...
by Marijn
Tue Feb 24, 2004 8:50 am
Forum: Graphics
Topic: Another approach to ship graphics: piecing
Replies: 17
Views: 3899

Tyreth, Vertex buffers are actually DirectX lingo, they are similar to vertex arrays in OpenGL, except that in OpenGL you need an extension (which is standardized by now, I think it is no longer an extension in the OpenGL 1.4) to have them resident in video card memory as opposed to normal system me...