Search found 65 matches
- Mon Mar 01, 2004 8:25 pm
- Forum: Off-Topic
- Topic: In game chat
- Replies: 28
- Views: 11177
- Mon Mar 01, 2004 7:53 pm
- Forum: Other Game Design
- Topic: Discontent
- Replies: 13
- Views: 2605
and just make rebellions less likely the more external threats there are (or more likely, depending on the extent of the discontent) Yeah! A curve kind of thing, when there's no threat your population is kind of decadent, worrying about absurd things like civic liberties and political freedom, then...
- Mon Mar 01, 2004 7:47 pm
- Forum: Off-Topic
- Topic: In game chat
- Replies: 28
- Views: 11177
I agree with luckless - minigames are something that should not be though about until the rest is working, but they'd be neat. Being able to play silly minigames while waiting for someone to finish his turn is what gives a game that Way Cool (TM) feeling. Related to this, we should also have an onli...
- Mon Mar 01, 2004 6:55 pm
- Forum: Other Game Design
- Topic: Discontent
- Replies: 13
- Views: 2605
But ehhm, what is the logic behind this? Races are really divided and undisciplined until faced with external threat? 1/4 as a starting value seems way too harsh to me, but maybe something less drastic would work. Maybe it should not depend on the number of races but on the threat those races presen...
- Mon Mar 01, 2004 4:24 pm
- Forum: Graphics
- Topic: Another approach to ship graphics: piecing
- Replies: 17
- Views: 3899
- Thu Feb 26, 2004 5:29 pm
- Forum: Programming
- Topic: Available Work for Programmers
- Replies: 48
- Views: 11791
They called themselves Humans. Man that is cheezy! The rest is quite neat, but ugh, this just stinks. Most humans are aware of the fact that they evolved together with the rest of their world instead of just kind of dropping out of a spaceship with a burning desire to live in caves and hunt with st...
- Wed Feb 25, 2004 6:23 pm
- Forum: Other Game Design
- Topic: Fighting a common enemy
- Replies: 15
- Views: 3999
They are called 'miniature giant space hamsters'. (Unless you were not referring to Minsc's pet in the Baldur's Gate series.) I do think it would be neat to have this 'evil late-game enemy' thingy occupy a position on the map. The way the antarans in MOO2 worked made it quite hard to band against th...
- Wed Feb 25, 2004 11:57 am
- Forum: Programming
- Topic: Available Work for Programmers
- Replies: 48
- Views: 11791
one thing i have in mind goes with galaxy shape generation. I introduced some basic code for it (spiral,cluster,elliptical). I'm not satisfied with my results especially on elliptical galaxies. You might improve this part. I'd love to do that. Random world generating is fun. And yep, I just subscri...
- Wed Feb 25, 2004 11:53 am
- Forum: Other Game Design
- Topic: Rebellions!
- Replies: 35
- Views: 14207
I think the rebelling thing in MOO2 should definitely be used - when you conquer a world the natives will liberate the world unless you put enough troops there, then in time you can assimilate the population. Something like empire-splitting rebellions is fun too, but I agree it should make *a lot* o...
- Wed Feb 25, 2004 11:14 am
- Forum: Programming
- Topic: Available Work for Programmers
- Replies: 48
- Views: 11791
- Tue Feb 24, 2004 10:24 am
- Forum: Programming
- Topic: A few questions and smartass remarks about the code
- Replies: 5
- Views: 2109
Re: A few questions and smartass remarks about the code
I think there is no real code ownership. I see two ways to ask questions. First use this thread, second post to programmer mailing list. No ownership... so can everyone mess with everyone's code? Doesn't this lead to conflicts? ("How dare you touch my code!? Why you little...") While writ...
- Tue Feb 24, 2004 9:39 am
- Forum: Programming
- Topic: A few questions and smartass remarks about the code
- Replies: 5
- Views: 2109
- Tue Feb 24, 2004 9:36 am
- Forum: Programming
- Topic: A few questions and smartass remarks about the code
- Replies: 5
- Views: 2109
A few questions and smartass remarks about the code
Well, I got it to compile (though not run properly yet). First question I have - Is there any way to find out who 'owns' a piece of code? I assume you work with at least some degree of code ownership. I found some things that I have questions about but I do not want to pollute the forum (even more t...
- Tue Feb 24, 2004 8:50 am
- Forum: Graphics
- Topic: Another approach to ship graphics: piecing
- Replies: 17
- Views: 3899
Tyreth, Vertex buffers are actually DirectX lingo, they are similar to vertex arrays in OpenGL, except that in OpenGL you need an extension (which is standardized by now, I think it is no longer an extension in the OpenGL 1.4) to have them resident in video card memory as opposed to normal system me...