Search found 699 matches

by yandonman
Sun Jan 26, 2014 11:53 pm
Forum: Graphics
Topic: MarkI -> RoboticHull (graphical buff)
Replies: 2
Views: 9158

Re: MarkI -> RoboticHull (graphical buff)

Attempting a graphics patch of the above suggestion.
by yandonman
Sat Jan 25, 2014 10:00 am
Forum: Scripting & Balancing
Topic: Ship and ship parts balancing and flavor ideas
Replies: 70
Views: 12051

Re: Ship and ship parts balancing and flavor ideas

Above changes implemented in this patch.
by yandonman
Wed Jan 22, 2014 5:08 am
Forum: Scripting & Balancing
Topic: Ship and ship parts balancing and flavor ideas
Replies: 70
Views: 12051

Re: Ship and ship parts balancing and flavor ideas

(Graphics card on home machine died, new computer en route. Merry Christmas to me. Content development likely delayed ~1 week) My current implementation/thinking is this. If someone wants to toss these into the above patch and try that out in the short term and see how it plays/balances, that'd be ...
by yandonman
Tue Jan 21, 2014 8:25 am
Forum: Scripting & Balancing
Topic: Ship and ship parts balancing and flavor ideas
Replies: 70
Views: 12051

Re: Ship and ship parts balancing and flavor ideas

log2(N), while definitely scoring geek cred, trails off too fast for my taste. I dorked around with some numbers and settled on log 1.2 (N). That actually boosted earlier shield values, so I capped that at N-1, and then further capped that at 25 (to prevent invincibility). Here's what that looks lik...
by yandonman
Tue Jan 21, 2014 7:10 am
Forum: Scripting & Balancing
Topic: Ship and ship parts balancing and flavor ideas
Replies: 70
Views: 12051

Re: Ship and ship parts balancing and flavor ideas

Sorry about the obnoxiously wide post. Was trying to be too clever. As soon as any robotic species got this part it sounds like it would be pretty easy for them to build indestructible fleets. I realize that indestructible is something that must be avoided in game mechanics. I like the general logri...
by yandonman
Mon Jan 20, 2014 8:21 am
Forum: Scripting & Balancing
Topic: Ship and ship parts balancing and flavor ideas
Replies: 70
Views: 12051

Re: Ship and ship parts balancing and flavor ideas

Here is the first version of the "Robotic Interface" idea from above, albeit slightly modified. My original intent was to make an intra-ship, design/build time interaction between parts that gave a buff to robotic ships, a synergy with robotic species and flavor to both. (however, I couldn...
by yandonman
Mon Jan 20, 2014 6:11 am
Forum: Play-Testing Feedback
Topic: b6637 w/ Jan 19th content
Replies: 14
Views: 1120

Re: b6637 w/ Jan 19th content

I'm also noticing more crashes on dragging ships into fleets than in the past. Once I got a Data Execution Prevention message. Other times FreeOrion.exe just crashed. Larger numbers of ships and larger numbers of fleets being selected to drag seem to increase the chance of crash. Unfortunately, not ...
by yandonman
Mon Jan 20, 2014 2:52 am
Forum: Graphics
Topic: Quantum and Fractal hull art requets
Replies: 1
Views: 9577

Quantum and Fractal hull art requets

If any of the artist out there want to give this a go, this is what I'd like to see for these two ship hulls. Quantum - Inspiration: Xerath (LoL) http://static4.wikia.nocookie.net/__cb20130608150011/leagueoflegends/images/thumb/4/4c/Xerath_Champion_Spotlight/600px-Xerath_Champion_Spotlight.jpg A bar...
by yandonman
Mon Jan 20, 2014 1:32 am
Forum: Play-Testing Feedback
Topic: b6637 w/ Jan 19th content
Replies: 14
Views: 1120

b6637 w/ Jan 19th content

UI is kind of jerky in responsiveness after turn 150-ish * Dragging the map * Drawing of turn makes screen flash blank * Selecting a system Total turn processing speed is quite good (less than 5 sec), even above turn 300 with 150 systems/6 AIs. Saw a gas giant sized desert planet. HugeHugePlanet.jpg
by yandonman
Mon Jan 20, 2014 1:27 am
Forum: Scripting & Balancing
Topic: Research Icons
Replies: 1
Views: 1094

Research Icons

To help find items in the research view, made more tech icons look like the hull or ship part it researches.
by yandonman
Sun Jan 19, 2014 8:10 pm
Forum: Scripting & Balancing
Topic: Muursh_n_Scylior
Replies: 5
Views: 1293

Re: Muursh_n_Scylior

Intent was to reduce access, not buff species. Fixed in v1.1 (attached)
by yandonman
Sun Jan 19, 2014 7:59 am
Forum: Scripting & Balancing
Topic: Muursh_n_Scylior
Replies: 5
Views: 1293

Re: Muursh_n_Scylior

Cleaned up + added defenses/shields to Kobutura.
by yandonman
Sun Jan 19, 2014 3:30 am
Forum: Graphics
Topic: MarkI -> RoboticHull (graphical buff)
Replies: 2
Views: 9158

MarkI -> RoboticHull (graphical buff)

There is a Mark1.png graphic that looks very nice, but nothing is using it. The "Mark 1" ship design already has a "Basic Medium" hull graphic that is nice. Therefore, I suggest placing the existing content from the hull_designs\Mark1.png into hull_designs\robotic_hull.png. Then,...
by yandonman
Sun Jan 19, 2014 1:01 am
Forum: Graphics
Topic: Planet Icon Improvements
Replies: 3
Views: 9186

Re: Planet Icon Improvements

Interesting....

Zip of icons attached.
by yandonman
Sun Jan 19, 2014 12:46 am
Forum: Graphics
Topic: Planet Icon Improvements
Replies: 3
Views: 9186

Planet Icon Improvements

My original intent was to solve the "Gas Giant vs Ocean" differentiation problem. I ended up redoing all of the planet icons, except for asteroids, with miniaturized screenshots of in-game planets.

Results:
ObjectWindowPlanets.jpg
ObjectWindowPlanets.jpg (27.47 KiB) Viewed 9186 times