Search found 699 matches
- Sun Jan 26, 2014 11:53 pm
- Forum: Graphics
- Topic: MarkI -> RoboticHull (graphical buff)
- Replies: 2
- Views: 9158
Re: MarkI -> RoboticHull (graphical buff)
Attempting a graphics patch of the above suggestion.
- Sat Jan 25, 2014 10:00 am
- Forum: Scripting & Balancing
- Topic: Ship and ship parts balancing and flavor ideas
- Replies: 70
- Views: 12051
Re: Ship and ship parts balancing and flavor ideas
Above changes implemented in this patch.
- Wed Jan 22, 2014 5:08 am
- Forum: Scripting & Balancing
- Topic: Ship and ship parts balancing and flavor ideas
- Replies: 70
- Views: 12051
Re: Ship and ship parts balancing and flavor ideas
(Graphics card on home machine died, new computer en route. Merry Christmas to me. Content development likely delayed ~1 week) My current implementation/thinking is this. If someone wants to toss these into the above patch and try that out in the short term and see how it plays/balances, that'd be ...
- Tue Jan 21, 2014 8:25 am
- Forum: Scripting & Balancing
- Topic: Ship and ship parts balancing and flavor ideas
- Replies: 70
- Views: 12051
Re: Ship and ship parts balancing and flavor ideas
log2(N), while definitely scoring geek cred, trails off too fast for my taste. I dorked around with some numbers and settled on log 1.2 (N). That actually boosted earlier shield values, so I capped that at N-1, and then further capped that at 25 (to prevent invincibility). Here's what that looks lik...
- Tue Jan 21, 2014 7:10 am
- Forum: Scripting & Balancing
- Topic: Ship and ship parts balancing and flavor ideas
- Replies: 70
- Views: 12051
Re: Ship and ship parts balancing and flavor ideas
Sorry about the obnoxiously wide post. Was trying to be too clever. As soon as any robotic species got this part it sounds like it would be pretty easy for them to build indestructible fleets. I realize that indestructible is something that must be avoided in game mechanics. I like the general logri...
- Mon Jan 20, 2014 8:21 am
- Forum: Scripting & Balancing
- Topic: Ship and ship parts balancing and flavor ideas
- Replies: 70
- Views: 12051
Re: Ship and ship parts balancing and flavor ideas
Here is the first version of the "Robotic Interface" idea from above, albeit slightly modified. My original intent was to make an intra-ship, design/build time interaction between parts that gave a buff to robotic ships, a synergy with robotic species and flavor to both. (however, I couldn...
- Mon Jan 20, 2014 6:11 am
- Forum: Play-Testing Feedback
- Topic: b6637 w/ Jan 19th content
- Replies: 14
- Views: 1120
Re: b6637 w/ Jan 19th content
I'm also noticing more crashes on dragging ships into fleets than in the past. Once I got a Data Execution Prevention message. Other times FreeOrion.exe just crashed. Larger numbers of ships and larger numbers of fleets being selected to drag seem to increase the chance of crash. Unfortunately, not ...
- Mon Jan 20, 2014 2:52 am
- Forum: Graphics
- Topic: Quantum and Fractal hull art requets
- Replies: 1
- Views: 9577
Quantum and Fractal hull art requets
If any of the artist out there want to give this a go, this is what I'd like to see for these two ship hulls. Quantum - Inspiration: Xerath (LoL) http://static4.wikia.nocookie.net/__cb20130608150011/leagueoflegends/images/thumb/4/4c/Xerath_Champion_Spotlight/600px-Xerath_Champion_Spotlight.jpg A bar...
- Mon Jan 20, 2014 1:32 am
- Forum: Play-Testing Feedback
- Topic: b6637 w/ Jan 19th content
- Replies: 14
- Views: 1120
b6637 w/ Jan 19th content
UI is kind of jerky in responsiveness after turn 150-ish * Dragging the map * Drawing of turn makes screen flash blank * Selecting a system Total turn processing speed is quite good (less than 5 sec), even above turn 300 with 150 systems/6 AIs. Saw a gas giant sized desert planet. HugeHugePlanet.jpg
- Mon Jan 20, 2014 1:27 am
- Forum: Scripting & Balancing
- Topic: Research Icons
- Replies: 1
- Views: 1094
Research Icons
To help find items in the research view, made more tech icons look like the hull or ship part it researches.
- Sun Jan 19, 2014 8:10 pm
- Forum: Scripting & Balancing
- Topic: Muursh_n_Scylior
- Replies: 5
- Views: 1293
Re: Muursh_n_Scylior
Intent was to reduce access, not buff species. Fixed in v1.1 (attached)
- Sun Jan 19, 2014 7:59 am
- Forum: Scripting & Balancing
- Topic: Muursh_n_Scylior
- Replies: 5
- Views: 1293
Re: Muursh_n_Scylior
Cleaned up + added defenses/shields to Kobutura.
- Sun Jan 19, 2014 3:30 am
- Forum: Graphics
- Topic: MarkI -> RoboticHull (graphical buff)
- Replies: 2
- Views: 9158
MarkI -> RoboticHull (graphical buff)
There is a Mark1.png graphic that looks very nice, but nothing is using it. The "Mark 1" ship design already has a "Basic Medium" hull graphic that is nice. Therefore, I suggest placing the existing content from the hull_designs\Mark1.png into hull_designs\robotic_hull.png. Then,...
- Sun Jan 19, 2014 1:01 am
- Forum: Graphics
- Topic: Planet Icon Improvements
- Replies: 3
- Views: 9186
Re: Planet Icon Improvements
Interesting....
Zip of icons attached.
Zip of icons attached.
- Sun Jan 19, 2014 12:46 am
- Forum: Graphics
- Topic: Planet Icon Improvements
- Replies: 3
- Views: 9186
Planet Icon Improvements
My original intent was to solve the "Gas Giant vs Ocean" differentiation problem. I ended up redoing all of the planet icons, except for asteroids, with miniaturized screenshots of in-game planets.
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