Search found 941 matches
- Thu Sep 03, 2009 12:39 am
- Forum: Other Game Design
- Topic: Of Nova-bombs, Supernovas, and Toxic Terraforming.......
- Replies: 81
- Views: 13725
Re: Of Nova-bombs, Supernovas, and Toxic Terraforming.......
Well, it is theoretically possible for a Quantum singularity to explode. though the exact details haven't been worked out yet.
- Wed Sep 02, 2009 5:50 pm
- Forum: Other Game Design
- Topic: Of Nova-bombs, Supernovas, and Toxic Terraforming.......
- Replies: 81
- Views: 13725
Re: Of Nova-bombs, Supernovas, and Toxic Terraforming.......
Black can explode anyways. Just make it requie a different gizmo to make them explode.
- Wed Sep 02, 2009 12:01 am
- Forum: Other Game Design
- Topic: Of Nova-bombs, Supernovas, and Toxic Terraforming.......
- Replies: 81
- Views: 13725
Re: Of Nova-bombs, Supernovas, and Toxic Terraforming.......
that's true it's also something that some games do already. *points at Space Empires 5*
I still favor having starlane destruction as an option.
I still favor having starlane destruction as an option.
- Tue Sep 01, 2009 11:59 pm
- Forum: Other Game Design
- Topic: Special elements
- Replies: 42
- Views: 6998
Re: Special elements
That's amore eloquent way of explaining what I was trying to say earlier. *high fives*
- Wed Aug 12, 2009 6:12 pm
- Forum: Other Game Design
- Topic: Planet / System Names
- Replies: 27
- Views: 5517
Re: Planet / System Names
Either way there IS a default name.
- Mon Jul 27, 2009 4:59 pm
- Forum: Strategy Games
- Topic: X4 = dead?
- Replies: 43
- Views: 41181
Re: X4 = dead?
I still don't like it. This sort of thing is why I favor the approach of not using preset weapon techs.
- Sun Jul 26, 2009 3:46 am
- Forum: Strategy Games
- Topic: X4 = dead?
- Replies: 43
- Views: 41181
Re: X4 = dead?
So you're saying the full version doesn't suck as much? I should hope not. What does it do to fix that annoying randomization feature?
- Sat Jul 25, 2009 5:12 pm
- Forum: Strategy Games
- Topic: X4 = dead?
- Replies: 43
- Views: 41181
Re: X4 = dead?
Are you getting paid to do this Zanzibar? I mean, seriously. You are advertising this game in every post you do. He also has that werd logo.... Anyways, I don't think SotS is horrible. But what I played wasn't very good either. It has a lot of good points. But overall it lacks strategic depth. The ...
- Tue Jul 21, 2009 1:21 am
- Forum: Other Game Design
- Topic: Planet / System Names
- Replies: 27
- Views: 5517
Re: Planet / System Names
Actually I'm pretty sure it's halfway done that way already. It doesn't make sense for the array used to store system information to be organized by the displayed name. So the list of "names" could be a bit of player data rather than 'map' data. Well, it'd need to be both. Each system nee...
- Sat Jul 18, 2009 10:34 pm
- Forum: Other Game Design
- Topic: System Customization/Terraforming
- Replies: 10
- Views: 2362
Re: System Customization/Terraforming
It would be like terraforming, except you change a planet the terraforming building is not on. The main problem I see is that it would require the player to select a target for this building, which I think can't be done. hm... would it be possible to either: a: have the construction function pick a...
- Sat Jul 18, 2009 10:13 pm
- Forum: Other Game Design
- Topic: Planet / System Names
- Replies: 27
- Views: 5517
Re: Planet / System Names
Actually I'm pretty sure it's halfway done that way already. It doesn't make sense for the array used to store system information to be organized by the displayed name.
- Sat Jun 27, 2009 1:11 am
- Forum: Other Game Design
- Topic: Preliminary Ground Combat Proposal
- Replies: 46
- Views: 6703
Re: Preliminary Ground Combat Proposal
Mikko's Idea has considerable merit. It looks like a somewhat polished version of Krik's.
- Thu Jun 18, 2009 11:24 pm
- Forum: Other Game Design
- Topic: Special elements
- Replies: 42
- Views: 6998
Re: Special elements
The racial tech thing is an outgrowth of something in a different topic. My thoughts of the material synthesis idea is that it would make a nice way to balance out getting unlucky and not finding a source of the material, or if you don't have enough of it you could build a synthesizer to increase yo...
- Sun Jun 14, 2009 11:29 pm
- Forum: Other Game Design
- Topic: Special elements
- Replies: 42
- Views: 6998
Re: Special elements
These special elements would fall under the greater umbrella of planetary specials amirite? I think the limit is when your elements start behaving and looking like other elements. For planetary specials the limit could be as high as 30 unique objects, maybe 7 of them would be special mineral resour...
- Fri Jun 12, 2009 1:38 am
- Forum: Other Game Design
- Topic: Special elements
- Replies: 42
- Views: 6998
Re: Special elements
BTW, what number of special elements do you guys think would be best?