Search found 389 matches
- Mon Dec 11, 2017 8:21 am
- Forum: Other Game Design
- Topic: Pedia new category/subcategory sorting
- Replies: 29
- Views: 7303
Re: Pedia new category/subcategory sorting
For "category" denotation, I did not mean to suggest any alteration to stringtable(s), only a hard-coded check. Conceptually, these category articles would only be denoted when listed within an article. It could be some text symbol other than + or even a graphic, in either case would not b...
- Tue Dec 05, 2017 12:07 pm
- Forum: Support
- Topic: Win10 title bar obscures icons
- Replies: 16
- Views: 10237
Re: Win10 title bar obscures icons
I assume not all windows users are seeing this behavior. Any chance this is a result of installation?
- Tue Dec 05, 2017 11:57 am
- Forum: Top Priority Game Design
- Topic: Refining the Imperial Stockpile
- Replies: 78
- Views: 43231
Re: Playtesting feedback on Imperial Stockpile
Unfortunately, I have same sentiments as Oberius. I have a hard time justifying any use of stockpile when playing. A good amount of my time in early game is finding somewhere useful to "stash" excess PP until certain techs are complete. The only time I have any stockpiled PP is once the ga...
- Tue Dec 05, 2017 10:17 am
- Forum: Play-Testing Feedback
- Topic: How do you use stockpiled PPs?
- Replies: 25
- Views: 4264
Re: How do you use stockpiled PPs?
If the use of "Stat - Primary", "Stat - Secondary" is to be esoteric enough that we are hiding from the player what these meters really do ("Stat - Primary" is referring to capacity in some places, but damage in others; yet if i'm understanding you correctly we shouldn...
- Tue Dec 05, 2017 10:16 am
- Forum: Other Game Design
- Topic: Pedia new category/subcategory sorting
- Replies: 29
- Views: 7303
Re: Pedia new category/subcategory sorting
@alleryn Realize the list is still being edited: I think having mixed levels for the articles is preferred (leaving at least "Uncategorized Construction" articles within the construction article/category.). If they are fixed to one level it imposes extra clicks with little content when bro...
- Wed Nov 29, 2017 4:03 am
- Forum: Play-Testing Feedback
- Topic: How do you use stockpiled PPs?
- Replies: 25
- Views: 4264
Re: How do you use stockpiled PPs?
@Dilvish, I was wrong about ships and appreciate the correction. It does seem to be at least used for stat icon for fleets ? The minor concern here is allowing a right click context to be added to any meter icon, similar to sidepanel (suppose it could later be changed if a PR is submitted). My initi...
- Tue Nov 28, 2017 11:26 pm
- Forum: Play-Testing Feedback
- Topic: [Nov. 20 test build (e6848d8)] Missing info on tech hover
- Replies: 16
- Views: 2393
Re: [Nov. 20 test build (e6848d8)] Missing info on tech hove
I did not realize UTF-8 encoded string literal is not implementation-defined.Geoff the Medio wrote:What's wrong withCode: Select all
u8" \u2013 "
If it is a noticeable difference to others, can open a PR for change to em dash.
- Sun Nov 26, 2017 5:34 pm
- Forum: Play-Testing Feedback
- Topic: [Nov. 20 test build (e6848d8)] Missing info on tech hover
- Replies: 16
- Views: 2393
Re: [Nov. 20 test build (e6848d8)] Missing info on tech hove
I can not test to be certain, I believe MSVC is encoding it in CP1252, the equivalent would have been 0x96. The answer on this SO question has a more detailed explanation, if that is the case. En dash is probably the "proper" character to use for the separation (or em dash, depending on in...
- Sun Nov 26, 2017 5:04 pm
- Forum: General Discussion
- Topic: [Nov. 20 test build (e6848d8)] Accretion disc inconsistency
- Replies: 11
- Views: 2841
Re: [Nov. 20 test build (e6848d8)] Accretion disc inconsiste
Even if changed to add specials to each planet, would still like a way to display specials on objects other than planets.Vezzra wrote:Another approach could be to display an icon for system-wide specials, like we have for planetary specials. That icon could be shown on the bar with the system summaries.
- Sun Nov 26, 2017 2:30 am
- Forum: Play-Testing Feedback
- Topic: [Nov. 20 test build (e6848d8)] Missing info on tech hover
- Replies: 16
- Views: 2393
Re: [Nov. 20 test build (e6848d8)] Missing info on tech hove
Appreciate the detailed report alleryn, thankfully it was the first guess.
Fixed in cbf1e48
Fixed in cbf1e48
- Sat Nov 25, 2017 10:02 pm
- Forum: Play-Testing Feedback
- Topic: How do you use stockpiled PPs?
- Replies: 25
- Views: 4264
Re: How do you use stockpiled PPs?
Should/can the IMPERIAL_STOCKPILE_x.focs.txt files be renamed to match their tech names? Might be nice to have these in a new pedia category (under production tech category). TRANSCEND_DESIGN is slightly mismatched with key name, but not enough to be overly confusing which file to look for. Should ...
- Sat Nov 25, 2017 8:51 pm
- Forum: Play-Testing Feedback
- Topic: [Nov. 20 test build (e6848d8)] Missing info on tech hover
- Replies: 16
- Views: 2393
Re: [Nov. 20 test build (e6848d8)] Missing info on tech hove
Same as Dilvish here, I do not see any issue.
If you are up to narrowing it further, git bisect would be the tool/feature to use.
Could someone affected open an issue? Preferably with a screen shot if possible.
If you are up to narrowing it further, git bisect would be the tool/feature to use.
Could someone affected open an issue? Preferably with a screen shot if possible.
- Fri Nov 24, 2017 4:24 am
- Forum: Other Game Design
- Topic: Difficulties in best-path assessment
- Replies: 2
- Views: 822
Re: Difficulties in best-path assessment
Assuming only in regard to manual fleet movement, might be simple to add an option to use LeastJumpsPath instead of ShortestPath. (Not sure I would use such an option, but no objections)
For the AI, there were some recent improvements in PR 1761, which has a nice description covering the topic.
For the AI, there were some recent improvements in PR 1761, which has a nice description covering the topic.
- Fri Nov 24, 2017 2:44 am
- Forum: General Discussion
- Topic: Do we have a discord?
- Replies: 11
- Views: 8898
Re: Do we have a discord?
As it is related, I recently tried setting up a gitter channel (similar to irc, with chat history and integrations).
I did not spend much effort on setup due to low chat traffic on irc (probably partly due to lack of chat history unless a bouncer is setup).
I did not spend much effort on setup due to low chat traffic on irc (probably partly due to lack of chat history unless a bouncer is setup).
- Fri Nov 24, 2017 2:10 am
- Forum: Play-Testing Feedback
- Topic: [Resolved] [UI] [(e6848d8)] Pedia window, prod view
- Replies: 6
- Views: 1281
Re: [UI] [Nov. 20 test build (e6848d8)] Pedia window, prod v
Thank you for checking, I've not noticed anything, though I've not used the option much in past.