Search found 1889 matches

by pd
Sat Dec 25, 2010 10:53 pm
Forum: Support
Topic: r3917
Replies: 8
Views: 1297

r3917

Some things I've noticed: 1. Tooltips in menu screens are way to high, with a low delay(which I like) this keeps getting in the way. 2. There are some issues with font alignment in drop down lists. 3. Panning and zooming on the research screen(now without graphvis?) will result in it sticking to the...
by pd
Sat Dec 25, 2010 10:19 pm
Forum: General Discussion
Topic: Recent Windows Builds
Replies: 766
Views: 263256

Re: Recent Windows Builds

FreeOrion_Win32_VC90_3917.zip is available. This file includes the necessary .dll files from the July 17th's SDK, so you don't have to download them seperately. To update your default folder, either grab this tarball or specifically update to revision 3917. changes: - mouse centered zoom - cleaner ...
by pd
Wed Dec 22, 2010 8:34 pm
Forum: Programming
Topic: Mouse wheel patch
Replies: 6
Views: 744

Re: Mouse wheel patch

That's a very nice addition. Thanks for contributing and welcome to the project!
by pd
Sun Dec 19, 2010 9:46 pm
Forum: Other Game Design
Topic: NOSTAR
Replies: 3
Views: 789

NOSTAR

-Added a NOSTAR star type. This does / can be used to represent a location in space - a system - that doesn't have a star.
Geoff, could you elaborate on the motivation for this? Is it so that stars can be destroyed? What effect would this have on planets?
by pd
Sat Dec 04, 2010 11:56 pm
Forum: Off-Topic
Topic: Arsenic v Phosphorous based life form discovered
Replies: 4
Views: 3774

Re: Arsenic v Phosphorous based life form discovered

Seen it earlier, it's quite amazing.
by pd
Mon Nov 29, 2010 9:17 pm
Forum: Graphics
Topic: Species Icons
Replies: 41
Views: 18160

Re: Species Icons

I just love the simplified, cartoony approach. That's exactly what needs to be done for this scale. With the subtle shading it also works at a bigger scale.
by pd
Sun Nov 28, 2010 8:36 pm
Forum: Programming
Topic: Military Patch
Replies: 7
Views: 1131

Re: Military Patch

Nice to see a new contributor.

There was some discussion about the naming of fleets a while ago. Just wanted to make sure you were aware of it.
by pd
Tue Nov 23, 2010 11:05 pm
Forum: Graphics
Topic: Species Icons
Replies: 41
Views: 18160

Re: Species Icons

These are used for population indication(species). Flags will be there as well(initial content done, waiting for implementation/mockup)and indicate the empire(which can be made up of multiple species). For details about species please the the story and brainstorming forums. This post in particular m...
by pd
Tue Nov 23, 2010 7:58 pm
Forum: Graphics
Topic: Species Icons
Replies: 41
Views: 18160

Re: Species Icons

Perfect, thanks.
by pd
Mon Nov 22, 2010 8:19 am
Forum: Graphics
Topic: Species Icons
Replies: 41
Views: 18160

Re: Species Icons

Thank you so much. These are really nice. I've tried to do them myself, but just couldn't do it. Could you perhaps try to rework the previous ones?
by pd
Tue Oct 19, 2010 5:43 pm
Forum: Support
Topic: FreeOrion server waiting for network events
Replies: 1
Views: 899

Re: FreeOrion server waiting for network events

There's no need for a proxy, freeOrion doesn't need to connect to the internet. However it's needs to communicate internally in your local network. So, set up your firewall in a way, that allows for this.

What operating system are you using?
by pd
Mon Oct 18, 2010 5:16 pm
Forum: Other Game Design
Topic: Starbases
Replies: 11
Views: 2304

Re: Starbases

Geoff the Medio wrote: I've been hoping to add something like a "constructor ship" which would act like a mobile production centre, allowing production of certain buildings (likely orbital ones only) or ships away from colonized planets.
I love this idea.
by pd
Wed Oct 13, 2010 3:50 pm
Forum: General Discussion
Topic: Developer (and artist? and sound?) recruiting
Replies: 91
Views: 53247

Re: Developer (and artist? and sound?) recruiting

I couldn't find matching posts in other forums, but based on the signature link, which I have removed, I think this is a spam post.
by pd
Thu Oct 07, 2010 10:52 pm
Forum: Support
Topic: Problem with new game in Windows XP
Replies: 11
Views: 2103

Re: Problem with new game in Windows XP

Can you make sure your firewall isn't blocking freeOrion? It's necessary for the client to communicate with it's serverapplication(freeoriond.exe).
by pd
Thu Oct 07, 2010 10:24 pm
Forum: Support
Topic: Problem with new game in Windows XP
Replies: 11
Views: 2103

Re: Problem with new game in Windows XP

Provide logs, please.