Search found 13460 matches

by Geoff the Medio
Thu Aug 31, 2023 8:48 am
Forum: Compile
Topic: local build broken
Replies: 9
Views: 5693

Re: local build broken

I suggest you comment on https://github.com/freeorion/freeorion/pull/4720 and suggest the necessary changes, or otherwise make a pull request that fixes it.
by Geoff the Medio
Wed Aug 30, 2023 8:56 pm
Forum: Support
Topic: Performance issue with V0.5 and snap
Replies: 23
Views: 1860

Re: Performance issue with V0.5 and snap

Perhaps something changed with the confriguation in the snap such that it no longer users the hardware rendering. I don't know anything about how snaps work, though.
by Geoff the Medio
Wed Aug 30, 2023 8:54 pm
Forum: Compile
Topic: local build broken
Replies: 9
Views: 5693

Re: local build broken

What commit introduced the problem isn't interesting. What Boost version test fixes it is. Apparently your system reacts differently to the same Boost version as Compile Explorer...?
by Geoff the Medio
Wed Aug 30, 2023 7:23 pm
Forum: Support
Topic: Performance issue with V0.5 and snap
Replies: 23
Views: 1860

Re: Performance issue with V0.5 and snap

What do you mean by "during the game"? Just viewing the map screen, or on the title screen, or while processing turns? Assuming one of the first two, I don't think anything specifically was changed about that, but it's possible it's built differently or different drivers are involved or so...
by Geoff the Medio
Wed Aug 30, 2023 7:02 pm
Forum: Compile
Topic: local build broken
Replies: 9
Views: 5693

Re: local build broken

Really? I set up a test on Compiler Explorer that seemed to confirm that 1.79 as the cutoff would work. You can change the used Boost version by clicking the Libraries button at the right top.
by Geoff the Medio
Tue Aug 29, 2023 6:04 pm
Forum: FreeOrion Project
Topic: Topics for online voice chat meeting August 29th 2023
Replies: 14
Views: 1871

Re: Topics for online voice chat meeting August 29th 2023

Jitsi now requires at least one person in a call to log in a a moderator. GitHub accounts can be used for this. BlueAward isn't here, so we aren't sure what to discuss. Ophiucus would like to know roughly how opinion and stability and annexation is supposed to work. We've talked about this before. S...
by Geoff the Medio
Tue Aug 29, 2023 5:31 pm
Forum: General Discussion
Topic: Twenty-fifth game on the multiplayer slow game server
Replies: 257
Views: 14811

Re: Twenty-fifth game on the multiplayer slow game server

Opinion baseline was split from stability baseline, and opinion defaults to 0 now, so that could have something to do with it.

https://github.com/freeorion/freeorion/ ... #L202-L210
by Geoff the Medio
Tue Aug 29, 2023 3:58 pm
Forum: General Discussion
Topic: Twenty-fifth game on the multiplayer slow game server
Replies: 257
Views: 14811

Re: Twenty-fifth game on the multiplayer slow game server

drkosy wrote: Tue Aug 29, 2023 1:23 pmwhy drops my opinion from 4 to 2?
Could be related to recent updates. What's the game's rule for planet baseline stability set to?
by Geoff the Medio
Mon Aug 28, 2023 8:35 pm
Forum: General Discussion
Topic: Twenty-fifth game on the multiplayer slow game server
Replies: 257
Views: 14811

Re: Twenty-fifth game on the multiplayer slow game server

drkosy wrote: Mon Aug 28, 2023 4:11 pm It costs 13IP for 7.75 Pop
Makes sense for +6 opinion.
Oberlus wrote: Mon Aug 28, 2023 8:14 pmThen those Laenfa I annexed last turn (7.75 pop, 5 IP) had at least 11.23122 opinion of my Laenfa empire.
The pedia page should tell you... seems unlikely, though?
by Geoff the Medio
Mon Aug 28, 2023 8:00 pm
Forum: General Discussion
Topic: Twenty-fifth game on the multiplayer slow game server
Replies: 257
Views: 14811

Re: Twenty-fifth game on the multiplayer slow game server

Ye now annexing feels too cheap but we'll see, that's still work in progress https://github.com/freeorion/freeorion/blob/master/universe/Species.cpp#L192-L225 Currently it's the larger of: 1. The minimum annexation cost (a game rule, defaults to 5 2. (Population) x (annexation cost scaling, a game ...
by Geoff the Medio
Thu Aug 24, 2023 9:57 am
Forum: Scripting & Balancing
Topic: Unowned Gateway to the Void
Replies: 27
Views: 2224

Re: Unowned Gateway to the Void

I am digging bit deeper to set rule for unowned outpost in general. That's not a thing, as far as I recall. An output is an empire-owned planet with no species or population. A planet with population and no owner is an independent (maybe "native") colony. A planet with neither an owner no...
by Geoff the Medio
Wed Aug 23, 2023 6:17 pm
Forum: General Discussion
Topic: Twenty-fifth game on the multiplayer slow game server
Replies: 257
Views: 14811

Re: Twenty-fifth game on the multiplayer slow game server

drkosy wrote: Wed Aug 16, 2023 7:30 pm As geoff wrote the mentioned fix is only for the stability issues. I don't know if all the other fixes for Experimentors are included as well...
If that refers to NumberOf conditions, I think that's also fixed but not by that pull request.
by Geoff the Medio
Tue Aug 22, 2023 8:35 am
Forum: Graphics
Topic: Shared icons
Replies: 12
Views: 6995

Re: Ancient Ruins/Scrying Sphere share an icon

As for copying stuff I assumed that all FO graphics were GPL as usual. I did not find any special art license in the files. The crystal sphere one BTW is from Wesnoth (and is GPL) and recoloured/sized, etc. just in case that's a potential problem. Art is and must be CC-BY-SA 3.0: https://github.com...
by Geoff the Medio
Sat Aug 19, 2023 9:13 pm
Forum: Play-Testing Feedback
Topic: Bugs in MP 25th
Replies: 75
Views: 10163

Re: Bugs in MP 25th

BlueAward wrote: Sat Aug 19, 2023 8:56 pm
Likes: ERROR: PLC_ALLIED_REPAIRPLC_BUREAUCRACYPLC_DESIGN_SIMPLICITYPLC_ENGINEERINGPLC_EXOBOT_PRODUCTIVITY
Should have been fixed by https://github.com/freeorion/freeorion/pull/4684

What build / version did you test?