Search found 122 matches

by ovarwa
Fri Nov 09, 2018 8:16 pm
Forum: Other Game Design
Topic: Discussion thread for Ingo Schwarze's patch
Replies: 18
Views: 2852

Re: Discussion thread for Ingo Schwarze's patch

Hi,

As is so often the case, there's a tradeoff between choices for players and problems for the AI.

Just saying.

Anyway,

Ken
by ovarwa
Fri Nov 09, 2018 8:23 am
Forum: Play-Testing Feedback
Topic: Finally tried 0.4.8...
Replies: 74
Views: 29475

Re: Finally tried 0.4.8...

Hi, Phototropic: Still mostly an overall penalty, I think. Except in a young galaxy or with specials set to low That's why I always play them with ancient galaxies, to get a bit of a challenge. :) I can't bring myself to do that. I've stopped playing Scylior (brokenly good) but... Sly: Still figurin...
by ovarwa
Thu Nov 08, 2018 11:38 pm
Forum: Play-Testing Feedback
Topic: Finally tried 0.4.8...
Replies: 74
Views: 29475

Re: Finally tried 0.4.8...

Hi, Some more thoughts... I enjoy exploration, finding cool stuff and then acquiring it. (See lots of small goodies above.) So species that pretty much ignore the goodie game for much of their career are species that I enjoy less, eg Trith, Laenfa and Sly... and I suppose Eassaw. Phototropic: Still ...
by ovarwa
Tue Nov 06, 2018 6:47 pm
Forum: Play-Testing Feedback
Topic: Finally tried 0.4.8...
Replies: 74
Views: 29475

Re: Finally tried 0.4.8...

Hi, Flak: Though I use them, because so much stuff is unshielded, I'm not sure how great they are, even against fighters. They do not help against them on Turn 1 because no fighters have been deployed. They do not help on Turn 3 because enemy fighters will get to attack anyway. In a sense, then, Fla...
by ovarwa
Tue Nov 06, 2018 7:15 am
Forum: Play-Testing Feedback
Topic: Finally tried 0.4.8...
Replies: 74
Views: 29475

Re: Finally tried 0.4.8...

Hi, More on stability: My problems are due to linux not being happy with my Intel integrated graphics, which keeps posting unhappy dmesges while running FO, and either stalling or ctd. It seems to be a known issue, but none of the kernel command line recommendations help. I might have to upgrade my ...
by ovarwa
Tue Nov 06, 2018 1:46 am
Forum: Play-Testing Feedback
Topic: Finally tried 0.4.8...
Replies: 74
Views: 29475

Re: Finally tried 0.4.8...

Hi, I suppose I should talk a bit about what I mean above by 'choice', and I'll do it with a quick, simple combat system design example. Start with the current FO ship combat system, except: * No fighters, no flak. Just two kinds of weapon at every tech, first strike and sustained strike. * First st...
by ovarwa
Mon Nov 05, 2018 8:42 pm
Forum: Play-Testing Feedback
Topic: Finally tried 0.4.8...
Replies: 74
Views: 29475

Re: Finally tried 0.4.8...

Hi, My favorite thing about the AI: I like (well, hate: grrr! :) ) the way in the early game it ruthlessly probes my outer worlds, sending an armed ship followed immediately by a very few troops but just enough to conquer its target, if I cannot dispatch a good force there in time. This forces me to...
by ovarwa
Mon Nov 05, 2018 8:36 pm
Forum: Play-Testing Feedback
Topic: Finally tried 0.4.8...
Replies: 74
Views: 29475

Re: Finally tried 0.4.8...

Hi, SG: In my more recent game, I researched SG (as George) around turn 105, and by Turn 120 had pretty much wiped out my first, nearest opponent, Eassaw (sp). My fleet was mostly RH+2Laser4+1Bomber+1stdArmor, but I had a few SG+3Laser4+2Fighter+1stdArmor, built at a captured Ea world (their good pi...
by ovarwa
Mon Nov 05, 2018 7:43 pm
Forum: Play-Testing Feedback
Topic: Finally tried 0.4.8...
Replies: 74
Views: 29475

Re: Finally tried 0.4.8...

Hi, I could play on Low Density. But I suspect the AI will enjoy it even less than I! Supply will obviously matter more. I think I mentioned that I research Subterranean early if I need to settle mostly Adequate planets. It doesn't help early on for Poor planets and isn't a priority if I can get a f...
by ovarwa
Mon Nov 05, 2018 7:25 pm
Forum: Play-Testing Feedback
Topic: Does AI forget troops from failed invasion missions?
Replies: 6
Views: 6479

Re: Does AI forget troops from failed invasion missions?

Hi, Whether the behavior is a deliberate AI choice or not, troop ships are often left unattended, unmoving and visibly in harm's way for extended periods of time. (Technically, I suppose, the AI cannot be said to have forgotten these ships unless there is a memory leak or the ship's data structures ...
by ovarwa
Sun Nov 04, 2018 10:09 pm
Forum: Play-Testing Feedback
Topic: Finally tried 0.4.8...
Replies: 74
Views: 29475

Re: Finally tried 0.4.8...

Hi, *chuckle* I think I'm defining mid-game as the point where RH with bombers and flak no longer cut it for planetary assault, and I want to build SG with something better than flak. Woa, you mean you are attacking planets with flaks and not even a single MD/laser per hull? If that's what you mean,...
by ovarwa
Sun Nov 04, 2018 7:04 am
Forum: Play-Testing Feedback
Topic: Finally tried 0.4.8...
Replies: 74
Views: 29475

Re: Finally tried 0.4.8...

(I have mixed feeling about stealth carriers. When they are effective, they are very effective. Perhaps too effective against the AI. So I don't feel clever about using them. But when they are not, they are really, really bad, and this route really has to be chosen at the expense of more mainstream ...
by ovarwa
Sun Nov 04, 2018 6:31 am
Forum: Play-Testing Feedback
Topic: Finally tried 0.4.8...
Replies: 74
Views: 29475

Re: Finally tried 0.4.8...

Hi, I find that relying on fighters as the main armament very much peters out in midgame, when it becomes more important to pummel planets that have increasing amounts of 'shields' and firepower. But I've come around to the idea that all ships should have some, and the first ships don't need much el...
by ovarwa
Sun Nov 04, 2018 5:55 am
Forum: Play-Testing Feedback
Topic: Finally tried 0.4.8...
Replies: 74
Views: 29475

Re: Finally tried 0.4.8...

Hi, I enjoy seeing a variety of little planetary goodies because it's fun to go after the little goodie; I think the game would do better with more little goodies (and more kinds than we usually get) and fewer huge goodies, especially unguarded huge goodies. Do you have any suggestions for new "...
by ovarwa
Fri Nov 02, 2018 8:12 pm
Forum: Play-Testing Feedback
Topic: Finally tried 0.4.8...
Replies: 74
Views: 29475

Re: Finally tried 0.4.8...

Hi, More on fighters: I find that relying on fighters as the main armament very much peters out in midgame, when it becomes more important to pummel planets that have increasing amounts of 'shields' and firepower. But I've come around to the idea that all ships should have some, and the first ships ...