Search found 205 matches

by Moriarty
Mon Aug 25, 2003 6:06 pm
Forum: Strategy Games
Topic: major mistakes in Moo3
Replies: 24
Views: 7039

gb207: 5. There was too much focus on making the game complicated and grand and not enough attention to the graphics engine for space battles. But the whole point of 4x games is to be semi-complicated simulations of space-empires, that only use space-battles to progress the game... If you want a pre...
by Moriarty
Sat Aug 23, 2003 2:00 pm
Forum: Other Game Design
Topic: Secrets
Replies: 44
Views: 4696

but you forget all the orions tech was destroyed when the little critters dissapeared....
by Moriarty
Sat Aug 23, 2003 1:40 am
Forum: Story
Topic: Story Board Brainstorming Sink
Replies: 69
Views: 16301

High G as in how high G? Anything that's from a gas giant is high-g (100+ G's maybe). Brown Dwarfs: Several hundred more G's Neutron Star's: More Gravities than most people have sense... ;) (it is theoretically possible for their to be life forms in all of the above) Whereas High-G for a solid-surfa...
by Moriarty
Sat Aug 23, 2003 12:43 am
Forum: Story
Topic: The Gigazisku
Replies: 17
Views: 5218

Ambition hey...
Not quite as good as xenophobic paranoia, but it'll do... ;)
hehehe
by Moriarty
Fri Aug 22, 2003 11:18 pm
Forum: General Discussion
Topic: final stats
Replies: 12
Views: 2324

Hmm, well noting Tyreths' response let's try this a different way then: What are the specs for the programmers computers? :) Another factor relating to final size will be the Sound FX/music. Assuming u use MP3, it's about 1mb per min. Zanzibar: Cost would have to include shipping if it was $10. Inte...
by Moriarty
Fri Aug 22, 2003 4:02 pm
Forum: General Discussion
Topic: final stats
Replies: 12
Views: 2324

final stats

Out of curiosity, what are the final 'stats' of FreeOrion planned to be? i.e. file-size (installed) download size. minimum comp specs recommend comp specs etc etc I just read a post stating it's presently 30+ megs installed. And it's barely 1/10th completed... So It seems to be heading for a very la...
by Moriarty
Fri Aug 22, 2003 3:33 pm
Forum: Story
Topic: Story Board Brainstorming Sink
Replies: 69
Views: 16301

of course the xenophobic paranoid and persecution complex like races would simply kill it.
And at present, that's most of the races... ;)
by Moriarty
Fri Aug 22, 2003 3:30 pm
Forum: Story
Topic: The Gigazisku
Replies: 17
Views: 5218

u say they left the planet under the orders of the queen. But why did the queen give such orders?
by Moriarty
Fri Aug 22, 2003 3:27 pm
Forum: Other Game Design
Topic: planet to planet conflict
Replies: 18
Views: 2523

valid point. however this wouldn't really complicate the creation of the program much. all that would be needed would be slight modifications to whatever the combat system would be. the modificaion would simply allow 2 planets to be on he screen once, rather than 1 planet and a fleet, or whatever. t...
by Moriarty
Fri Aug 22, 2003 3:04 pm
Forum: Design Archive
Topic: Design: Starlanes
Replies: 155
Views: 64460

linking to the nearest system won't completely do away with crossing. but as stated, it's the best way i know off to minimise it without actually writing code to get rid of any crossings. a additional possible solution may be to colour the star-lanes... it'd be easier to see wha one does what, when ...
by Moriarty
Thu Aug 21, 2003 10:24 pm
Forum: Story
Topic: Story Board Brainstorming Sink
Replies: 69
Views: 16301

Anyone planning on coming up with space-based life?
If someone came up with it, would it even be able to be included with the game?

Anyhow, here's some info on space-based life for anyone interested.
http://www.physics.hku.hk/~tboyce/sfseti/22nonchem.html
by Moriarty
Thu Aug 21, 2003 9:47 pm
Forum: Other Game Design
Topic: planet to planet conflict
Replies: 18
Views: 2523

Why do you think this 'thing' won't be included in the game?
by Moriarty
Thu Aug 21, 2003 9:44 pm
Forum: Other Game Design
Topic: Game time Limit + Victory condition
Replies: 4
Views: 1569

A time limit to the game could be an option (probably useful for multi-player more than single-player).... However, you don't really need to use a plagerised 'end-game' scenario. :) I'm sure between us we could think of a few dozen such possibilities from places other than books. e.g. The 'Orions' l...
by Moriarty
Thu Aug 21, 2003 3:02 pm
Forum: Other Game Design
Topic: planet to planet conflict
Replies: 18
Views: 2523

My point pertaining to the missiles was more towards: aircraft can be knocked down with SAM's and stuff, but try knocking a aircraft out with an ICBM, or cruise missile. Conversly, firing a SAM or AA missile at a country will do didly squat to the country (or even a building). As to beam weapons: U ...
by Moriarty
Wed Aug 20, 2003 7:12 pm
Forum: Other Game Design
Topic: Ship Building as a System Level Function
Replies: 46
Views: 5838

Again, the very simplest way to do it (from a users perspective) is to have however many shipyards (5 or 1000, doesn't really matter for this method), and to allow the user to set what ships/task forcecs s/he want's, and let the program figure out how to best distribute them. Minimizes microing, and...