Search found 871 matches
- Mon May 21, 2007 12:19 am
- Forum: Design Archive
- Topic: Ships: Supply
- Replies: 150
- Views: 72653
Ships: Supply
This thread is to discuss issues of supply for fleets. Some options (courtesy of Geoff) include: * MOO1-like range limits: can't move a fleet further than some limit from your planets and breaking this rule can result in fleet loss * Fleet fuel limits, where moving fleets consumes their fuel, and yo...
- Thu May 17, 2007 2:02 pm
- Forum: Design Archive
- Topic: Ships: Ship Design System
- Replies: 49
- Views: 40522
Based on the discussion in this thread, a system is now decided on. Geoff has written up these results into the wiki, which I've duplicated here. Thanks for your help, and look out for the next design thread soon. http://freeorion.org/index.php/0.4_Design_Pad#Ship_Designs Slots ------ A ship hull ha...
- Wed May 16, 2007 1:16 pm
- Forum: General Discussion
- Topic: Mac OS X compiled version of the game
- Replies: 41
- Views: 9968
Hi guys, I've hosted this page on our freeorion.org domain space for testing. Just a warning: I have not tested or verified that this file works, or that it won't crash your system or install a virus or whatever. So please use at your own risk. If I get reports that it's of a good working status, th...
- Fri May 11, 2007 11:41 pm
- Forum: Design Archive
- Topic: Ships: Ship Design System
- Replies: 49
- Views: 40522
- Wed Apr 25, 2007 3:23 am
- Forum: Design Archive
- Topic: Ships: Ship Design System
- Replies: 49
- Views: 40522
Ships: Ship Design System
Hi, Now that we've had a discussion about ship roles, we're ready to start discussing ship design in-game. Before we get into the details of that, we need to answer a very important question: what system do we use for design? There are three main contenders: * Slots - something like Stars!, where ea...
- Wed Apr 25, 2007 3:17 am
- Forum: Design Archive
- Topic: Ships: Roles
- Replies: 73
- Views: 55513
My non-participation in this thread has been more due to not having thoughts beyond those already expressed, and time. I have been reading the thread though. Currently I am the only lead doing the designing, so the decision on this topic is going to stem almost exclusively from the content of this t...
- Wed Apr 25, 2007 12:40 am
- Forum: Design Archive
- Topic: Ships: Roles
- Replies: 73
- Views: 55513
- Sat Apr 21, 2007 8:53 am
- Forum: Off-Topic
- Topic: Avatars— please
- Replies: 34
- Views: 26312
- Sat Apr 14, 2007 1:11 am
- Forum: Design Archive
- Topic: Ships: Roles
- Replies: 73
- Views: 55513
Ships: Roles
Hi, Before we get on to discussing ship design, we'll discuss the size and role of ships in FreeOrion. Ships will have roles both in battles and on the galaxy map. This thread is about whether we should use role-specific hulls. So, * Is a ship's role determined by what predefined role-specific hull ...
- Sat Apr 14, 2007 12:32 am
- Forum: Design Archive
- Topic: Space Combat: Range and Detection
- Replies: 58
- Views: 44146
This thread is now closed.
Please see http://www.freeorion.org/index.php/0.4_Design_Pad for more information. A new design thread will be started shortly.
Please see http://www.freeorion.org/index.php/0.4_Design_Pad for more information. A new design thread will be started shortly.
- Fri Apr 13, 2007 11:46 pm
- Forum: Off-Topic
- Topic: Avatars— please
- Replies: 34
- Views: 26312
- Wed Apr 11, 2007 11:07 pm
- Forum: Design Archive
- Topic: Space Combat: Preliminaries
- Replies: 48
- Views: 45102
Combat should be important, but other paths to victory should be playable. Combat will not hold the central role it does in Total War games, but it will be important nonetheless. Battles should not take long to complete, thinking of times around 5-10 minutes at the most. Combat will take place whene...
- Tue Apr 10, 2007 5:23 am
- Forum: Design Archive
- Topic: Space Combat: Preliminaries
- Replies: 48
- Views: 45102
- Mon Apr 09, 2007 11:10 pm
- Forum: Other Game Design
- Topic: Gaian Planets (a modification)
- Replies: 29
- Views: 9091
I would like to think that with end-game techs the player will be able to turn planets into Gaias. I'd like to think that they wouldn't need to... Why make a self-terraforming planet, when it's easier to just terraform the planet yourself? Why terraform at all if you can fully populate and exploit ...
- Mon Apr 09, 2007 11:05 pm
- Forum: Design Archive
- Topic: Space Combat: Preliminaries
- Replies: 48
- Views: 45102