Why did you fail your psychology class, PC?
All I'm saying is: Remember the KISSes you love so much.
Search found 314 matches
- Thu Sep 04, 2003 7:32 pm
- Forum: Design Archive
- Topic: DESIGN: Economy Details for v.2
- Replies: 136
- Views: 71903
- Thu Sep 04, 2003 6:25 pm
- Forum: Other Game Design
- Topic: Winning FreeOrion
- Replies: 32
- Views: 5545
A market system like that would make the game a whole lot more interesting, but I don't think there is any logical way to make it into a victory condition. I think an economic victory condition should be something you have to specifically go for, not something you get as a byproduct of buying and se...
- Thu Sep 04, 2003 7:19 am
- Forum: Other Game Design
- Topic: Space combat terrian
- Replies: 13
- Views: 3950
- Wed Sep 03, 2003 7:38 pm
- Forum: Other Game Design
- Topic: Winning FreeOrion
- Replies: 32
- Views: 5545
- Wed Sep 03, 2003 7:55 am
- Forum: Other Game Design
- Topic: A little late
- Replies: 10
- Views: 1630
Actually binary stars are a good candidate for habitable worlds. Take a look at this page detailing the possibilities of the Alpha Centauri system.
- Wed Sep 03, 2003 6:51 am
- Forum: Other Game Design
- Topic: Winning FreeOrion
- Replies: 32
- Views: 5545
- Tue Sep 02, 2003 1:47 am
- Forum: Design Archive
- Topic: Design: Starlanes
- Replies: 155
- Views: 76721
Ok, sure. I just thought it was rather odd to throw out some arbitrary number of steps up a completely undefined technology tree. How do you know that the 40th step up the tech ladder won't be the invention of chemical rockets and the ability to travel to the moon, or that by the 35th tech the game ...
- Mon Sep 01, 2003 8:32 pm
- Forum: Design Archive
- Topic: Design: Starlanes
- Replies: 155
- Views: 76721
- Sat Aug 30, 2003 12:33 am
- Forum: Other Game Design
- Topic: minor/magnate civs?
- Replies: 79
- Views: 11194
If all FTL drives were marked in some way then a race could be given the ability to progress through the tech tree and build defensive system fleets but not the ability to expand. Their tech tree could revert to normal after a set amount of turns, after they reached a certain tech, or just until the...
- Fri Aug 29, 2003 7:03 am
- Forum: Other Game Design
- Topic: Space Combat Proposal
- Replies: 69
- Views: 14415
Hehe.. I think utilae has been reading my other posts on this forum. http://webpages.charter.net/Ablaze/smiles/clap.gif On the serious side, one aspect of the game that I have never heard an official word on is whether multiplayer of single player game play will be more important, and I see no way t...
- Fri Aug 29, 2003 12:46 am
- Forum: Other Game Design
- Topic: Space Combat Proposal
- Replies: 69
- Views: 14415
- Thu Aug 28, 2003 5:36 pm
- Forum: Other Game Design
- Topic: minor/magnate civs?
- Replies: 79
- Views: 11194
I think it would destroy the game if destroying a planet and re-colonizing it was barely worth the effort. It would nerf the military victory which is such a central part of 4x games. Unless you want a game in which diplomacy is the only truly viable option.. if so then you are certainly not followi...
- Wed Aug 27, 2003 10:40 pm
- Forum: Other Game Design
- Topic: minor/magnate civs?
- Replies: 79
- Views: 11194
Let me get this straight, if you don’t mind, utilae. In your system a minor race looks and acts just like a normal race but is lower in the tech tree. So you could have, say.. the Ugmorrs (Sentient rocks with an aversion to water) kick your butt in one game and the next game decide that they are goi...
- Tue Aug 26, 2003 6:29 pm
- Forum: Design Archive
- Topic: Design: Gravity
- Replies: 59
- Views: 50076
I just wanted to point out a couple of points for the sake of realism: 1) The speed that a planet spins has very little effect on the weight of objects on it's surface. Unless your planet was spinning fast enough for a day to last less then an hour you would feel almost no effects. Any planet spinni...