Search found 313 matches
- Fri Aug 01, 2003 6:36 am
- Forum: Design Archive
- Topic: Design: Starlanes
- Replies: 155
- Views: 76427
The idea of setting an upper limit for starlanes is very good. If we made it purely random things would look really weird. One more thing I'm worried about is this: What if a starlane links A to B but C is in between those two but not linked to either of those? Can we somehow head off weird looking ...
- Thu Jul 31, 2003 6:58 pm
- Forum: Design Archive
- Topic: Design: Starlanes
- Replies: 155
- Views: 76427
Two more things we need to know about Starlanes, then I guess this one is ready for public review: How long are Starlanes? Can they span the entire galaxy or do they connect to the nearest stars first and then the next nearest, and so on. Is the number of Starlanes per system completely random, mean...
- Thu Jul 31, 2003 6:51 pm
- Forum: Other Game Design
- Topic: minor/magnate civs?
- Replies: 79
- Views: 11180
Well, as I've said before I'd like us to make the fundamental decisions about our game early on. Well, or as early on as is still possible. Personally I don't see why that would be a bad idea. It helps us concentrate our efforts better and prevents us from wasting a lot of design time on stuff we'll...
- Thu Jul 31, 2003 6:47 pm
- Forum: Design Archive
- Topic: Design: Starlanes
- Replies: 155
- Views: 76427
- Thu Jul 31, 2003 2:56 pm
- Forum: Other Game Design
- Topic: minor/magnate civs?
- Replies: 79
- Views: 11180
- Thu Jul 31, 2003 1:58 pm
- Forum: Other Game Design
- Topic: minor/magnate civs?
- Replies: 79
- Views: 11180
- Thu Jul 31, 2003 12:11 pm
- Forum: Other Game Design
- Topic: minor/magnate civs?
- Replies: 79
- Views: 11180
I'm not sure we want to make things quite that complicated. Remember this board game thing? So, they might join but they might leave again... That's too vague for me and could make for serious frustrations in case you depend on their system. I don't favor a system that makes glassing minor races' pl...
- Thu Jul 31, 2003 11:09 am
- Forum: Design Archive
- Topic: Design: Starlanes
- Replies: 155
- Views: 76427
- Thu Jul 31, 2003 8:48 am
- Forum: Other Game Design
- Topic: minor/magnate civs?
- Replies: 79
- Views: 11180
For me the purpose of minor races would be to add a little to the atmosphere and to add a little to gameplay. I don't think they should play a really major role, but would appear as a planet specials. Minor races probably would be incapable of FTL travel and thus be stuck on their planet. On enterin...
- Thu Jul 31, 2003 8:37 am
- Forum: Design Archive
- Topic: Design: Starlanes
- Replies: 155
- Views: 76427
Alright, if we don't have to keep that ratio constant for the sake of the AI, do we want to keep it that way for the sake of gameplay? I'd prefer it that way because it gives you something definite. Offroading always sucks at the same level so I don't have to reevalute the situation with every new t...
- Wed Jul 30, 2003 7:49 pm
- Forum: General Discussion
- Topic: Announcements
- Replies: 1
- Views: 2036
- Wed Jul 30, 2003 7:42 pm
- Forum: Other Game Design
- Topic: minor/magnate civs?
- Replies: 79
- Views: 11180
- Wed Jul 30, 2003 7:28 pm
- Forum: Other Game Design
- Topic: minor/magnate civs?
- Replies: 79
- Views: 11180
- Wed Jul 30, 2003 7:15 pm
- Forum: Other Game Design
- Topic: minor/magnate civs?
- Replies: 79
- Views: 11180
There will always be mistakes to make. Do I build ships or do I continue improving my colonies? Do I research weapon techs or something more civil? So long as the player can make choices there'll be mistakes to make. We don't need to give pseudo-options like a modifcation making a weapon 4 times lar...