Search found 3293 matches

by MatGB
Wed Nov 29, 2017 6:54 pm
Forum: Other Game Design
Topic: [UI] Prod Queue Ship Species
Replies: 21
Views: 2742

Re: [UI] Prod Queue Ship Species

Yeah! I always have to double check that the selected planet is the one I want. Many times I've queued two Gaia Transformations to the same planet, or one exobot colony and one laenfa colony to the same barren outpost and nothing to the ocean outpost in that system. If you'[ve managed that for Gaia...
by MatGB
Wed Nov 29, 2017 8:05 am
Forum: Other Game Design
Topic: [UI] Prod Queue Ship Species
Replies: 21
Views: 2742

Re: [UI] Prod Queue Ship Species

Something I try to avoid doing is having different species with shipyards in the same system, when I do I end up building troop ships with Mu Ursh and warships with Egassem, so something to make that less likely would actually be very useful. But I agree with Geoff that it's important to not give th...
by MatGB
Tue Nov 28, 2017 9:32 pm
Forum: Other Game Design
Topic: [AI] Does the AI always switch to research focus on turn 1?
Replies: 13
Views: 1823

Re: [AI] Does the AI always switch to research focus on turn

No. If playing 50 systems/3 players total, then you either win or die in the first couple fights. Mass Drivers plus Robotic hulls and a production bonus will win the day. But if it's a larger map with more systems, if you ignore research early to get an advantage in low powered, low tech ships while...
by MatGB
Tue Nov 28, 2017 8:54 pm
Forum: Other Game Design
Topic: [AI] Does the AI always switch to research focus on turn 1?
Replies: 13
Views: 1823

Re: [AI] Does the AI always switch to research focus on turn

Ah, yeah. I balance and test for games of 150 system plus. I rarely if ever play below 100 systems, overwhelmingly the feedback we get says people want bigger maps to be viable. If playing just 50 systems, then pure production would be the way to go, agreed, but that's a very edge case unusual setup...
by MatGB
Tue Nov 28, 2017 8:49 pm
Forum: Other Game Design
Topic: Extending ship reach to be significantly higher than supply
Replies: 28
Views: 4508

Re: Extending ship reach to be significantly higher than sup

Aside: in my plan for revamping the tech tree (when my health is up to getting more done with it) is included changing Gravitic Architecture to simply negate the malus for large worlds rather than being a global +1, and to also change Galactic Infrastructure, probably to have meter change affect for...
by MatGB
Tue Nov 28, 2017 8:30 pm
Forum: Play-Testing Feedback
Topic: [Nov. 20 test build (e6848d8)] Missing info on tech hover
Replies: 16
Views: 2355

Re: [Nov. 20 test build (e6848d8)] Missing info on tech hove

En dash is probably the "proper" character to use for the separation (or em dash, depending on interpretation), but did not feel it warranted compiler specific handling when the difference with hyphen-minus is not likely to be noticed. For style, I tend to prefer em dash and have used it ...
by MatGB
Tue Nov 28, 2017 8:27 pm
Forum: Other Game Design
Topic: [UI] global/species-wide/special consideration focus
Replies: 16
Views: 2202

Re: [UI] global/species-wide/special consideration focus

Mass focus change can be done through Objects relatively easily: use shift+click to grab a large selection, or ctrl+click to select individual planets, then right click/set focus. I find it better to have no systems open, especially not a system being changed. And my browser didn't tell me there wer...
by MatGB
Sun Nov 26, 2017 3:15 pm
Forum: Other Game Design
Topic: Extending ship reach to be significantly higher than supply
Replies: 28
Views: 4508

Re: Extending ship reach to be significantly higher than sup

If you want it as a game rule so you can play bigger, sparser games, fine, but not in general balance, if anything exploration, fuel and supply are too easy at the moment if playing within recommended parameters.
by MatGB
Sun Nov 26, 2017 3:12 pm
Forum: Other Game Design
Topic: [AI] Does the AI always switch to research focus on turn 1?
Replies: 13
Views: 1823

Re: [AI] Does the AI always switch to research focus on turn

The only race I don't switch to research early is Egassem, the early techs, especially the flat bonuses and growth techs, are so essential to be able to expand it's almost certainly the better strategy.
by MatGB
Sat Nov 25, 2017 5:20 pm
Forum: Play-Testing Feedback
Topic: Quick Start
Replies: 6
Views: 1212

Re: Quick Start

I can't remember Quick Start ever giving a different seed, it was deliberately supposed not to, if it ever did that would be a bug.
by MatGB
Sat Nov 25, 2017 5:19 pm
Forum: General Discussion
Topic: controls, force all saved ships available
Replies: 11
Views: 2421

Re: controls, force all saved ships available

If you can reorder it's saved, the features were developed together.
by MatGB
Sat Nov 25, 2017 5:18 pm
Forum: Play-Testing Feedback
Topic: How do you use stockpiled PPs?
Replies: 25
Views: 4206

Re: How do you use stockpiled PPs?

While we are on pedia stuff, what is up with "Meter Type/Stat - Primary" and "Meter Type/Stat - Secondary". The entries are simply "The primary stat of an object" and "The secondary stat of an object". Are these used for anything? Their use depends on the par...
by MatGB
Fri Nov 24, 2017 12:04 am
Forum: General Discussion
Topic: [Nov. 20 test build (e6848d8)] Accretion disc inconsistency
Replies: 11
Views: 2829

Re: [Nov. 20 test build (e6848d8)] Accretion disc inconsiste

The disc is one of three system specials, and will show up in Objects as long as you set the filters to show systems, although I'm going to check tomorrow as I think I can see some on my map that aren't there. https://github.com/freeorion/freeorion/blob/master/default/scripting/specials/system/ACCRE...
by MatGB
Thu Nov 23, 2017 9:15 pm
Forum: General Discussion
Topic: Do we have a discord?
Replies: 11
Views: 8874

Re: Do we have a discord?

Everyone?

I have no idea what it is.
by MatGB
Thu Nov 23, 2017 4:36 pm
Forum: General Discussion
Topic: [Mechanics question] Supply lines bold/half
Replies: 10
Views: 2533

Re: [Mechanics question] Supply lines bold/half

that would mean that any resource producing planet would create thick lanes and all planets linked to such a planet would also have thick lanes, so from your screenshot the resource group from Glund doesn't produce any PP so it would be thick. Did you say the opposite of what you meant? This seems ...