Search found 26 matches
- Tue Apr 05, 2016 5:59 pm
- Forum: Play-Testing Feedback
- Topic: Ship part balance
- Replies: 30
- Views: 1916
Re: Ship part balance
I am pretty sure that it is intended. The idea is that researching Weapon 4 takes a lot of time and RP, while Mass Driver 4 is almost the same power as Laser 3. If for example, plasma cannons had the highest damage/cost one would have no real reason to research death rays at all. Also remember that ...
- Sun Apr 03, 2016 9:58 am
- Forum: Play-Testing Feedback
- Topic: Fuel vs Supply—feedback needed
- Replies: 7
- Views: 1030
Re: Fuel vs Supply—feedback needed
1) Have you found you use fuel parts more? 2) If you are using fuel, at what tech level do you find you cease to do so? (eg: Orbital Construction, Gravitic Architecture, Galactic Infrastructure) 3) Do you ever research the more advanced fuel parts? 4) Can you imagine ever designing a ship using the...
- Thu Mar 31, 2016 11:30 pm
- Forum: Play-Testing Feedback
- Topic: An extensive combat analysis of ship hulls
- Replies: 26
- Views: 3509
Re: An extensive combat analysis of ship hulls
I'm curious why did you decide to move away from Fractals to Quantums? I played with 6x Plasma 8x Diamond fractals before. (108/184 ship for Plasma IV humans). At some point I realised that if I build two 3x Plasma 4x Diamond Quantums and group them together I will get a (108/244) fleet instead. Di...
- Thu Mar 31, 2016 5:53 pm
- Forum: Play-Testing Feedback
- Topic: An extensive combat analysis of ship hulls
- Replies: 26
- Views: 3509
Re: An extensive combat analysis of ship hulls
I wonder about the impact of the combat system. It is not just if ships survive the turn to be repaired, but also (I think) when they are destroyed. Ships killed in the first or second round are no longer around to draw fire nor to do damage. If each of your ships fires once and each of my ships fi...
- Wed Mar 30, 2016 10:12 am
- Forum: Play-Testing Feedback
- Topic: An extensive combat analysis of ship hulls
- Replies: 26
- Views: 3509
Re: An extensive combat analysis of ship hulls
Single weapon ships are "optimal" since armor is significantly cheaper than a comparable weapon. This is in fact something I want to address in a future balancing pass, armour is distinctly undercosted at the moment and that will need to change, not sure by how much, it'll take testing. Fixing this...
- Tue Mar 29, 2016 8:23 pm
- Forum: Play-Testing Feedback
- Topic: An extensive combat analysis of ship hulls
- Replies: 26
- Views: 3509
Re: An extensive combat analysis of ship hulls
See, um, it's a lot of work, but your comparisons are based on single weapon hulls at almost all points. Against the AI , a fleet of BioAdaptives with 2 plasma guns, one diamond armour, engines and absorption field is lethal and I use it fairly constantly. If building a Robotic hull, I use either 2...
- Tue Mar 29, 2016 6:59 pm
- Forum: Play-Testing Feedback
- Topic: An extensive combat analysis of ship hulls
- Replies: 26
- Views: 3509
An extensive combat analysis of ship hulls
Hi there, another longpost from me :) This time I will try to give an overview of combat capabilities of different hulls, finding out what's good what's bad currently. Also if the result isn't close to hat you expect maybe we need to nerf/buff smth? TLDR: Shields suck until lategame (namely until Ti...
- Sat Mar 26, 2016 10:24 pm
- Forum: Play-Testing Feedback
- Topic: New Troops System
- Replies: 24
- Views: 2614
Re: New Troops System
Not sure if it was intended but for "Bad Troops" starting species (mostly Laenfa) this system is extremely crippling as it is now. Not only planets have twice smaller troop number, whenever you build basic troopship (6 troops for usual species, 3 for laenfa) the amount of troops removed from planet ...
- Thu Mar 17, 2016 8:52 pm
- Forum: Play-Testing Feedback
- Topic: ~50ish games feedback longfirstpost & guide
- Replies: 13
- Views: 1538
Re: ~50ish games feedback longfirstpost & guide
That value (distance in uu) can't be found by any means (outside of taking the ruler and measuring the length of starlane). Sometimes you need to know whether or not your 100-starlane-speed battle fleet can pass this distance before you do the final jump. Just selecting the fleet and hovering the m...
- Thu Mar 17, 2016 7:11 pm
- Forum: Play-Testing Feedback
- Topic: ~50ish games feedback longfirstpost & guide
- Replies: 13
- Views: 1538
Re: ~50ish games feedback longfirstpost & guide
It's not really possible to talk about the distance between two systems for combat purposes, as it's dependent on the speed of the particular fleet. It might take troop ships three to get somewhere, and Titans with advanced engines one. So when planning an attack, just check the fleets you want to ...
- Thu Mar 17, 2016 5:16 pm
- Forum: Play-Testing Feedback
- Topic: ~50ish games feedback longfirstpost & guide
- Replies: 13
- Views: 1538
~50ish games feedback longfirstpost & guide
Hi there, I've been playing freeorion for quite some time, although have never posted here. Have some feedback from a lot of played games, couple balance concerns and UI concerns. There will be 4 parts of the report (1.UI 2. Echonomical Technologies 3.Warfare technologies 4.Game reports/Personal gui...