Search found 26 matches

by slv
Tue Apr 05, 2016 5:59 pm
Forum: Play-Testing Feedback
Topic: Ship part balance
Replies: 30
Views: 1916

Re: Ship part balance

I am pretty sure that it is intended. The idea is that researching Weapon 4 takes a lot of time and RP, while Mass Driver 4 is almost the same power as Laser 3. If for example, plasma cannons had the highest damage/cost one would have no real reason to research death rays at all. Also remember that ...
by slv
Sun Apr 03, 2016 9:58 am
Forum: Play-Testing Feedback
Topic: Fuel vs Supply—feedback needed
Replies: 7
Views: 1030

Re: Fuel vs Supply—feedback needed

1) Have you found you use fuel parts more? 2) If you are using fuel, at what tech level do you find you cease to do so? (eg: Orbital Construction, Gravitic Architecture, Galactic Infrastructure) 3) Do you ever research the more advanced fuel parts? 4) Can you imagine ever designing a ship using the...
by slv
Thu Mar 31, 2016 11:30 pm
Forum: Play-Testing Feedback
Topic: An extensive combat analysis of ship hulls
Replies: 26
Views: 3509

Re: An extensive combat analysis of ship hulls

I'm curious why did you decide to move away from Fractals to Quantums? I played with 6x Plasma 8x Diamond fractals before. (108/184 ship for Plasma IV humans). At some point I realised that if I build two 3x Plasma 4x Diamond Quantums and group them together I will get a (108/244) fleet instead. Di...
by slv
Thu Mar 31, 2016 5:53 pm
Forum: Play-Testing Feedback
Topic: An extensive combat analysis of ship hulls
Replies: 26
Views: 3509

Re: An extensive combat analysis of ship hulls

I wonder about the impact of the combat system. It is not just if ships survive the turn to be repaired, but also (I think) when they are destroyed. Ships killed in the first or second round are no longer around to draw fire nor to do damage. If each of your ships fires once and each of my ships fi...
by slv
Wed Mar 30, 2016 10:12 am
Forum: Play-Testing Feedback
Topic: An extensive combat analysis of ship hulls
Replies: 26
Views: 3509

Re: An extensive combat analysis of ship hulls

Single weapon ships are "optimal" since armor is significantly cheaper than a comparable weapon. This is in fact something I want to address in a future balancing pass, armour is distinctly undercosted at the moment and that will need to change, not sure by how much, it'll take testing. Fixing this...
by slv
Tue Mar 29, 2016 8:23 pm
Forum: Play-Testing Feedback
Topic: An extensive combat analysis of ship hulls
Replies: 26
Views: 3509

Re: An extensive combat analysis of ship hulls

See, um, it's a lot of work, but your comparisons are based on single weapon hulls at almost all points. Against the AI , a fleet of BioAdaptives with 2 plasma guns, one diamond armour, engines and absorption field is lethal and I use it fairly constantly. If building a Robotic hull, I use either 2...
by slv
Tue Mar 29, 2016 6:59 pm
Forum: Play-Testing Feedback
Topic: An extensive combat analysis of ship hulls
Replies: 26
Views: 3509

An extensive combat analysis of ship hulls

Hi there, another longpost from me :) This time I will try to give an overview of combat capabilities of different hulls, finding out what's good what's bad currently. Also if the result isn't close to hat you expect maybe we need to nerf/buff smth? TLDR: Shields suck until lategame (namely until Ti...
by slv
Sat Mar 26, 2016 10:24 pm
Forum: Play-Testing Feedback
Topic: New Troops System
Replies: 24
Views: 2614

Re: New Troops System

Not sure if it was intended but for "Bad Troops" starting species (mostly Laenfa) this system is extremely crippling as it is now. Not only planets have twice smaller troop number, whenever you build basic troopship (6 troops for usual species, 3 for laenfa) the amount of troops removed from planet ...
by slv
Thu Mar 17, 2016 8:52 pm
Forum: Play-Testing Feedback
Topic: ~50ish games feedback longfirstpost & guide
Replies: 13
Views: 1538

Re: ~50ish games feedback longfirstpost & guide

That value (distance in uu) can't be found by any means (outside of taking the ruler and measuring the length of starlane). Sometimes you need to know whether or not your 100-starlane-speed battle fleet can pass this distance before you do the final jump. Just selecting the fleet and hovering the m...
by slv
Thu Mar 17, 2016 7:11 pm
Forum: Play-Testing Feedback
Topic: ~50ish games feedback longfirstpost & guide
Replies: 13
Views: 1538

Re: ~50ish games feedback longfirstpost & guide

It's not really possible to talk about the distance between two systems for combat purposes, as it's dependent on the speed of the particular fleet. It might take troop ships three to get somewhere, and Titans with advanced engines one. So when planning an attack, just check the fleets you want to ...
by slv
Thu Mar 17, 2016 5:16 pm
Forum: Play-Testing Feedback
Topic: ~50ish games feedback longfirstpost & guide
Replies: 13
Views: 1538

~50ish games feedback longfirstpost & guide

Hi there, I've been playing freeorion for quite some time, although have never posted here. Have some feedback from a lot of played games, couple balance concerns and UI concerns. There will be 4 parts of the report (1.UI 2. Echonomical Technologies 3.Warfare technologies 4.Game reports/Personal gui...