Search found 219 matches

by LGM-Doyle
Wed Jun 28, 2017 11:57 am
Forum: General Discussion
Topic: LOL so many monsters!
Replies: 8
Views: 2271

Re: LOL so many monsters!

I love the monsters. It was one of the features that attracted me early on and I think I commented on the forum. I also play single player, usually on high/medium monster setting. The AI has improved a lot recently in many ways, and handles the high monster setting much better. Since players are fin...
by LGM-Doyle
Wed Jun 28, 2017 11:54 am
Forum: Other Game Design
Topic: Stealth as a combat strategy / mechanic
Replies: 32
Views: 4760

Re: Stealth as a combat strategy / mechanic

@dbenage-cx the only difference that I see is that I would remove the empire detection strength as the base for ship parts. Detection parts work the same as weapon parts, their strength is from the part ± any refinement and species, system etc. bonus/malus. The colony and outpost base is the empire ...
by LGM-Doyle
Tue Jun 27, 2017 8:12 pm
Forum: Other Game Design
Topic: Stealth as a combat strategy / mechanic
Replies: 32
Views: 4760

Re: Stealth as a combat strategy / mechanic

The big problem is that stealth is all or nothing is the core problem. It would be more fun if stealth and detection worked like weapons and shields, where a level of tech is useful and then locally obsolete when faced with superior tech. Stealth Numbers We should dispense with numbers entirely and...
by LGM-Doyle
Mon Jun 26, 2017 2:57 pm
Forum: Other Game Design
Topic: Nest eradication
Replies: 50
Views: 9622

Re: Nest eradication

We should recognize that Tualha has already done the work, and submitted a PR implementing 1. While 3. or 2. may be preferable, unless someone raises an objection that we agree is valid, then we should honor the work and use 1., until someone is motivated enough to implement 3. or 2. This is intende...
by LGM-Doyle
Sun Jun 25, 2017 8:48 pm
Forum: Other Game Design
Topic: Nest eradication
Replies: 50
Views: 9622

Re: Nest eradication

I prefer Vezzra's idea of moving the Mega Fauna tech into a side line tech so that all of the organic hulls are not dependent on it.
by LGM-Doyle
Thu Jun 22, 2017 4:01 pm
Forum: Other Game Design
Topic: Nest eradication
Replies: 50
Views: 9622

Re: Nest eradication

Make the building have the empire wide effect of activating all empire owned monster nests.

Then it requires no micro management either way.
by LGM-Doyle
Wed Jun 21, 2017 3:16 pm
Forum: Other Game Design
Topic: Nest eradication
Replies: 50
Views: 9622

Re: Nest eradication

Should we add a building to domesticate monsters on this planet/asteroid belt? It would start the generation of domesticated baby monsters. It would be similar to the asteroid processing building and could be first step in creating an organic hull line resource. It would make monster domestication o...
by LGM-Doyle
Wed Jun 14, 2017 9:03 pm
Forum: Play-Testing Feedback
Topic: trouble running multiplayer moderator or observer
Replies: 2
Views: 1470

Re: trouble running multiplayer moderator or observer

That is my bug.

I never tested the case of a non-empire controlling host.

Thanks for fixing it.
by LGM-Doyle
Fri Jun 09, 2017 6:52 pm
Forum: Other Game Design
Topic: Replace Victory with Achievements
Replies: 9
Views: 1479

Re: Replace Victory with Achievements

I like this idea, particularly replacing a game ending victory with achievements. I had not considered using achievements to direct players to explore/understand mechanics. My feeling is that there should be a distinction between the immersive narrative achievements and the more mechanical ones. We ...
by LGM-Doyle
Wed Jun 07, 2017 9:32 pm
Forum: General Discussion
Topic: Supply down on all planets, double lines, how to fix?
Replies: 11
Views: 2242

Re: Supply down on all planets, double lines, how to fix?

It will be easier to help if you post a screen shot. If we can see your sitreps, your production queue and some of your galaxy it might be clear what the issue is. Do you have enough extra items in your production queue, so that when it reaches the last production turn of the last item on the queue ...
by LGM-Doyle
Fri Jun 02, 2017 9:01 pm
Forum: FreeOrion Project
Topic: What to do? Mac, hidden visibility, and Boost
Replies: 13
Views: 10758

Re: What to do? Mac, hidden visibility, and Boost

That is 224 fewer warnings, from the last time I checked. Awesome. 224 X :D
by LGM-Doyle
Thu Jun 01, 2017 4:41 pm
Forum: FreeOrion Project
Topic: What to do? Mac, hidden visibility, and Boost
Replies: 13
Views: 10758

Re: What to do? Mac, hidden visibility, and Boost

Don't feel any pressure. There is no rush. When you have a fix, you could provide a patch to boost iostreams . That would make a good argument for including cruft with a clear note explaining when the cruft can be removed. The problem with "local garbage" is that it is rarely clearly docum...
by LGM-Doyle
Thu Jun 01, 2017 2:43 pm
Forum: FreeOrion Project
Topic: What to do? Mac, hidden visibility, and Boost
Replies: 13
Views: 10758

Re: What to do? Mac, hidden visibility, and Boost

visibilty=hidden is the same as the Windows equivalent __declspec(dllexport). It means that all of the symbols in a shared library that are not marked as for export are not included in the link table. This makes the shared library smaller and hence linking and loading are faster. Removing visibility...
by LGM-Doyle
Sat May 27, 2017 6:07 pm
Forum: Other Game Design
Topic: Improve ship design handling in the design window.
Replies: 2
Views: 1041

Re: Improve ship design handling in the design window.

MatGb, in order to test you only need PR 1587 , provided you backup your saved design directory. Otherwise, when you go back to any other branch it will not be able to read the modified saved designs. The game is still playable, you just have to un-modify by hand your saved designs. I provided PR 15...
by LGM-Doyle
Fri May 26, 2017 7:56 pm
Forum: Other Game Design
Topic: Improve ship design handling in the design window.
Replies: 2
Views: 1041

Improve ship design handling in the design window.

I've posted a PR #1587 with improvements to the ship design handling of the design window. It allows saved designs to be manipulated, saved, deleted, drag dropped, added to the finished designs individually or as a group at any time or automatically at game start. It allows the finished designs to b...