Search found 214 matches
- Mon Jun 09, 2014 1:28 pm
- Forum: Play-Testing Feedback
- Topic: Problems with Experimentors
- Replies: 36
- Views: 2931
Re: Problems with Experimentors
Thanks for the feedback, MatGB. In the first case, it wasn't that a large fleet was stranded at the Experimentor colony (although that is never fun). It was the particular configuration for this galaxy: 75% of the galaxy --one-starlane-- Experimentor colony --one-starlane-- 25% galaxy that I conquer...
- Sun Jun 08, 2014 2:45 pm
- Forum: Play-Testing Feedback
- Topic: Enemy ships in transit no longer visible [7136]
- Replies: 3
- Views: 536
Re: Enemy ships in transit no longer visible [7136]
Ah, thanks. I wouldn't have thought to check that thread, let alone halfway down page 2.Geoff the Medio wrote:See this thread: viewtopic.php?p=69499#p69499
That explanation makes sense. Look forward to the next build.
- Sun Jun 08, 2014 1:54 am
- Forum: Play-Testing Feedback
- Topic: Enemy ships in transit no longer visible [7136]
- Replies: 3
- Views: 536
Enemy ships in transit no longer visible [7136]
I noticed in the most recent build that enemy ships in transit (more than one turn to travel a star lane) are no longer visible. If this is by design (and not an accident), I please request to get rid of it. Or at the least, leave a faded image (like when enemy ships are no longer in scanner range) ...
- Sun Jun 08, 2014 1:40 am
- Forum: Play-Testing Feedback
- Topic: Problems with Experimentors
- Replies: 36
- Views: 2931
Problems with Experimentors
I had two different games with unsatisfactory results, due to the Experimentors. But I don't think these were intended. 1) Early in one game, I lucked out that I had a large attack and troop fleet land on the Experimentor colony. After beefing up the scanners, I was able to take them out... Unfortun...