Search found 383 matches
- Mon Oct 04, 2004 1:51 am
- Forum: General Discussion
- Topic: Will Atari shut you guys down?
- Replies: 14
- Views: 3978
We WILL be getting more people as our project matures. How aqui/tyreth are going to handle the new influx is going to be interesting. I think we are planning on /. it around when V.4 is released. The flood gates will be opened, and we will have to take all the trash with the potential. Should be exc...
- Sat Oct 02, 2004 1:30 pm
- Forum: General Discussion
- Topic: Will Atari shut you guys down?
- Replies: 14
- Views: 3978
KurtGodel7: To answer your question. IF someone shows up, which I imagine will happen around the release of .5 or .6, they will have a heck of a time trying to stop us. We simply change the country that hosts us, and who are they going to sue? They want to pursue us, let them. But I find it highly d...
- Fri Oct 01, 2004 3:52 am
- Forum: Other Game Design
- Topic: Ship Building HOI style
- Replies: 203
- Views: 23219
It hasn't been solidfied, but yea. Basically a shipyard can produce as many ships as it want a turn. However, it can only process X ship points per turn. Thus assuming we have a ship that cost 1 Ship Point, and our yard has a maximum of 1000 Ship Points/turn, it could theorectically produce 1000 shi...
- Wed Sep 29, 2004 6:48 pm
- Forum: Other Game Design
- Topic: Cliff notes: Economy, techs, and buildings
- Replies: 18
- Views: 3102
- Sun Sep 26, 2004 4:38 pm
- Forum: Other Game Design
- Topic: Space Combat (madness)
- Replies: 209
- Views: 30835
If combat spans multiple turns we are exaserbating the problem of multiplayer wait. Combat should be resolved immediately, the conditions of a battle ending are: The attacker Wins. The Defender Wins. The Attacker Retreats. The Defender Escapes. Multiple Layers should be avoided but doing Ground Comb...
- Sun Sep 26, 2004 12:27 am
- Forum: Other Game Design
- Topic: Space Combat (madness)
- Replies: 209
- Views: 30835
- Sat Sep 25, 2004 6:37 am
- Forum: Other Game Design
- Topic: Space Combat (madness)
- Replies: 209
- Views: 30835
- Wed Sep 22, 2004 5:26 pm
- Forum: Other Game Design
- Topic: Hex Based Combat Mockup
- Replies: 20
- Views: 4404
- Wed Sep 22, 2004 5:17 pm
- Forum: Other Game Design
- Topic: Wheel of EP Thoughts
- Replies: 38
- Views: 12867
- Wed Sep 22, 2004 2:36 pm
- Forum: Other Game Design
- Topic: Wheel of EP Thoughts
- Replies: 38
- Views: 12867
You can always add more degrees. We could have planets that were thousands of steps apart, but how much good would it do? The way I see it is this. We use option B. At the beginning of the game Each race has three types of planets it can colonize. Near the midgame, the tech tree is designed such tha...
- Wed Sep 22, 2004 2:15 pm
- Forum: Other Game Design
- Topic: Space Combat (madness)
- Replies: 209
- Views: 30835
This thread is more of a refinement of the other thread. We establish a goal for Space Combat, then when the Design Thread is finally posted we have somewhere to start from. The issues in the first post are just a few that I thought were relevent they were made broad on purpose so that we have a com...
- Wed Sep 22, 2004 8:25 am
- Forum: Other Game Design
- Topic: Hex Based Combat Mockup
- Replies: 20
- Views: 4404
Well of course. I'm not sayign that has to be the way things are. However, we will have to have a relatively small amount of classifications if we want to hope to balance them all. Also all weapons will have some kind of range. That range may be infinite or it may be adjacent, either way it needs to...
- Wed Sep 22, 2004 8:15 am
- Forum: Design Archive
- Topic: Tech Categories List
- Replies: 114
- Views: 77274
How about: The tree directly parallels our meters that we have already established. For example. Construction -terraforming -infrastructure -new colonization possibilities Farming -Improved Farming -Population Control -New uses of food Minerals -Improve Mining -Greater mineral use efficency from -Mi...
- Wed Sep 22, 2004 7:49 am
- Forum: Other Game Design
- Topic: Wheel of EP Thoughts
- Replies: 38
- Views: 12867
Sigh. The original EP Wheel was roughly based on the Moo1 planets. Where Radiated < Inferno < Tundra< Barren < Arid < Ocean < Terran. (A few were omitted like steppe, toxic and orion) Someone (maybe the mystical Nightfish) decided to turn it into a wheel with opposites dealing with temperatures. Mak...
- Wed Sep 22, 2004 7:26 am
- Forum: Other Game Design
- Topic: Space Combat (madness)
- Replies: 209
- Views: 30835
Space Combat (madness)
V.4 is coming up, one of the best things about v.4 is Space Combat. So this thread is designed to lay some ground work. I can see several basic things that need to be decided. 1. The scope of space combat. Do we want the whole system to be included or just the individual planet (i.e moo2). 2. What i...