Search found 5715 matches

by Oberlus
Tue Feb 13, 2024 11:11 am
Forum: General Discussion
Topic: Twenty-sixth game on the multiplayer slow game server
Replies: 322
Views: 187729

Re: Twenty-sixth game on the multiplayer slow game server

Ophiuchus wrote: Tue Feb 13, 2024 9:48 am so you build independence decree on Rana Beta I ? and was that happening the turn before?
The independence decree (was that what I used? one building to get rid of the outpost) was built and finished, and the outpost marked as unowned, very many turns before DrKosy got there.
by Oberlus
Mon Feb 12, 2024 6:53 pm
Forum: Other Game Design
Topic: Infrastructure
Replies: 15
Views: 364

Re: Infrastructure

No idea about what's the reading, I was just mocking LR because we love each other.
I'll let Wobbly explain about the suggestion.
by Oberlus
Mon Feb 12, 2024 3:48 pm
Forum: Other Game Design
Topic: Infrastructure
Replies: 15
Views: 364

Re: Infrastructure

LienRag wrote: Mon Feb 12, 2024 3:23 pm isn't it a major change to what we have now ? And not a really good one, if I understand your proposal ?
Then be positive, my friend. Assume you didn't understand it.
by Oberlus
Sun Feb 11, 2024 6:59 pm
Forum: Other Game Design
Topic: Influence mechanics brainstorming
Replies: 66
Views: 5109

Re: Influence mechanics brainstorming

Just a thought: Maybe an approach where there is a cap on the max IP costs for a colony could work? The fundamental problem is (if I understand correctly), that at a certain point the IP costs for a colony becomes so high that balancing them against other things breaks down, the extreme case being ...
by Oberlus
Sun Feb 11, 2024 9:57 am
Forum: Other Game Design
Topic: Influence mechanics brainstorming
Replies: 66
Views: 5109

Re: Influence mechanics brainstorming

And I am against it because it means that playing on a big Galaxy will be the same than playing on a smaller one, instead of producing different challenges. Incorrect, as I already told you several times in the past years: There are parameters for that. You could have a small galaxy that is impossi...
by Oberlus
Sun Feb 11, 2024 8:58 am
Forum: Other Game Design
Topic: Infrastructure
Replies: 15
Views: 364

Re: Infrastructure

wobbly wrote: Sun Feb 11, 2024 8:11 am I'd rather 0.2x infrastructure maxing at 3 growth.
Considering that tech that increases max growth to 3?
by Oberlus
Sun Feb 11, 2024 8:54 am
Forum: Other Game Design
Topic: Influence mechanics brainstorming
Replies: 66
Views: 5109

Re: Influence mechanics brainstorming

I'm quite sure a good solution would be to change the IP cost to take into account universe size, like in previous proposals by me. Vezzra and Geoff think that is a bad idea, because players will always expect the IP cost for N colonies to be the same between games regardless of galaxy size, instead...
by Oberlus
Sat Feb 10, 2024 10:02 am
Forum: Play-Testing Feedback
Topic: Centralisation Policy Mechanics Review
Replies: 19
Views: 886

Re: Centralisation Policy Mechanics Review

Any preferences between "drop stability requirement" and "stability based bonus, minimum 12 and maximum 20" My preferences in order: 1. Minimum stability 10, maximum effect at stability 30 (so 50% of the max effect at stability 20). 2. Minimum 12 and maximum 20 3. Drop stability...
by Oberlus
Sat Feb 10, 2024 9:59 am
Forum: Other Game Design
Topic: Species balancing
Replies: 81
Views: 8738

Re: Species balancing

wobbly wrote: Sat Feb 10, 2024 9:03 am Opinions on moving Trith to broad environment, and Kobuntura to narrow environment tolerance?
+1


Oberlus wrote: Fri Sep 23, 2022 2:49 pm I'll find time to see numbers.
Meh.
by Oberlus
Mon Feb 05, 2024 5:40 pm
Forum: Play-Testing Feedback
Topic: My feedback
Replies: 12
Views: 947

Re: My feedback

In MOO2 I tried many strategies. DemoLit and UniTol were OP, and both of them ended up with me getting full tech tree and refinements before end game. Telepathic blitzkrieg was also OP. The more fun/rage for me was with variants of DemoCre, like https://strategywiki.org/wiki/Master_of_Orion_II:_Batt...
by Oberlus
Sun Feb 04, 2024 12:25 pm
Forum: Play-Testing Feedback
Topic: Augmentation/Black Markets/Isolation Review
Replies: 22
Views: 1021

Re: Augmentation/Black Markets/Isolation Review

Obligatory whining that you're nerfing all I use :mrgreen: You are like the truffle hunting pig. Wobbly just needs to follow you to see what's OP. Regarding Augmentation and the growth based on Infrastructure, maybe make it a bonus to growth, something that adds to default growth rate, so that with...
by Oberlus
Sat Feb 03, 2024 10:09 pm
Forum: General Discussion
Topic: Twenty-seventh game on the multiplayer slow game server
Replies: 45
Views: 1488

Re: Twenty-seventh game on the multiplayer slow game server

I'm OK with shadow diplomacy. I'll try to do it right without consuming lots of time, which means assuming LR as permanent enemy from start and let our cannons do the negotiations :twisted:
by Oberlus
Sat Feb 03, 2024 10:05 am
Forum: General Discussion
Topic: Twenty-seventh game on the multiplayer slow game server
Replies: 45
Views: 1488

Re: Twenty-seventh game on the multiplayer slow game server

If we end up 4 (o01eg, LR, Oberlus, me?), I'd like to play 4 arm spiral galaxy. If we happen 6 people, then 6 armed. Otherwise, ring. Good for me. BTW, do we have a 6-arm spiral galaxy map? Also, keep in mind it's quite easy that one of the four players spawns at the central cluster or spiral galax...
by Oberlus
Thu Feb 01, 2024 9:20 pm
Forum: Play-Testing Feedback
Topic: Augmentation/Black Markets/Isolation Review
Replies: 22
Views: 1021

Re: Augmentation/Black Markets/Isolation Review

Maybe the phototrophic bonus/malus could come after the policy effect.
Policy would do something like Value = max(Value, planet.size) and then the phototrophic effect kicks.

Edit: I mean first the growth tech bonuses, then the policy, then the species trait effects
by Oberlus
Thu Feb 01, 2024 5:24 pm
Forum: Scripting & Balancing
Topic: Industrial Centres and Stability
Replies: 3
Views: 410

Re: Industrial Centres and Stability

I would do this for most effects gated by stability. Minimum stability for the effect to kick in should be 0 or 5 by default (or the baseline stability value). I would use higher minimum values only for policies with effects not compatible with the scaling or policies strong enough and with a fluff ...