Search found 67 matches
- Sun Oct 17, 2004 3:27 am
- Forum: Other Game Design
- Topic: Ship Design: Tedium or Delight?
- Replies: 20
- Views: 4654
BreadMan is right, the way you worded it seems biased at first glance. And it's not nessesarily loading stuff in a chassis , the chassis itself is not less important :) Soo, I guess what I'm saying is, did you have to make a thread only to let us know you dislike ship design? :) Sorry, I just could...
- Sun Oct 17, 2004 3:25 am
- Forum: Other Game Design
- Topic: Ship Building HOI style
- Replies: 203
- Views: 23288
I'll use beams as an example. You start out with Lasers. You must research refinements to make lasers stronger. At some point, one of your refinements unlocks the key to a new beam technology: Phasors. When this occurs, lasers can no longer be refined. Researching these costs more than refinements ...
- Sat Oct 16, 2004 7:52 am
- Forum: Programming
- Topic: The Help Thread
- Replies: 293
- Views: 62559
Could be that you are not running a 24/32bit resolution. Edit default/config.xml and change <color-depth>32</color-depth> to 16 or 24 Yep. Somehow or another, I was in 16-bit color. Thanks again. *laughs* It's just like one of those calls to tech support. Customer: My PC doesn't work. Tech: What ha...
- Sat Oct 16, 2004 7:40 am
- Forum: Other Game Design
- Topic: Ship Design: Stars! vs Moo vs SEIV
- Replies: 183
- Views: 33425
- Sat Oct 16, 2004 7:38 am
- Forum: Other Game Design
- Topic: Ship Design: Tedium or Delight?
- Replies: 20
- Views: 4654
Ship Design: Tedium or Delight?
There has been some discussion about ship design: http://www.freeorion.org/forum/viewtopic.php?t=931 It's not in the design stage yet, but maybe a poll would be helpful. How important is complicated ship design to you? This is not the same as having complicated weapons. I'm talking about loading the...
- Sat Oct 16, 2004 7:23 am
- Forum: General Discussion
- Topic: Compiling CVS v .2 for Linux
- Replies: 8
- Views: 2216
...Not precisely =PTyreth wrote:So does that mean that FreeOrion is now compiled and running on your system?
I just posted in the Programming help thread:
viewtopic.php?t=47&start=105
- Sat Oct 16, 2004 7:18 am
- Forum: Programming
- Topic: The Help Thread
- Replies: 293
- Views: 62559
- Sat Oct 16, 2004 6:33 am
- Forum: General Discussion
- Topic: Compiling CVS v .2 for Linux
- Replies: 8
- Views: 2216
- Sat Oct 16, 2004 6:21 am
- Forum: Other Game Design
- Topic: Ship Building HOI style
- Replies: 203
- Views: 23288
Okay, Ranos rant appeared before I finished the last post... long, but I toss this pronouncement in: Personally, I really don't want this discussion (not the topic, utilae's idea) to go any further. The best way to end it is to ask if anyone else thinks this is a good idea. Ranos, the system is evol...
- Sat Oct 16, 2004 6:12 am
- Forum: Other Game Design
- Topic: Ship Building HOI style
- Replies: 203
- Views: 23288
The problem is, you can't. You can use refinements to improve the tech that you currently have, but you would still need to eventually research the new tech. I would research the refinements so that my weapons or armor or shields or whatever else will be refinable would be more powerful until I was...
- Sat Oct 16, 2004 5:41 am
- Forum: General Discussion
- Topic: Compiling CVS v .2 for Linux
- Replies: 8
- Views: 2216
#: slocate libGiGi.so.0 /usr/local/lib/libGiGi.so.0 /usr/local/lib/libGiGi.so.0.0.0 /home/whatever/download/FreeOrion/GG/src/.libs/libGiGi.so.0 /home/whatever/download/FreeOrion/GG/src/.libs/libGiGi.so.0.0.0 # ./freeorion ./freeorion: error while loading shared libraries: libGiGi.so.0: cannot open s...
- Sat Oct 16, 2004 5:01 am
- Forum: Other Game Design
- Topic: GLobal fleet reserves vs apper when built
- Replies: 29
- Views: 4999
I think we have veered extremely off topic here. I would need to look back to see where we left off on the real topic to make a good post, but I don't have time right now. I'll look tomarrow night. Lets try to get back on the main topic of fleets/ships appearing when built or appearing when drawn o...
- Sat Oct 16, 2004 3:54 am
- Forum: Other Game Design
- Topic: Ship Design: Stars! vs Moo vs SEIV
- Replies: 183
- Views: 33425
A brief thought on ship design, first. I was an avid player of the Mechwarrior games for awhile. By far my favorite part of the game was designing mechs. When it comes to FO, that level of detail and the need for careful and sometimes time-consuming balance seems like a questionable idea. For a game...
- Sat Oct 16, 2004 2:26 am
- Forum: Other Game Design
- Topic: Space Combat (madness)
- Replies: 209
- Views: 30885
The problem with getting a good AI isnt the necessarily amount of computing power it requires (to simulate the way a human player makes decisions is still several orders of magniture beyond our capability anyway), its figuring out how to program the damn things. ??? In some cases, those two things ...
- Sat Oct 16, 2004 2:16 am
- Forum: Graphics
- Topic: production and research UI screen
- Replies: 57
- Views: 18257
but even if we don't hide anything at the moment, the UI should be designed to allow hiding. Some tech from the tech tree might not be researchable too Just what I would have said. Was it decided at any point that all players will have all tech available to them? (Hint: that was not a rhetorical qu...