Search found 3459 matches

by Ophiuchus
Tue Feb 13, 2024 12:41 pm
Forum: General Discussion
Topic: Twenty-sixth game on the multiplayer slow game server
Replies: 432
Views: 189832

Re: Twenty-sixth game on the multiplayer slow game server

so you build independence decree on Rana Beta I ? and was that happening the turn before? The independence decree (was that what I used? one building to get rid of the outpost) was built and finished, and the outpost marked as unowned, very many turns before DrKosy got there. Do you know if you had...
by Ophiuchus
Tue Feb 13, 2024 9:48 am
Forum: General Discussion
Topic: Twenty-sixth game on the multiplayer slow game server
Replies: 432
Views: 189832

Re: Twenty-sixth game on the multiplayer slow game server

drkosy wrote: Mon Feb 12, 2024 9:43 pm I run into a strange combat report at Rana Beta.
could you note the turn?

so you build independence decree on Rana Beta I ? and was that happening the turn before?
by Ophiuchus
Sun Feb 11, 2024 11:21 am
Forum: Other Game Design
Topic: Influence mechanics brainstorming
Replies: 66
Views: 5218

Re: Influence mechanics brainstorming

And I am against it because it means that playing on a big Galaxy will be the same than playing on a smaller one, instead of producing different challenges. Incorrect, as I already told you several times in the past years: There are parameters for that. You could have a small galaxy that is impossi...
by Ophiuchus
Sun Feb 11, 2024 9:49 am
Forum: Other Game Design
Topic: Influence mechanics brainstorming
Replies: 66
Views: 5218

Re: Influence mechanics brainstorming

Removing influence cost for planets set to influence focus basically would side step the snowballing restriction too easily I think. I prefer making-use-of-neutrals I think. Anyone knows where exobots are currently standing? I'm quite sure a good solution would be to change the IP cost to take into ...
by Ophiuchus
Sat Feb 10, 2024 8:43 pm
Forum: General Discussion
Topic: Up-to-date Test Snap
Replies: 280
Views: 58468

Re: Up-to-date Test Snap

released latest weekly test build on beta and slow-game-026 latest amd64 stable v0.5 352 - - beta 2024-02-02.c7613c6b6 428 - - beta/slow-game-026 2024-02-02.c7613c6b6 428 - 2024-03-11T00:00:00Z
by Ophiuchus
Mon Feb 05, 2024 3:24 pm
Forum: Scripting & Balancing
Topic: Sly and Environmentalism
Replies: 1
Views: 245

Re: Sly and Environmentalism

+1
by Ophiuchus
Fri Feb 02, 2024 9:59 am
Forum: Play-Testing Feedback
Topic: Allied Repair/Traffic Control/Lighthouses/Flanking
Replies: 2
Views: 462

Re: Allied Repair/Traffic Control/Lighthouses/Flanking

Yeah allied traffic control seems like a really good idea. Giving the speed boost to also to allied empires in range (if they adopt the policy). Hm. What about likes and dislikes? Allied reformation would mean taking away the possibility to use the building without the policy. (Its possible to use c...
by Ophiuchus
Fri Feb 02, 2024 9:51 am
Forum: General Discussion
Topic: Twenty-sixth game on the multiplayer slow game server
Replies: 432
Views: 189832

Re: Twenty-sixth game on the multiplayer slow game server

BlueAward wrote: Fri Feb 02, 2024 7:52 am And the change to give outposting rights to noncolonizing yet shipbuilding species! Awesome! Not sure if it's in the weekly build now thay I have a newer one
should be in the weekly (so it should be on the server). was merged as result of the dev meeting
by Ophiuchus
Fri Feb 02, 2024 7:58 am
Forum: Play-Testing Feedback
Topic: Checkpoints Policy Review + Related stealth changes
Replies: 15
Views: 860

Re: Checkpoints Policy Review + Related stealth changes

the -10 stealth from an earlier distortion modulator would fit with the +10 stealth from focus/policy. i think this is a good idea - to accompany earlier access to anti-planetary stealth with a counter and protection focus is a good candidate. Setting a planet to defense denies most resource gains ...
by Ophiuchus
Fri Feb 02, 2024 7:01 am
Forum: General Discussion
Topic: Twenty-sixth game on the multiplayer slow game server
Replies: 432
Views: 189832

Re: Twenty-sixth game on the multiplayer slow game server

I just wanted to make a note I like how playing at 100% research costs made you think about those costs. It really makes a difference to play at even 80% costs. Ophiuchus asked about default research costs at the online meeting and whether they felt too slow or the right pace. I don't have any part...
by Ophiuchus
Thu Feb 01, 2024 1:10 pm
Forum: Other Game Design
Topic: Obstruction + hidden ships design
Replies: 18
Views: 1659

Re: Obstruction + hidden ships design

Hidden/undetected ships are stopped for one turn at the blockade regardless of the blockader not seeing them. But then the undetected, non-aggressive (not-initiating-combat) ships can continue their way next turn. So I guess there is some form of blockade thingy in the backend even for undetected s...
by Ophiuchus
Wed Jan 31, 2024 11:09 pm
Forum: Other Game Design
Topic: Obstruction + hidden ships design
Replies: 18
Views: 1659

Re: Obstruction + hidden ships design

I take that 'tries to traverse a system' means that the attacker is trying to leave the system but could not? So if that system was the intended end system no combat triggers? Yes, two cases, as BlueAward said: - Destination is the defended system: ship fleet is not trying to go past any blockade a...
by Ophiuchus
Tue Jan 30, 2024 7:11 pm
Forum: Play-Testing Feedback
Topic: Military stealth
Replies: 84
Views: 6285

Re: Military stealth

But I shall prepare a save with local repro That would be great. Sentinel should have 50 detection and no special monster weapons (only arc disruptor and death ray). Note: Arc disruptors do not use the FOCS condition (they should do the default thing). Death rays do use COMBAT_TARGETS_VISIBLE_ENEMY...
by Ophiuchus
Tue Jan 30, 2024 12:48 pm
Forum: Play-Testing Feedback
Topic: Military stealth
Replies: 84
Views: 6285

Re: Military stealth

But I shall prepare a save with local repro That would be great. Sentinel should have 50 detection and no special monster weapons (only arc disruptor and death ray). Note: Arc disruptors do not use the FOCS condition (they should do the default thing). Death rays do use COMBAT_TARGETS_VISIBLE_ENEMY...
by Ophiuchus
Tue Jan 30, 2024 12:07 pm
Forum: Play-Testing Feedback
Topic: My feedback
Replies: 12
Views: 983

Re: My feedback

The better your computer the better you chance to hit with beam weapons. I really think that FO need something like that. A Titan is much more easy to hit than a small symbiotic hull. There is a standing design decision that there won't be probabilistic misses. So when we where discussing targeting...