Search found 88 matches

by BreadMan
Thu Sep 09, 2004 7:24 am
Forum: Graphics
Topic: 0.3 Technology screen and Tech Graphics
Replies: 94
Views: 52158

I also vote for icons. They're clean and easy for people to collaborate on, and its easy to make a lot of them so we can have individual icons for every tech.
by BreadMan
Fri Aug 20, 2004 7:09 pm
Forum: Other Game Design
Topic: General Issues / "Feel" of Space Battles
Replies: 97
Views: 22171

Also, about range: I'd like to see some visual cue, like a circle around each ship / task force for their maximum range. Doesn't have to be omnipresent, could only show up for what you have selected. Perhaps for enemy ships it would depend on sensor data, like what your intelligence guesses is their...
by BreadMan
Fri Aug 20, 2004 7:00 pm
Forum: Other Game Design
Topic: General Issues / "Feel" of Space Battles
Replies: 97
Views: 22171

and sub-orders/behaviour patterns (like: "intercept everything that comes into sight", "stay near objective", "avoid fighter-hunters [smaller pd-ships]")... "Cannot move in sir, target is too hot!" And then you have some long range cap-ships move in to target...
by BreadMan
Wed Aug 18, 2004 8:35 pm
Forum: Other Game Design
Topic: General Issues / "Feel" of Space Battles
Replies: 97
Views: 22171

I like the mockup though, breadman - to be honest thats the sort of scale that i'd like to see space combat take place at anyway (obviously you'd be zooming in to see the action when it takes place). Aye, and I see what Geoff is saying about having everything else stop when fleets encounter eachoth...
by BreadMan
Wed Aug 18, 2004 12:18 am
Forum: Other Game Design
Topic: General Issues / "Feel" of Space Battles
Replies: 97
Views: 22171

Mockup of what I was talking about:

Image
by BreadMan
Tue Aug 17, 2004 9:35 pm
Forum: Other Game Design
Topic: General Issues / "Feel" of Space Battles
Replies: 97
Views: 22171

Forgive me if this has been discussed before, but what's so important about having the whole system for a battle? Seems to me it makes more sense to have battles at certain points-of-interest. If you were a comander in charge of defending a system, you'd place your fleets at planets, not out in the ...
by BreadMan
Mon Aug 16, 2004 10:17 pm
Forum: Graphics
Topic: Stars v3
Replies: 54
Views: 27427

I like your stars very much and the general idea how they should scale. Size of stars is issue of zoom level/how close the stars are each another. Your shot has ~right size for the stars in that zoom level, but still I want to be able to zoom really close to see the star to shimmer in 128x128 :) I ...
by BreadMan
Mon Aug 16, 2004 10:03 pm
Forum: Other Game Design
Topic: General Issues / "Feel" of Space Battles
Replies: 97
Views: 22171

Hey thanks Odi :) Some more thoughts: Whether you give the player the option to pause in combat, or have combat regularly pause automatically, I see no reason to have both. If you can pause at any time then auto-pause will just be an annoyance. But, perhaps you could choose which you prefer as an op...
by BreadMan
Sun Aug 15, 2004 6:58 am
Forum: Other Game Design
Topic: General Issues / "Feel" of Space Battles
Replies: 97
Views: 22171

Rather than make a big post, I'll just go ahead and say I agree with everything Geoff said in his first post. My ideal space combat would be... Slow paced, preferrably with the ability to pause (though I think the coolest thing would be if rather than bring everything to a complete standstill time s...
by BreadMan
Sun Aug 15, 2004 5:47 am
Forum: Other Game Design
Topic: Thoughts on Diplomacy
Replies: 15
Views: 5467

This being the most recent diplomacy thread, I figured I'd resurrect it instead of starting a new one. I, too, have been frustrated with diplomacy in the past. I think having an advisor is very helpful, and I think it would be cool if your advisor became more helpful if you had a spy in the empire y...
by BreadMan
Sat Aug 14, 2004 12:49 am
Forum: Graphics
Topic: Stars v3
Replies: 54
Views: 27427

Hmm, thinking about it a little more. I think having the halos/flares and the hotspots scale separately is the way to go. Anybody here messed with Celestia ? The way it's done there, if my memory doesn't fail me, is at far distances the hotspot stays as a constant point and as you get closer the hal...
by BreadMan
Sat Aug 14, 2004 12:37 am
Forum: Graphics
Topic: Stars v3
Replies: 54
Views: 27427

I definitely vote for smaller stars, or in the very least smaller halos. http://www.ecst.csuchico.edu/~breadman/files/stars/stars.jpg I did a bunch of my own stars for MoO3 a while back that I liked, so I added a bunch of blank space to make them all 64x64 (from 32x32), made a few variations, and th...
by BreadMan
Fri Aug 06, 2004 1:51 am
Forum: General Discussion
Topic: introducing ourselves
Replies: 93
Views: 28315

Hey all, Been a big fan of 4x games ever since Civ 1, especially on the MoO end of things. Been following this project casually ever since it started, finally got around to d/ling version 1 and decided to go ahead and register here. I'm an artist, btw, and might like to get in on helping some if I c...