Search found 357 matches

by EricF
Sun Mar 10, 2019 1:50 am
Forum: Other Game Design
Topic: Ship weapons rework
Replies: 82
Views: 44099

Re: Ship weapons rework

Just first round at LR, second round at SR, third and following rounds at CR. Better I think. But doesn't an approach like this limit the scope of tactical combat? I mean if ships fire at each other only at certain ranges during certain rounds doesn't it imply that tactical combat is rather simple?...
by EricF
Sat Mar 09, 2019 6:56 pm
Forum: Other Game Design
Topic: Stealth as Defense
Replies: 1
Views: 1638

Stealth as Defense

Currently Stealth is very tricky to the point of being almost useless. Instead of Stealth being all or nothing it might improve things to think of it more like ECM. Even a little bit of stealth might be of help protecting the ship. Not sure how it would work though. Maybe every certain level of stea...
by EricF
Fri Mar 01, 2019 1:21 pm
Forum: Other Game Design
Topic: Themed tech categories (Help wanted)
Replies: 111
Views: 51186

Re: Themed tech cateogries (Help wanted)

Like the Civ Game's obviouslly. The Civ tech tree is way more realistic. Each tech is very dependent on each more less advanced tech.
by EricF
Fri Mar 01, 2019 7:19 am
Forum: Other Game Design
Topic: Themed tech categories (Help wanted)
Replies: 111
Views: 51186

Re: Themed tech cateogries (Help wanted)

Thoughts of category themes with names PHYSICS: StarTrek/Protoss theme Instead of Physics I would suggest Energy instead. I see you are going the straight Master of Orion tech tree with this, but in reality (there's that word again) wouldn't many techs/weapons be dependent on research from more tha...
by EricF
Fri Mar 01, 2019 3:11 am
Forum: Play-Testing Feedback
Topic: Noob Question
Replies: 17
Views: 10494

Re: Noob Question

Another problem, I colonize a planet and nothing I do can bring it into the supply chain. Even when I add an outpost at the closest point, (2 systems away) no luck. I'm not sure I understand the supply stockpile issue since all I have 1s the pedia, which does little to explain the mechanics A littl...
by EricF
Tue Feb 26, 2019 10:59 pm
Forum: Play-Testing Feedback
Topic: Noob Question
Replies: 17
Views: 10494

Re: Noob Question

Yes, shooting a Raaagh in the head is a waste of a good bullet. Exterminate them.
by EricF
Sat Feb 09, 2019 6:09 am
Forum: Off-Topic
Topic: Forgiving AI
Replies: 7
Views: 8126

Re: Forgiving AI

I'm shocked it accepted a peace offer.
by EricF
Tue Jan 29, 2019 10:45 am
Forum: Other Game Design
Topic: Make shipyards & drydock implicit (not a building)
Replies: 37
Views: 17436

Re: Make shipyards & drydock implicit (not a building)

OK, I was not completely honest. In the first hundred turns or so when I have only a limited number of ships yes I do wait for them to be repaired. But mid to late game ships are so easily replaced I find it a waste of time to wait around for repairs. Extra shipyards are just micromanagement and a w...
by EricF
Tue Jan 29, 2019 8:05 am
Forum: Other Game Design
Topic: Make shipyards & drydock implicit (not a building)
Replies: 37
Views: 17436

Re: Make shipyards & drydock implicit (not a building)

Sorry, but I get the feeling you are all trying to fix something that is not broken.
Personally, I only build shipyards where I want to build ships.
I never send ships back to be repaired. I always push forward regardless.
by EricF
Tue Jan 29, 2019 12:32 am
Forum: Other Game Design
Topic: TAR model: Theories only require other theories?
Replies: 46
Views: 6911

Re: TAR model: Theories only require other theories?

My main issue with a Theory-Application-Refinement tech system is that it means there are a lot of techs that do nothing. This has been my major complaint about the current tech tree since about the first time I played FO. I really really dislike researching techs that give me nothing. It's not FUN...
by EricF
Mon Jan 21, 2019 6:35 am
Forum: FreeOrion Project
Topic: Release early, release often
Replies: 10
Views: 7943

Re: Release early, release often

Bad comparison, sorry. FreeCiv is a completed game. FreeOrion is still in Alpha.
by EricF
Sat Jan 19, 2019 1:26 am
Forum: General Discussion
Topic: Recent Windows Builds
Replies: 767
Views: 264597

Re: Recent Windows Builds

xahodo wrote: Fri Jan 18, 2019 9:50 pm Windows protector is triggered by the installer.
That's normal. Just click the "More Info" link and click "Run Anyway".
by EricF
Fri Jan 18, 2019 11:36 am
Forum: General Discussion
Topic: In honour of FreeOrion developers and contributors
Replies: 9
Views: 7842

Re: In honour of FreeOrion developers and contributors

Many thanks for your kind words.
I hope I love the FO project as much as you do.
And I hope any criticisms of mine are taken in that light.
I echo your sentiments to the developers.
I can't thank them enough for there efforts.
God Bless and God speed.
by EricF
Sat Jan 12, 2019 1:52 pm
Forum: Support
Topic: No end?
Replies: 5
Views: 6489

Re: No end?

This game is in what as known as Alpha testing. In Beta testing the game is more or less finished and all that remains is bug fixing, optimization and play balance. Before that is Alpha testing. In Alpha the game is not feature complete. It lacks important features expected to be in when the game is...
by EricF
Tue Jan 08, 2019 10:55 am
Forum: Other Game Design
Topic: Starbases
Replies: 12
Views: 2365

Re: Starbases

But a ship does not increase Supply range, which is what I want bases for. When playing on maps with very few stars it would be nice to make an artificial Supply point some how. Especially early game. I'm not concerned with making static defenses. A Fleet is much better for that. And except for some...