Search found 871 matches

by Tyreth
Tue Jul 11, 2006 10:35 pm
Forum: General Discussion
Topic: Hello all!
Replies: 3
Views: 1642

You're best start is to get the code compiling and running on your system. We're always on the lookout for new programmers, so if you can help that would be great.
by Tyreth
Sun Jul 02, 2006 12:50 pm
Forum: Strategy Games
Topic: Beta Testers needed for Thousand Parsec
Replies: 12
Views: 5345

I'm personally very interested in TP's progress, being a Stars! fan.
by Tyreth
Sat Jul 01, 2006 8:27 am
Forum: FreeOrion Project
Topic: Refreshrate
Replies: 21
Views: 7186

All that should need to happen is for a newer version of SDL to be used with the code. Since the code for FreeOrion is available for anyone to compile, it's really in your hands to make this change. SDL code is outside our control.
by Tyreth
Thu Jun 15, 2006 11:46 pm
Forum: Graphics
Topic: Loosing Artwork / Media Repository
Replies: 22
Views: 8810

I personally considered the wiki also. It would work well for the job, but I don't want every person to be able to upload files. Especially since we'd need to increase the file size. The other thing with the wiki is that it might have a higher traffic rate than a password protected repository - and ...
by Tyreth
Thu Jun 15, 2006 6:11 am
Forum: Graphics
Topic: Loosing Artwork / Media Repository
Replies: 22
Views: 8810

An artwork repository would be a good idea, and definitely something we'll need. I haven't found a freely available webpackage that I like. Netcollab does the job, but I don't much like it.
by Tyreth
Thu Jun 15, 2006 6:10 am
Forum: Graphics
Topic: What Does FO need graphically at this point?
Replies: 3
Views: 3225

Combat is the next big thing. So that would include ship models, icons for battle management (though we'd need a UI design for this first), and anything else related. Ships in 3ds is the best format, I believe. There's still plenty of things in the tech tree which are lacking icons which would be go...
by Tyreth
Tue Jun 13, 2006 11:59 pm
Forum: General Discussion
Topic: Mods page updated!!!
Replies: 6
Views: 2754

Looking good.
by Tyreth
Fri Jun 09, 2006 12:33 am
Forum: FreeOrion Project
Topic: Refreshrate
Replies: 21
Views: 7186

The fix would seem to be to use SDL 1.2.10 with the Windows binary release. That's something that will probably happen eventually. So it won't be fixed in code, it will be fixed when we use the newer SDL version.
by Tyreth
Tue Jun 06, 2006 1:53 am
Forum: FreeOrion Project
Topic: Refreshrate
Replies: 21
Views: 7186

I found in this page: http://www.gamedev.net/community/forums/topic.asp?topic_id=393504 "The default fullscreen refresh rate has been increased to match the desktop refresh rate, when using equivalent resolutions. A full API for querying and selecting refresh rates is planned for SDL 1.3."...
by Tyreth
Mon Jun 05, 2006 1:19 am
Forum: FreeOrion Project
Topic: Refreshrate
Replies: 21
Views: 7186

FPS is different to refresh rate.

JohnnyB, are you talking about FPS or refresh rate? There's possibly something in the code that could be changed to use the desktop's refresh rate, but I'd need to take a look.
by Tyreth
Sun Jun 04, 2006 10:46 am
Forum: General Discussion
Topic: Installation trouble on Ubuntu
Replies: 7
Views: 2914

There should be a file, config.log, which will contain more details on what went wrong.
by Tyreth
Fri Jun 02, 2006 1:21 pm
Forum: FreeOrion Project
Topic: Refreshrate
Replies: 21
Views: 7186

In Windows , you can adjust your monitor's refresh rate by going into control panel, display properties, settings, advanced, adapter, list all modes. Then you can select resolution and refresh rate. A word of warning though - if your monitor is old and doesn't know how to turn itself off, you may da...
by Tyreth
Fri Jun 02, 2006 2:32 am
Forum: General Discussion
Topic: Installation trouble on Ubuntu
Replies: 7
Views: 2914

I'm not entirely sure, but does sons produce a log file when it attempts to configure/compile an application?

That may contain more information on what failed.
by Tyreth
Fri Jun 02, 2006 2:00 am
Forum: General Discussion
Topic: Installation trouble on Ubuntu
Replies: 7
Views: 2914

Have you done:

Code: Select all

libboost-dev
by Tyreth
Fri Jun 02, 2006 1:43 am
Forum: General Discussion
Topic: Installation trouble on Ubuntu
Replies: 7
Views: 2914

Ubuntu has packages. Try:

Code: Select all

apt-get install liblog4cpp-dev 
You can find package names by:

Code: Select all

apt-cache search log4cpp