Search found 98 matches
- Wed Mar 17, 2004 5:12 am
- Forum: Graphics
- Topic: Sidepanel and planetview UI
- Replies: 213
- Views: 30320
As to the sitrep filters, perhaps we can reach a consensus during testing, where certain sitreps will/can automatically stop reporting? (with option to turn back on) Or perhaps a game start option... Always show (X type) sitrep. Show (X type) sitrep 50 turns. Show (X type) sitrep 200 turns Etc,Etc....
- Wed Mar 17, 2004 3:25 am
- Forum: Programming
- Topic: trying to build latest code
- Replies: 11
- Views: 2610
- Wed Mar 17, 2004 3:21 am
- Forum: Other Game Design
- Topic: Moons
- Replies: 32
- Views: 7024
As a space nut, I lurv the idea of colonisable moons (like planets in every way except a bit smaller on average). For some races you could imagine the moon being far more useful than the planet (terran moon orbiting a gas giant). But it would probably make the interface more complicated than it need...
- Wed Mar 17, 2004 2:10 am
- Forum: Programming
- Topic: The Help Thread
- Replies: 293
- Views: 62379
Yes, you should be able to compile 0.1 with just the 0.1 source, windowskit, dev-cpp and boost. I did it myself a week or so ago. Er, actually, now that I think about it, I think the windowskit in the 0.1 source was out of date. Try getting the next version up from CVS : http://cvs.sourceforge.net/v...
- Wed Mar 17, 2004 1:34 am
- Forum: Programming
- Topic: trying to build latest code
- Replies: 11
- Views: 2610
- Wed Mar 17, 2004 1:27 am
- Forum: Programming
- Topic: The Help Thread
- Replies: 293
- Views: 62379
- Wed Mar 17, 2004 1:04 am
- Forum: Graphics
- Topic: Sidepanel and planetview UI
- Replies: 213
- Views: 30320
The SitRep is already linked directly to each system (and eventually each tech, etc.). By clicking on keywords in the SitRep, like system names or tech names, you immediately zoom to the system, tech, or whatever, that you clicked. So I think having a system-specific SitRep is pretty pointless. Sur...
- Tue Mar 16, 2004 9:37 pm
- Forum: Programming
- Topic: ccache rocks
- Replies: 5
- Views: 1955
- Tue Mar 16, 2004 7:49 pm
- Forum: Programming
- Topic: trying to build latest code
- Replies: 11
- Views: 2610
- Tue Mar 16, 2004 10:50 am
- Forum: Programming
- Topic: trying to build latest code
- Replies: 11
- Views: 2610
trying to build latest code
I've had this problem now for the last 2 revisions of windowskit.zip. I'm on winxp with dev-cpp (mingw/gcc 3.2). g++.exe -c chmain.cpp -o ../../objs/chmain.o -I"F:/apps/Dev-Cpp/include/c++" -I"F:/apps/Dev-Cpp/include/c++/mingw32" -I"F:/apps/Dev-Cpp/include/c++/backward"...
- Tue Mar 16, 2004 6:36 am
- Forum: Other Game Design
- Topic: Moons
- Replies: 32
- Views: 7024
This page explains it better than I can.
http://www.geocities.com/thesciencefile ... oles2.html
I guess you're right that tidal forces wouldn't be a problem at a planet's orbit from a black hole, though.
http://www.geocities.com/thesciencefile ... oles2.html
I guess you're right that tidal forces wouldn't be a problem at a planet's orbit from a black hole, though.
- Mon Mar 15, 2004 10:10 pm
- Forum: Other Game Design
- Topic: starting technology - 'prewarp'
- Replies: 7
- Views: 1573
- Mon Mar 15, 2004 9:14 pm
- Forum: Other Game Design
- Topic: starting technology - 'prewarp'
- Replies: 7
- Views: 1573
starting technology - 'prewarp'
I think it could be fun to start without the technology for interstellar travel - you'd have to research starlanes / FTL engines. One of the best parts of the game Pax Imperia 2 was the intro movie where they discovered a wormhole near Pluto. Then we could have other options ala MoO2 where you could...
- Mon Mar 15, 2004 9:04 pm
- Forum: Other Game Design
- Topic: Moons
- Replies: 32
- Views: 7024
* Blackhole Sun (This world orbits a black hole. -50% pop cap, -75% food production, +2 research, blah blah blah) It would get torn apart by tidal forces in seconds. In fact black holes and neutron stars are really unlikely to have planets, because they are what's left after a (super)nova, which is...
- Mon Mar 15, 2004 9:10 am
- Forum: Graphics
- Topic: planets v0.2
- Replies: 73
- Views: 17346
I think noelte means these:
http://www.artclusta.com/bb/viewtopic.p ... c&start=15
They are soo nice too.
http://www.artclusta.com/bb/viewtopic.p ... c&start=15
They are soo nice too.