Search found 101 matches

by Zpock
Fri Mar 10, 2006 4:08 pm
Forum: Other Game Design
Topic: ship technology
Replies: 92
Views: 16917

New evil idea..... Get rid of the "move X squares each round" combat system. It's been stated that to make having a variety of weapons useful a sort of GUI interface is required. But the chess board system seems to be very unrealistic.... My idea? Hehe..... You guys are familiar with the ...
by Zpock
Fri Mar 10, 2006 3:55 pm
Forum: Strategy Games
Topic: List of all space 4X games
Replies: 111
Views: 129748

This is largely dependant on the map type. Single planets works well with the map Stars! uses. But it would be horrible with the map type that the SE games use. Yes this is true. The stars! map is a single layered one while the SE series uses a dual layered map with heavy emphasis on the solar syst...
by Zpock
Fri Mar 10, 2006 3:20 pm
Forum: Strategy Games
Topic: List of all space 4X games
Replies: 111
Views: 129748

I agree and that was the kind of point I was trying to make, that it is hard to say what is realistic and not in this case. I have concluded that all realism arguments that come up relating to science fiction can be very easily countered with another realism argument. Except for silly stuff like arg...
by Zpock
Fri Mar 10, 2006 2:56 pm
Forum: Strategy Games
Topic: List of all space 4X games
Replies: 111
Views: 129748

It makes gameplay easy to write, but expecting solar systems to only have ONE colonizable planet is absurd. Gameplay wise, if there is multiple colonies in the same place, that would mean layering = bad. Easier to get an overview if all colonies are in different places on the starmap then stacked t...
by Zpock
Fri Mar 10, 2006 2:45 pm
Forum: Strategy Games
Topic: List of all space 4X games
Replies: 111
Views: 129748

Honestly? Stars! was good but not THAT good. It's modeling of solar systems left a lot to be desired. I think the best modeling I've seen of those is in the MoO games and ST:BotF(made by the same guys). I did like the way it did planet statistics though. Maybe we can talk the guys here into doing p...
by Zpock
Thu Mar 09, 2006 11:21 pm
Forum: Strategy Games
Topic: List of all space 4X games
Replies: 111
Views: 129748

Bah too much graphics, whats with these unnecessary colors? You do know excel was just Jeff Mcbrides first game. Then he realised all those fancy bells and whistles suck and started work on the real deal.
by Zpock
Thu Mar 09, 2006 8:52 am
Forum: Strategy Games
Topic: Is anybody fan of Stars! game ?
Replies: 35
Views: 15524

There will never be a better game like this then stars! It's perfection, a masterpiece and a legend.
by Zpock
Thu Mar 09, 2006 8:35 am
Forum: Strategy Games
Topic: List of all space 4X games
Replies: 111
Views: 129748

Stars! is lightyears ahead of the competition and I don't think there will ever be a better 4x game. Latley I have come to realise that grapichs make a game less good. It's better if the game lets you make up your own inside your head. The spreadsheet nature of it is brilliant. All the information i...
by Zpock
Thu Mar 09, 2006 8:22 am
Forum: Other Game Design
Topic: ship technology
Replies: 92
Views: 16917

I think stars! is hugely superior in this area.
by Zpock
Thu Mar 09, 2006 8:17 am
Forum: Other Game Design
Topic: Are Ginormous Ships Necessary?
Replies: 140
Views: 27615

If a small ship equips a huge weapon it might not be a small ship anymore. More like a big ship built around a weapon with very little engines and stuff. If you add bigger engines etc then it's really not a small ship anymore.
by Zpock
Sun Jan 15, 2006 7:28 am
Forum: Other Game Design
Topic: Race Conditions with Wonders
Replies: 16
Views: 3728

66. Both players have to start over :lol:
by Zpock
Fri Jan 13, 2006 5:27 pm
Forum: Other Game Design
Topic: Race Conditions with Wonders
Replies: 16
Views: 3728

If both players can get it, then it's going to be exploited for example 2 allies timing it so they both can have it. If it's random you could try and exploit that by load/saving in singleplayer I guess. So maybe it is best to give it to the player with the most PP after all. The system should be des...
by Zpock
Fri Jan 13, 2006 10:16 am
Forum: Other Game Design
Topic: Race Conditions with Wonders
Replies: 16
Views: 3728

If it depends on how much PP you spend this or the last turn etc it would end up pretty semi-random anyway. There's no point having something you can just barely manipulate, just adds more unnecesary micromanagement.
by Zpock
Fri Jan 13, 2006 8:21 am
Forum: Other Game Design
Topic: Race Conditions with Wonders
Replies: 16
Views: 3728

Random feels right.
by Zpock
Fri Jan 13, 2006 7:32 am
Forum: Other Game Design
Topic: Ship Design
Replies: 53
Views: 10003

haha, I didn't even know it existed. looks good to me in general. 8) although, I find contact delivery mechanism is a bit weak; I don't forsee it being very useful. nice job, Geoff. contact = ramming weapons! Will obviously be the most powerful weapon type, only that if the enemy is faster then you...