Search found 244 matches

by krum
Thu Apr 01, 2004 1:53 pm
Forum: Off-Topic
Topic: FreeOrion has gone commercial - Update: April Fools
Replies: 36
Views: 11310

Aquitaine wrote: The producer, Blantz, will be taking over all of my design duties.
Lots and lots of lolz to that :D
by krum
Thu Apr 01, 2004 1:49 pm
Forum: Off-Topic
Topic: FreeOrion has gone commercial - Update: April Fools
Replies: 36
Views: 11310

But guys, OTOH, remember what happened on the other April fool's? :wink: Unfortunately it wasn't a joke.
by krum
Thu Apr 01, 2004 9:42 am
Forum: Off-Topic
Topic: FreeOrion has gone commercial - Update: April Fools
Replies: 36
Views: 11310

This had to happen sooner or later if the project was to be serious, and sooner is always better. :)
by krum
Sat Mar 27, 2004 10:06 am
Forum: Other Game Design
Topic: realistic planet population
Replies: 42
Views: 6262

Ethoi :)
by krum
Fri Mar 26, 2004 10:50 am
Forum: Design Archive
Topic: DESIGN: Money Money Money
Replies: 194
Views: 71378

OK, I really like how Krik summed up the reasons we'd want one of the two basic points that Ling identified. I can see Money possibly as another Fully developed resource, as a 'happiness good'.. requiring entertainment and trade buildings as 'factories' [...] Actually I think that is the best argume...
by krum
Tue Mar 23, 2004 2:24 pm
Forum: Design Archive
Topic: DESIGN: Money Money Money
Replies: 194
Views: 71378

This seems to me to be slightly backwards - i.e. "do we want money?, if so what shall we invent to do with it?". Which inevitable makes the first part based purely on personal preference. Perhaps it would be better to ask - "What do we want to be able to do?" and then "What will we use to do this, ...
by krum
Sat Mar 20, 2004 11:04 am
Forum: Graphics
Topic: triangles vs descriptive fleeticons
Replies: 41
Views: 10531

Having each size have a shape different from the other could work. Just to throw an idea in: Small dot, three dots in a triangle, triangle (bigger), three triangles, five/six-pointed star (bigger still), three stars. come to think of it, the could also represent the variety of ship hulls, thee small...
by krum
Fri Mar 19, 2004 11:25 am
Forum: Graphics
Topic: triangles vs descriptive fleeticons
Replies: 41
Views: 10531

if the size of the dots represents the size of the fleet rather that the nuber of ships, it would seem more like you're looking at a radar, it seems like more useful information.
by krum
Tue Mar 16, 2004 11:57 am
Forum: Story
Topic: The Silexians
Replies: 22
Views: 7995

I like the idea, but I guess it's also up to me to ask the obvious question: How is it in the intererest of these robots biological life to flourish?
by krum
Sun Mar 14, 2004 1:26 pm
Forum: Design Archive
Topic: DESIGN: Money Money Money
Replies: 194
Views: 71378

It's just a label that gets put on various stuff in different games. Like every other word. It doesn't matter what you call stuff in a game, to me. Preferably it has to be a good metaphor of its in-game function, of course. But don't be so sure that calling it money can't actually be more misleading...
by krum
Thu Mar 11, 2004 6:47 pm
Forum: Other Game Design
Topic: Fighting a common enemy
Replies: 15
Views: 3297

I think there were actually three stages in Sword of the Samurai. Dunno about any similar recent titles, though.
by krum
Thu Mar 11, 2004 5:40 pm
Forum: General Discussion
Topic: Aquitaine Skips Town
Replies: 7
Views: 1747

Have fun, and visit u Fleku :)

Edit: No HTML? The second <u> is with a ring above.
by krum
Thu Mar 11, 2004 5:34 pm
Forum: Design Archive
Topic: DESIGN: Money Money Money
Replies: 194
Views: 71378

However, as I've made my points several times already, I think I'll sit back on this topic for awhile ( or at least try to). Maybe some "new blood" can infuse this discussion and introduce a couple of priorly unconsidered posibilities. Well, I guess I'll do the same. Just a funny thing: I just keep...
by krum
Thu Mar 11, 2004 10:27 am
Forum: Design Archive
Topic: DESIGN: Money Money Money
Replies: 194
Views: 71378

I dont think any of us are putting money forward as an idea because we are all rampant western captitalists or anything (well, at least, i know thats not why i'm doing it), just because its the easiest and most intuitive way to represent abstract stockpiled production/raw materials/goods. ??? Umm.....
by krum
Thu Mar 11, 2004 9:42 am
Forum: Design Archive
Topic: DESIGN: Money Money Money
Replies: 194
Views: 71378

I thought KISS was one of the guiding principles of this project? Everyone knows what money is. PERIOD. It is one of the most recognizeable concepts in the modern world. What could be simpler than using a concept that everyone knows in a way everyone understands? That's the problem, I don't recogni...