Search found 1972 matches
- Fri Mar 12, 2021 2:16 pm
- Forum: General Discussion
- Topic: Fiftteent game on the multiplayer slow game server
- Replies: 298
- Views: 5107
Re: Fiftteent game on the multiplayer slow game server
Palace transfer takes one turn to build, but 9 turns afterwards to establish the new imperial palace and remove the old one. That doesn't make much sense to me. Why not just take 9 turns or whatever to finish and upon that make the palace transfer effective? (destroy previous one whetever it is, cr...
- Fri Mar 12, 2021 12:38 pm
- Forum: General Discussion
- Topic: Fiftteent game on the multiplayer slow game server
- Replies: 298
- Views: 5107
Re: Fiftteent game on the multiplayer slow game server
Maybe have an "Imperial Palace transfer" building that one could build on one other Colony, and that would automatically scrap the old Imperial Palace and create a new one on the other Colony at completion ? Such a transition should be rather a project instead of a building. Until we have such a th...
- Fri Mar 12, 2021 12:25 pm
- Forum: General Discussion
- Topic: Fiftteent game on the multiplayer slow game server
- Replies: 298
- Views: 5107
- Thu Mar 11, 2021 7:21 pm
- Forum: General Discussion
- Topic: Fiftteent game on the multiplayer slow game server
- Replies: 298
- Views: 5107
Re: Fiftteent game on the multiplayer slow game server
Back to fifteenth game : is the sitrep working fine ? Aren't we supposed to get a sitrep when a player declares war on us ? I don't remember such sitreps exists. Three little spacebirds told me that a Capitol changed hands recently, and in Single Player I definitely get a sitrep message when such t...
- Thu Mar 11, 2021 4:37 pm
- Forum: General Discussion
- Topic: Fiftteent game on the multiplayer slow game server
- Replies: 298
- Views: 5107
- Thu Mar 11, 2021 3:41 pm
- Forum: General Discussion
- Topic: Weekly Release Notes / Up-to-date Test Snap
- Replies: 115
- Views: 26082
- Thu Mar 11, 2021 11:20 am
- Forum: General Discussion
- Topic: Weekly Release Notes / Up-to-date Test Snap
- Replies: 115
- Views: 26082
Re: Weekly Release Notes / Up-to-date Test Snap
Stable 0.4.10.1 build is available on channel 0.4.10/stable; the 0.4.10 channel is also the current default channel (v0.4.10.1 rev=174 amd64 rev=176 i386). Note that revision is a rebuild using current (security bug-fixed) versions of the used. Weekly test build based on master : freeorion_2021-03-0...
- Thu Mar 11, 2021 10:48 am
- Forum: General Discussion
- Topic: Weekly Release Notes / Up-to-date Test Snap
- Replies: 115
- Views: 26082
Re: Weekly Release Notes / Up-to-date Test Snap
Stable 0.4.10.1 build is available on channel 0.4.10/stable; the 0.4.10 channel is also the current default channel. Weekly test build based on master - stilly BROKEN , i did not push to beta channel: freeorion_2021-03-01.52f20a9 rev=?? channel=edge (amd64) freeorion_2021-03-01.52f20a9 rev=?? channe...
- Thu Mar 11, 2021 10:45 am
- Forum: Programming
- Topic: Potential replacement of FOCS with Python
- Replies: 75
- Views: 16338
- Thu Mar 11, 2021 10:44 am
- Forum: General Discussion
- Topic: Fiftteent game on the multiplayer slow game server
- Replies: 298
- Views: 5107
Re: Fiftteent game on the multiplayer slow game server
I thought it was to keep the previous equilibriums when last version went to 4 bouts of combat ? Yes, also for that. And for different ranges. Discussion is (mostly) here . It was necessary for keeping the equilibrium. We also wanted to have finer granularity for adding more kinds of multishot weap...
- Mon Mar 08, 2021 11:22 am
- Forum: Programming
- Topic: Potential GiGi replacements: Godot
- Replies: 99
- Views: 1967
Re: Potential GiGi replacements: Godot
Don't you have godot binaries in snap for core18? Need to check what is available. I also did not have a working core18 with gnome-extension as well. You made it work with ubuntu20.04 so i also have to see what I can reuse from that. I used 20.04 only because Debian and hence Ubuntu introduced godo...
- Mon Mar 08, 2021 5:36 am
- Forum: Programming
- Topic: Potential GiGi replacements: Godot
- Replies: 99
- Views: 1967
- Mon Mar 08, 2021 4:53 am
- Forum: Programming
- Topic: Potential GiGi replacements: Godot
- Replies: 99
- Views: 1967
Re: Potential GiGi replacements: Godot
the snap core 20.04 should work well by now. i could try to build the godot branch on snap (especially if I can copy the necessery dependencies from your ppa). ok, i managed to build normal non-godot branch on a core20. though 20.04 is surprisingly not-mainstream and rather cutting edge yet . the w...
- Sun Mar 07, 2021 4:07 pm
- Forum: Other Game Design
- Topic: Ghost detection range UI for ghost planets
- Replies: 5
- Views: 365
- Sun Mar 07, 2021 3:38 pm
- Forum: Other Game Design
- Topic: Ghost detection range UI for ghost planets
- Replies: 5
- Views: 365
Re: Ghost detection range UI for ghost planets
i think doing a circle about each planet with dashed lines in the empire colour (or slightly more grey) would suffice well enough