Search found 724 matches
- Thu Apr 12, 2007 3:03 pm
- Forum: Design Archive
- Topic: Space Combat: Range and Detection
- Replies: 58
- Views: 44317
Another point for consideration : What advantage does being the defender of a well developed system confer? e.g. some or all of the following: :arrow: Starbases providing additonal or extra large scanning arrays :arrow: Being in orbit around a planet or star, or hiding in an asteroid field or dust c...
- Mon Feb 19, 2007 10:45 am
- Forum: Off-Topic
- Topic: Interesting article
- Replies: 0
- Views: 2308
Interesting article
Its about colonising the galaxy and the limitations that real world physics imposes. Good stuff.
http://strangepaths.com/interstellar-ark/2007/02/14/en/
http://strangepaths.com/interstellar-ark/2007/02/14/en/
- Tue Nov 07, 2006 10:44 pm
- Forum: Other Game Design
- Topic: Race Techs
- Replies: 48
- Views: 13502
- Tue Nov 07, 2006 9:48 am
- Forum: Other Game Design
- Topic: Race Techs
- Replies: 48
- Views: 13502
You still have to code the AI so that it can make the correct choices. Not so easy to do when youve just coded the game - how do you know which techs are the really useful ones to have? The optimum choices usually dont become apparent until people have been playing it to death - i.e. quite a while a...
- Mon Nov 06, 2006 4:38 pm
- Forum: Other Game Design
- Topic: Race Techs
- Replies: 48
- Views: 13502
- Mon Nov 06, 2006 9:59 am
- Forum: Other Game Design
- Topic: Race Techs
- Replies: 48
- Views: 13502
double post, but this moo2 creative/uncreative thing reminded me of something else relevent to this issue. I've always hated the way the moo2 tech system worked w.r.t. creative/normal/uncreative. Normal let you see 3 techs but only have one of them. No going back and researching the others - why the...
- Mon Nov 06, 2006 9:29 am
- Forum: Other Game Design
- Topic: Race Techs
- Replies: 48
- Views: 13502
I was a hardcore MOO2 player once ... I started playing without creative to make the game more interesting on SP Impossible. I was really talking about MP, i.e. those people who still play on Kali. Y'know, really, scarily hardcore :P. From what i remember, if you picked creative in MP you tended to...
- Sun Nov 05, 2006 12:47 pm
- Forum: Other Game Design
- Topic: Race Techs
- Replies: 48
- Views: 13502
an example from MoO2 would be creative. It's such a powerful ability that having it almost guarantees a win. Actually, the general concensus among hardcore moo2 players is that creative is a waste of race picks. Its much more effective to choose your techs wisely and spend the 8 race picks on other...
- Wed Oct 25, 2006 4:07 pm
- Forum: Strategy Games
- Topic: Space Empires V Demo
- Replies: 14
- Views: 6218
- Fri Oct 20, 2006 1:07 pm
- Forum: Strategy Games
- Topic: Sword of the Stars demo
- Replies: 108
- Views: 40812
But it has inertia, which Homeworld didn't have. I may be remembering incorrectly, but i couldve sworn HW had inertia. I certainly remember that if you hit a capital ship hard enough you could knock it backwards. Might not have been a complete inertia model though. But AFAIK it's not possible for y...
- Fri Oct 20, 2006 8:32 am
- Forum: Strategy Games
- Topic: Sword of the Stars demo
- Replies: 108
- Views: 40812
Is it too hard to select planets and fleets Actually, its nowhere near as easy and reliable as it could be. too hard to find blinking enemies No, but its far too easy to miss them. I shouldnt have spend most of my strategic game turn peering at the 3d map trying to see if any enemy fleets (or plane...
- Mon Oct 16, 2006 10:09 am
- Forum: Strategy Games
- Topic: Sword of the Stars demo
- Replies: 108
- Views: 40812
- Sun Oct 15, 2006 2:41 pm
- Forum: Strategy Games
- Topic: Sword of the Stars demo
- Replies: 108
- Views: 40812
- Fri Oct 13, 2006 9:58 am
- Forum: Strategy Games
- Topic: Sword of the Stars demo
- Replies: 108
- Views: 40812
- Thu Oct 12, 2006 9:02 am
- Forum: Strategy Games
- Topic: Sword of the Stars demo
- Replies: 108
- Views: 40812
There are two types of visible in this game. Sensor visible - which is what your ships fire at - if you can see it on sensors (the black area with green grid) then you can fire. There is also Sight visible. This is solely in the game to make life hard on you the player - as in you can't center on a...