Search found 418 matches

by Magnate
Fri Oct 02, 2020 8:54 pm
Forum: Play-Testing Feedback
Topic: Some bugs and other issues (4.10+ 2020-08-17.2240ab3)
Replies: 40
Views: 2983

Re: Some bugs and other issues (4.10+ 2020-08-17.2240ab3)

Issues Bombardment has a significant research cost with a different type of bombardment for each metabolism (this part is potentially OK) but then the specific equipment slot is a unique part for each (not OK). The problem here is that you either have to design and build specific bombardment ships ...
by Magnate
Fri Oct 02, 2020 8:16 pm
Forum: General Discussion
Topic: Thirteenth game on the multiplayer slow game server
Replies: 118
Views: 4386

Re: Thirteenth game on the multiplayer slow game server

I'm going to sit this one out - I have my own 0.4.10 server running and I'm going to resurrect my own MP game with vastly more systems per player (60 or so) and the experimental anti-chaff measure of very expensive ship hulls (hull cost x3, part cost x0.5 as previously discussed - with colony/outpos...
by Magnate
Fri Oct 02, 2020 8:07 pm
Forum: General Discussion
Topic: Twelfth game on the multiplayer slow game server
Replies: 83
Views: 3540

Re: Twelfth game on the multiplayer slow game server

On tech, yes I see the advantage of eschewing NAI and Roboprod - organic hulls take so long to get compared with robotics that it's a really counter-intuitive strategy to see them as blitzkrieg material - nicely done.
by Magnate
Fri Oct 02, 2020 8:04 pm
Forum: General Discussion
Topic: Twelfth game on the multiplayer slow game server
Replies: 83
Views: 3540

Re: Twelfth game on the multiplayer slow game server

It was with a scout, wasn't it? I think I did the turn too quickly and assumed they were both scouts.

EDIT: I also made an incorrect assumption about which way it went when I escaped it the first time ..
by Magnate
Fri Oct 02, 2020 3:14 pm
Forum: General Discussion
Topic: Twelfth game on the multiplayer slow game server
Replies: 83
Views: 3540

Re: Twelfth game on the multiplayer slow game server

What I can't remember is what sizes are medium and large for you. For me, around 15 systems per player is small, 25 is medium and 40 is large. For me 30-40 is small, 50-70 is medium and 80-100 is large. Under 30 is insane, like I meet people on turn six or seven (this game it was turn 9 or 10 I thi...
by Magnate
Fri Oct 02, 2020 2:57 pm
Forum: General Discussion
Topic: Twelfth game on the multiplayer slow game server
Replies: 83
Views: 3540

Re: Twelfth game on the multiplayer slow game server

Sorry Magnate. At least as sorry as I can be under the circumstances. My internet is playing up, so I'll have to post the screenshot later, but I managed to sneak down the side just out of sight of your scout and plant an outpost for leap frogging. With an outpost at Gladiolus I could launch heavy ...
by Magnate
Fri Oct 02, 2020 2:52 pm
Forum: General Discussion
Topic: Twelfth game on the multiplayer slow game server
Replies: 83
Views: 3540

Re: Twelfth game on the multiplayer slow game server

Lol - that's a bug in the new concede mechanic.
by Magnate
Thu Oct 01, 2020 8:48 pm
Forum: General Discussion
Topic: Twelfth game on the multiplayer slow game server
Replies: 83
Views: 3540

Re: Twelfth game on the multiplayer slow game server

Well that was quick. Have I ever mentioned to any of you that I really dislike small galaxies? It's something I mention two or three times in every single MP thread. This is why. Wobbly has defeated me in 35 turns. Full kudos to wobbly - I do not wish to detract from the skill of his victory - but i...
by Magnate
Sat Sep 19, 2020 8:02 am
Forum: Play-Testing Feedback
Topic: Testing Government and Influence
Replies: 96
Views: 4301

Re: Testing Government and Influence

You can set colonies to influence focus to produce more IP. Please can someone put this in the Pedia entry (Meters->Influence). I spent about four hours playing last night and couldn't work this out - it didn't occur to me that it's an available focus! I guess there will in future be techs that pro...
by Magnate
Thu Sep 17, 2020 7:57 am
Forum: General Discussion
Topic: Eleventh game on the multiplayer slow game server
Replies: 250
Views: 8771

Re: Eleventh game on the multiplayer slow game server

Just wanted to apologise to Oberlus here - I know it looks like I flounced off in a huff after your hulls proved immune to my mines, but that was a coincidence - I had an HR case blow up at work and had to suspend someone, and I've done nothing else for two days. I was honestly coming to crush them ...
by Magnate
Tue Sep 15, 2020 8:22 pm
Forum: Play-Testing Feedback
Topic: Bioadaptive hull bug
Replies: 6
Views: 1736

Re: Bioadaptive hull bug

Presumably the intention was not to make them immune to mines, hence the Pedia wording. The wording is about blockade and fight as far as i can see - mine tech effects are none of this in technical terms (blockade restricts the way your ships can fly). So the actual problem is that the description ...
by Magnate
Tue Sep 15, 2020 6:50 am
Forum: Play-Testing Feedback
Topic: Bioadaptive hull bug
Replies: 6
Views: 1736

Bioadaptive hull bug

The Pedia entry says: This living hull regenerates Structure quickly when out of combat, gaining its current structure every turn it isn't involved in a fight or blockade, meaning if it is at half strength or greater it will be fully repaired in one turn. In the 11th MP game, Oberlus's bioadaptive h...
by Magnate
Tue Sep 15, 2020 6:45 am
Forum: General Discussion
Topic: Eleventh game on the multiplayer slow game server
Replies: 250
Views: 8771

Re: Eleventh game on the multiplayer slow game server

The Pedia entry says: This living hull regenerates Structure quickly when out of combat, gaining its current structure every turn it isn't involved in a fight or blockade, meaning if it is at half strength or greater it will be fully repaired in one turn. Taking damage from mines is part of a blocka...
by Magnate
Tue Sep 15, 2020 6:43 am
Forum: General Discussion
Topic: Eleventh game on the multiplayer slow game server
Replies: 250
Views: 8771

Re: Eleventh game on the multiplayer slow game server

They regenerate 112 points a turn??
by Magnate
Mon Sep 14, 2020 9:27 pm
Forum: General Discussion
Topic: Eleventh game on the multiplayer slow game server
Replies: 250
Views: 8771

Re: Eleventh game on the multiplayer slow game server

And again in turn 183, no damage, same message. They should be dying... wtf?