Search found 418 matches

by Magnate
Sun Dec 14, 2014 7:29 pm
Forum: Play-Testing Feedback
Topic: Troop ship selection
Replies: 5
Views: 415

Re: Troop ship selection

If you don't like the default used troop ships (or colonization ship, or outpost ship), you can select them in the fleets window before clicking the applicable button. I don't seem to be able to do this. The value of X on the "Invade (X)" button does not change whichever ships I have selected. The ...
by Magnate
Sat Dec 13, 2014 9:01 am
Forum: Play-Testing Feedback
Topic: Thanks for a great game
Replies: 24
Views: 1634

Re: Thanks for a great game

Glad to have stimulated the discussion. On research costs, I'm kinda stunned that the tech cost multiplier isn't somehow proportional to galaxy size and/or planet density already. This seems like it should be a no-brainer to sustain the vast breadth of galaxy options. I understand the point about th...
by Magnate
Sat Dec 13, 2014 1:37 am
Forum: Play-Testing Feedback
Topic: Troop ship selection
Replies: 5
Views: 415

Troop ship selection

Trying to invade a system with three planets, all of which have ground troop strength of 7.5 I have three medium troop ships (strength 6) and three small (strength 2). I want to invade with 8.0 troops on each planet. I am being offered "Invade +12" on all three, and then when I click one it switches...
by Magnate
Sun Nov 23, 2014 5:01 pm
Forum: Play-Testing Feedback
Topic: Thanks for a great game
Replies: 24
Views: 1634

Re: Thanks for a great game

I actually think that this is slightly too far the wrong way, terraforming is something I'd like to work on at some point, but I'd also like to lessen the bonuses for hostile/poor worlds a bit. Interesting. I like the idea that there are two different paths you can use - to get to a minimum thresho...
by Magnate
Thu Nov 20, 2014 2:54 pm
Forum: Play-Testing Feedback
Topic: Thanks for a great game
Replies: 24
Views: 1634

Thanks for a great game

Hi all, I've been playing the Debian package of 0.4.4 (which I think is 7640) but I've also installed the latest Windows test build of 7768 to see the differences. First thing I noticed is that exobot potential is now included in planet suitability even before you research it, which is an excellent ...
by Magnate
Thu Nov 20, 2014 1:36 pm
Forum: Play-Testing Feedback
Topic: How to increase infrastructure?
Replies: 5
Views: 799

Re: How to increase infrastructure?

Basic shipyard requires 10 inf, and drydock requires 15. Apart from my homeworld (whose palace adds inf), every other planet has available inf of 20. So I can build the shipyard but not the drydock. Am I missing something? Yes, the infrstructure penalty does not act as a hard limit (currently)-- yo...
by Magnate
Sun Nov 09, 2014 7:36 pm
Forum: Play-Testing Feedback
Topic: How to increase infrastructure?
Replies: 5
Views: 799

Re: How to increase infrastructure?

I'm keen to build another Orbital Drydock! What for? Having more than one drydock at a place doesn't give you increased construction/repair rates. I don't need more than one at any system, but I do need more than one in my empire! Basic shipyard requires 10 inf, and drydock requires 15. Apart from ...
by Magnate
Sun Nov 09, 2014 7:34 pm
Forum: Support
Topic: How do I list colonisable planets?
Replies: 6
Views: 1455

Re: How do I list colonisable planets?

...are you saying that the filter *wouldn't* need a drop down if it was working? It doesn't filter out planets I can't colonise, so I guess the second half is the important bit! The filters work fine, but they don't do what you want / expect. I'm sorry I'm being dim, but I really don't understand h...
by Magnate
Sun Nov 09, 2014 7:30 pm
Forum: Support
Topic: Unable to type in text boxes
Replies: 3
Views: 935

Re: Unable to type in text boxes

Various similar issues have been reported, often appearing after alt-tabbing (or equivalent) away and back from the FreeOrion window. See: http://www.freeorion.org/forum/viewtopic.php?p=63109#p63109 or http://sourceforge.net/p/freeorion/bugs/549/ Removing issues such as this with the OIS input plug...
by Magnate
Sun Nov 09, 2014 11:10 am
Forum: Play-Testing Feedback
Topic: How to increase infrastructure?
Replies: 5
Views: 799

How to increase infrastructure?

Hi all, is there any way to increase a planet's infrastructure rating? I can't see any techs or buildings which do except the palace. I'm keen to build another Orbital Drydock!
by Magnate
Sun Nov 09, 2014 11:06 am
Forum: Support
Topic: Unable to type in text boxes
Replies: 3
Views: 935

Unable to type in text boxes

Hi all, really enjoying this game (Debian pkg 0.4.4-2 svn 7640). Just one minor bug so far: I can't type into text boxes, to rename ship designs or saved games. Is this known? Or curable?
by Magnate
Sun Nov 09, 2014 10:41 am
Forum: Support
Topic: How do I list colonisable planets?
Replies: 6
Views: 1455

Re: How do I list colonisable planets?

The filter "Species can colonise" does nothing, there is no drop-down list of species (same with "Species can build ships"). Is this a known bug? Am I doing something wrong? They work, no dropdown needed-- they show all planets/ships/whatever whose species is capable of either colonizing or shipbui...
by Magnate
Sat Nov 08, 2014 4:24 pm
Forum: Support
Topic: How do I list colonisable planets?
Replies: 6
Views: 1455

How do I list colonisable planets?

Hello all - my first time playing (Debian package 0.4.4-2 SVN 7640) How do I filter the list of planets so that I can only see colonisable ones? The filter "Species can colonise" does nothing, there is no drop-down list of species (same with "Species can build ships"). Other filters work (star type,...