Search found 357 matches
- Sun Jan 06, 2019 10:44 am
- Forum: Other Game Design
- Topic: Starbases
- Replies: 12
- Views: 2322
Re: Starbases
I still want my Starbases.
- Wed Jan 02, 2019 5:13 am
- Forum: Other Game Design
- Topic: Stealth Carriers Over-Powered?
- Replies: 12
- Views: 2909
Re: Stealth Carriers Over-Powered?
So... yet another way in which stealth-carriers are over-powered is that you can park one at a choke-point in deep space and this counts as a "blockade" preventing visible enemy ships from coming through. It's not just that the enemies have to stop and fight off an ambush once as they're ...
- Mon Dec 31, 2018 4:30 am
- Forum: Other Game Design
- Topic: Stealth Carriers Over-Powered?
- Replies: 12
- Views: 2909
Re: Stealth Carriers Over-Powered?
Like Ground Troops and Weapons, give all planets Fighters. Maybe one flotilla of each Interceptor, Fighter and Bomber. More for more developed planets. (Once the tech is researched of course) I personally like this idea, because I still think planetary defenses even maxed out are a bit weak. They pr...
- Mon Dec 31, 2018 4:17 am
- Forum: Other Game Design
- Topic: Scylior over-powered?
- Replies: 3
- Views: 924
Re: Scylior over-powered?
I like all the ideas myself, but I'm not a developer. Just one nit pick. Scylior are not snails. They are more like Nautilus' (Nautilusi?) https://en.wikipedia.org/wiki/Nautilus I like how you got creative with their limitations and didn't just suggest the usual nerf their Industry or Ground Troops....
- Tue Nov 20, 2018 10:45 pm
- Forum: General Discussion
- Topic: AI catching up
- Replies: 9
- Views: 7207
- Tue Nov 20, 2018 10:43 pm
- Forum: General Discussion
- Topic: Psychogenic Domination
- Replies: 6
- Views: 6710
Re: Psychogenic Domination
Fulver actually are Telepathic, but it fails to mention that in their summary.
It just mentions a 'Precognitive' ability in their description.
It just mentions a 'Precognitive' ability in their description.
- Tue Nov 20, 2018 8:05 pm
- Forum: General Discussion
- Topic: Psychogenic Domination
- Replies: 6
- Views: 6710
Re: Psychogenic Domination
The Species has to have been originally Telepathic.
- Tue Nov 20, 2018 8:04 pm
- Forum: General Discussion
- Topic: AI catching up
- Replies: 9
- Views: 7207
Re: AI catching up
A lot of people, including myself, aren't real fond of games where
making the AI better is by allowing it to "cheat".
The AI should just play better.
making the AI better is by allowing it to "cheat".
The AI should just play better.
- Tue Nov 20, 2018 5:25 pm
- Forum: General Discussion
- Topic: AI catching up
- Replies: 9
- Views: 7207
Re: AI catching up
Top of my head would be something like happiness caps a percentage of the max output of colonies (or caps the growth of current output). And that you need to spend influence to effectively increase happiness. But that also depends how influence gets generated. Or maybe simpler: happiness naturally ...
- Tue Nov 20, 2018 5:18 pm
- Forum: General Discussion
- Topic: Understanding fighters and launch bays
- Replies: 8
- Views: 7544
Re: Understanding fighters and launch bays
An observation. I've never seen the AI use anything but Interceptors.
Am I alone? And is there a reason for this?
Am I alone? And is there a reason for this?
- Tue Nov 20, 2018 1:07 am
- Forum: General Discussion
- Topic: Solved: Fighter Launch Capacity
- Replies: 2
- Views: 5718
Re: Solved: Fighter Launch Capacity
I now see that the Launch Bay capacity doubling for all fighters
was some kind of bug because I have not seen it happen in
subsequent games.
was some kind of bug because I have not seen it happen in
subsequent games.
- Tue Nov 20, 2018 12:55 am
- Forum: General Discussion
- Topic: Understanding fighters and launch bays
- Replies: 8
- Views: 7544
Re: Understanding fighters and launch bays
Though it is not documented, Launch Bays have a capacity to launch 2 Bombers or Fighters, but they have a capacity to launch 4 Interceptors. So one Launch Bay can launch all 4 Interceptors from a single Interceptor Hanger at the end of the first round of combat. Some of the stock ship designs and th...
- Mon Nov 19, 2018 12:02 am
- Forum: General Discussion
- Topic: Your Game statistics
- Replies: 8
- Views: 7389
Re: Your Game statistics
I would say Mid Game is when I get Self Gravitating Hull. Hard to say what turn that is because I have made Nano Robotic a prerequisite for SG in my games. With my mod I usually get SG hulls around turn 150 with a bad tech species like Eggasm, but it was around turn 190 also with Eggasm last time I ...
- Wed Nov 14, 2018 11:59 am
- Forum: Play-Testing Feedback
- Topic: Finally tried 0.4.8...
- Replies: 74
- Views: 29474
Re: Finally tried 0.4.8...
Could you give an example of something you think takes too many clicks?
The UI seems fine to me, but I'm used to it so I may not notice something
you have. We might also be able to show a simpler way to do it.
- Sun Nov 11, 2018 11:11 pm
- Forum: Play-Testing Feedback
- Topic: AI Fails Invasion
- Replies: 2
- Views: 5201
Re: AI Fails Invasion
Sorry, I went too many turns past it for a save game.
I will keep an eye out for this in the future and post logs then.
I will keep an eye out for this in the future and post logs then.