Search found 1092 matches
- Mon Oct 18, 2021 6:51 pm
- Forum: Compile
- Topic: compile error
- Replies: 27
- Views: 11988
Re: compile error
1_74
- Mon Oct 18, 2021 6:30 pm
- Forum: Compile
- Topic: compile error
- Replies: 27
- Views: 11988
Re: compile error
c:\users\m\documents\freeorion sdk\
and freeorion is in
c:\users\m\documents\freeorion sdk\freeorion
and freeorion is in
c:\users\m\documents\freeorion sdk\freeorion
- Mon Oct 18, 2021 6:26 pm
- Forum: Compile
- Topic: compile error
- Replies: 27
- Views: 11988
Re: compile error
Went to https://github.com/freeorion/freeorion-sdk/releases, downloaded FreeOrionSDK_12_MSVC-v141-Win32.zip.
Extracted archive and ran bootstrap.bat as administrator.
Extracted archive and ran bootstrap.bat as administrator.
- Mon Oct 18, 2021 6:06 pm
- Forum: Compile
- Topic: compile error
- Replies: 27
- Views: 11988
Re: compile error
1>TechsParser.cpp 1>c:\users\m\documents\freeorion sdk\include\boost\function_output_iterator.hpp(14): note: This header is deprecated. Use <boost/iterator/function_output_iterator.hpp> instead. 1>c:\users\m\documents\freeorion sdk\freeorion\parse\techsparser.cpp(247): error C2280: "boost::pyt...
- Mon Oct 18, 2021 4:16 pm
- Forum: Compile
- Topic: compile error
- Replies: 27
- Views: 11988
Re: compile error
Despite using the latest SDK, I didn't manage to compile FreeOrion with VS 2017. Is it still up to date?
Should I maybe provide some information like the error messages from the compiler?
Should I maybe provide some information like the error messages from the compiler?
- Mon Oct 11, 2021 6:20 pm
- Forum: Graphics
- Topic: Policy icons concept
- Replies: 34
- Views: 7539
Re: Policy icons concept
Thanks . Placed a category marker on the bottom of the card and gave it a bit more of a washy/used look. Will use this as reference for the other cards.
- Sat Oct 09, 2021 1:34 pm
- Forum: Graphics
- Topic: Policy icons concept
- Replies: 34
- Views: 7539
Re: Policy icons concept
Looks good, though something more than just colour to differentiate categories is needed, as some people are comourblind. For that I had intended the shape on the card cover - wing-shape on the military policy cards, circle on the social cards (something to determine on the economic cards). Not eno...
- Sat Oct 09, 2021 11:01 am
- Forum: Graphics
- Topic: Policy icons concept
- Replies: 34
- Views: 7539
Policy icons concept
So I've started a bit of conceptual work on the policy icons. Drawing inspiration from Civ where policies look a bit like playing cards, here's the design I came up with so far.
[Edit]Added more advanced card design.
[Edit]Updated mockup.
[Edit]Added more advanced card design.
[Edit]Updated mockup.
- Fri Oct 08, 2021 4:06 pm
- Forum: General Discussion
- Topic: Seventeenth game on the multiplayer slow game server
- Replies: 119
- Views: 17489
Re: Seventeenth game on the multiplayer slow game server
I also got the powerful humans, and there's an abundance of fertile planets closeby. Concerning policies I haven't the foggiest idea, so probably liberty.
- Thu Oct 07, 2021 12:00 pm
- Forum: General Discussion
- Topic: Seventeenth game on the multiplayer slow game server
- Replies: 119
- Views: 17489
Re: Seventeenth game on the multiplayer slow game server
So this is the game where I get my revenge on Ophiuchus for implementing the imperial stockpile, right?
(let the banter ... begin!)
(let the banter ... begin!)
- Tue Sep 28, 2021 10:58 am
- Forum: General Discussion
- Topic: Seventeenth game on the multiplayer slow game server
- Replies: 119
- Views: 17489
- Sun Sep 26, 2021 7:45 pm
- Forum: General Discussion
- Topic: Seventeenth game on the multiplayer slow game server
- Replies: 119
- Views: 17489
Re: Seventeenth game on the multiplayer slow game server
48h turn limit I can do, too.
- Wed Jul 21, 2021 8:57 pm
- Forum: General Discussion
- Topic: Seventeenth game on the multiplayer slow game server
- Replies: 119
- Views: 17489
Re: Seventeenth game on the multiplayer slow game server
[...], he's right that its adoption went unusually quickly (proposed October 30 and merged October 31 if I understand correctly), which for an addition with heavy effects on game balance is probably not the way to go. The field effects were at time of merging (ofc) impromptu and meant to be adapted...
- Mon Jul 19, 2021 5:23 pm
- Forum: General Discussion
- Topic: Seventeenth game on the multiplayer slow game server
- Replies: 119
- Views: 17489
Re: Seventeenth game on the multiplayer slow game server
I won't play until meteor blizzards are reverted. This mechanics is unbalanced, dumb, stands against freeorion's philosophy and was added by a single person w/o any prior discussion. L29Ah, a suitable thread for discussion is here ( https://freeorion.org/forum/viewtopic.php?f=6&t=11404 ) and yo...
- Tue May 25, 2021 10:07 am
- Forum: Other Game Design
- Topic: collecting ideas for new fields
- Replies: 40
- Views: 13685
Re: collecting ideas for new fields
Could you please post them there so I can try them with the various fields I created ? No, don't wanna use graphics I'm n ot content with. But I can make new ones, at least for some of your suggested fields. And if you dabble with other graphics than Fields, I would need some icons too... I should ...