Search found 219 matches

by loonycyborg
Sat Mar 15, 2008 5:04 pm
Forum: Programming
Topic: Texture rotation
Replies: 49
Views: 7335

Re: Texture rotation

Just call glLoadIdentity() after you've done with rotated textures.
by loonycyborg
Sat Mar 15, 2008 4:29 pm
Forum: Programming
Topic: Texture rotation
Replies: 49
Views: 7335

Re: Texture rotation

glRotate has no effect within glBegin() - glEnd().
by loonycyborg
Sat Mar 15, 2008 3:57 pm
Forum: Programming
Topic: Texture rotation
Replies: 49
Views: 7335

Re: Texture rotation

You can rotate textures using texture matrix:

Code: Select all

glMatrixMode(GL_TEXTURE);
glTranslatef( ... );
glRotatef( ... );
by loonycyborg
Wed Mar 12, 2008 1:49 pm
Forum: Compile
Topic: building rpm-package of gigi fails
Replies: 8
Views: 1631

Re: building rpm-package of gigi fails

There's an option to specify directory where to install .pc files:
scons prefix=%{buildroot} pkgconfigdir=%{buildroot}/lib/pkgconfig
by loonycyborg
Wed Mar 12, 2008 12:42 pm
Forum: Compile
Topic: building rpm-package of gigi fails
Replies: 8
Views: 1631

Re: building rpm-package of gigi fails

obgr_seneca wrote:tell scons, where the files will go, when the package is installed.
I'm not sure that "prefix" is used for anything other than specifying the location of the dir "install" copies files to, so try using "prefix" as "DESTDIR".
by loonycyborg
Wed Mar 12, 2008 11:10 am
Forum: Compile
Topic: building rpm-package of gigi fails
Replies: 8
Views: 1631

Re: building rpm-package of gigi fails

obgr_seneca wrote:"make DESTDIR=%{buildroot} install". This doesn't work with scons.
"scons prefix=%{buildroot} install". Why doesn't it work?
by loonycyborg
Fri Mar 07, 2008 10:00 pm
Forum: Programming
Topic: Statically linked Linux-version
Replies: 111
Views: 97222

Re: Statically linked Linux-version

It's necessary to link against OpenGL dynamically to use correct implementation(nvidia, ati...). It won't cause problems on different distros because OpenGL API is standardized.
by loonycyborg
Wed Mar 05, 2008 7:50 pm
Forum: Compile
Topic: lib-dependencies on linux - to much
Replies: 4
Views: 1491

Re: lib-dependencies on linux - to much

there ARE unneeded dependencies which will be put into the resulting binary. Same set of -l* options is passed when compiling freeorion, freeoriond and freeorionca. Some -l's are needed e.g. by freeorion but not by freeorionca, but each -l is required by at least one of executables(unless it was ad...
by loonycyborg
Wed Mar 05, 2008 4:54 pm
Forum: Compile
Topic: lib-dependencies on linux - to much
Replies: 4
Views: 1491

Re: lib-dependencies on linux - to much

All freeorion's direct dependencies are genuinely required. If you want to decrease number of dependencies, your best bet is to disable unused features in dependency libs(DevIL, python, graphviz... they all have optional dependencies).
by loonycyborg
Wed Mar 05, 2008 9:43 am
Forum: Compile
Topic: Compiling GG tutorials under Ubuntu Gutsy Gibbon 7.10
Replies: 4
Views: 1787

Re: Compiling GG tutorials under Ubuntu Gutsy Gibbon 7.10

Those boost parameters are specific to freeorion's SCons script, they are not general SCons options. In order for tutorial's script take those parameters code to do so must be added to the script. That's why it's good idea to merge it with GG's main SConstruct: it won't be necessary to maintain para...
by loonycyborg
Wed Mar 05, 2008 12:35 am
Forum: Compile
Topic: Compiling GG tutorials under Ubuntu Gutsy Gibbon 7.10
Replies: 4
Views: 1787

Re: Compiling GG tutorials under Ubuntu Gutsy Gibbon 7.10

Flatline is referring to GG tutorials located in FreeOrion/GG/tutorial. Their SConstruct indeed requires hand-hacking to work properly. IMHO it's a good idea to merge it with GG's main SConstruct.
by loonycyborg
Mon Mar 03, 2008 3:39 pm
Forum: Programming
Topic: Ogre-integration
Replies: 5
Views: 3472

Re: Ogre-integration

This option sets the preferred render to texture(RTT) method: Copy, PBuffer or FBO.
tzlaine wrote:Is there a link to something on the Ogre site I could read about this?
http://www.ogre3d.org/phpBB2/viewtopic. ... 6f4e2718c6
by loonycyborg
Mon Mar 03, 2008 10:15 am
Forum: Programming
Topic: Ogre-integration
Replies: 5
Views: 3472

Re: Ogre-integration

I too had this issue when I was running Ogre samples with nvidia's beta driver. When I downgraded nvidia's driver to 100.14.19 this issue went away, even in FBO RTT mode.
by loonycyborg
Wed Feb 20, 2008 10:01 am
Forum: Compile
Topic: Odd python error when compile
Replies: 1
Views: 1161

Re: Odd python error when compile

Try running this code in python interpreter:

Code: Select all

from distutils.sysconfig import get_config_var
get_config_var("LDLIBRARY")
What does it say after you type get_config_var("LDLIBRARY")?
by loonycyborg
Tue Feb 12, 2008 9:59 am
Forum: Compile
Topic: GG Compile problem on Ubuntu 7.10
Replies: 2
Views: 1882

Re: GG Compile problem on Ubuntu 7.10

Make sure that you also have g++. It's a separate Ubuntu package. gcc package doesn't install C++ compiler.