Search found 88 matches
- Sun Sep 26, 2004 9:08 pm
- Forum: Other Game Design
- Topic: Neutron stars, pulsars, and black holes
- Replies: 3
- Views: 1582
Neutron stars, pulsars, and black holes
Ok, quick story. The first time I played MoO3 and saw a neutron star just sitting out there with no starlanes attached, I figured there must be something special about it. So I sacrificed a scout, and after 20 something turns of treking across deep space finaly arrived at the system to discover...no...
- Mon Sep 20, 2004 11:49 pm
- Forum: Graphics
- Topic: splash v0.3
- Replies: 66
- Views: 25985
breedman-ill have a look at that program i admit the Galaxy is not very real but why should it be? im tring to make an atmosphere Oh hey, no, ignore me. That post was a general rant, not aimed at anybody in particular. I think, aside from the planet in the first one and the default photoshop off-re...
- Mon Sep 20, 2004 6:55 pm
- Forum: Other Game Design
- Topic: The Role of Outposts and Fleet Deployment
- Replies: 30
- Views: 11220
- Mon Sep 20, 2004 6:01 am
- Forum: Graphics
- Topic: 0.3 UI Theme, galaxymap & planeview UI
- Replies: 33
- Views: 17973
Spent a little time this evening messing around with what I made earlier. Changed things up a little so I can pretty much make any variations or new stuff easily, like so: http://www.ecst.csuchico.edu/~breadman/files/menug.jpg http://www.ecst.csuchico.edu/~breadman/files/menuy.jpg http://www.ecst.cs...
- Sun Sep 19, 2004 8:00 pm
- Forum: Other Game Design
- Topic: The Role of Outposts and Fleet Deployment
- Replies: 30
- Views: 11220
Good afternoon! This is the Earth Alliance embassy diplomatic office. My name is Alex. How may I assist you? HUMANS! BLAUGHRAN EMPIRE CLAIMS PLANET KREIGHTON! YOU GIVE RAY GUN SCIENCE OR BLAUGHRANS DESTROY HUMANS ON KREIGHTON!!! Alright, let me just check my records here... hmm... well... It seems ...
- Sun Sep 19, 2004 6:35 pm
- Forum: Graphics
- Topic: Galaxy Map
- Replies: 101
- Views: 51058
If I'm reading Impaler right...basically make it so each dash of the dotted line is equal to the distance the ship will travel each turn? I like that. Only problem I see is that if you have different fleets with different speeds moving on the same starlane the overlap might make it look just like a ...
- Sat Sep 18, 2004 5:33 am
- Forum: Other Game Design
- Topic: The Role of Outposts and Fleet Deployment
- Replies: 30
- Views: 11220
... Maybe I'm not quite understanding you, but isn't that pretty much what I said? Outposts give you the ability to expand borders and claim territory you wouldn't be able to normally, and borders and territory should be diplomatic factors. You can't exactly bargain away a system that you have no cl...
- Sat Sep 18, 2004 5:27 am
- Forum: Other Game Design
- Topic: Wheel of EP Thoughts
- Replies: 38
- Views: 12834
- Sat Sep 18, 2004 5:06 am
- Forum: Other Game Design
- Topic: The Role of Outposts and Fleet Deployment
- Replies: 30
- Views: 11220
- Fri Sep 17, 2004 9:35 pm
- Forum: Other Game Design
- Topic: The Role of Outposts and Fleet Deployment
- Replies: 30
- Views: 11220
The Role of Outposts and Fleet Deployment
In my opinion, outpost ships had little use in MoO's 2 and 3 (at least I almost never used them). But I'd like to see them in FO for a number of reasons. - Establishing claims. Colony ships are expensive and take a long time to build. If there's a system you want to colonize but can't afford to atm,...
- Thu Sep 16, 2004 6:52 pm
- Forum: Graphics
- Topic: splash v0.3
- Replies: 66
- Views: 25985
Some nice stuff, first one definitely needs a bit of work but the other two look ok. Ok, this may be mostly a personal peeve, but I'd like to make a request here. Anybody who is doing artwork, or is thinking of doing artwork that is space related, please go download Celestia ( http://shatters.net/ce...
- Wed Sep 15, 2004 4:02 am
- Forum: Graphics
- Topic: 0.3 UI Theme, galaxymap & planeview UI
- Replies: 33
- Views: 17973
- Wed Sep 15, 2004 1:33 am
- Forum: Graphics
- Topic: 0.3 UI Theme, galaxymap & planeview UI
- Replies: 33
- Views: 17973
- Sat Sep 11, 2004 9:27 pm
- Forum: Other Game Design
- Topic: Fleet Management (mock-ups)
- Replies: 4
- Views: 2137
Also why not show destination and ETA when a fleet is opened Oh yeah, knew I was forgetting something. I was just conceptualizing though, with the vertical column format. Also forgot to point out that with a setup like this its much easier to see what ships are in what fleet. Would also be nice to ...
- Fri Sep 10, 2004 12:47 am
- Forum: Other Game Design
- Topic: Fleet Management (mock-ups)
- Replies: 4
- Views: 2137
Fleet Management (mock-ups)
For some reason I've never been comfortable with the current system of dragging those bars up and down, so I came up with a mockup of something I like better. I'll let the picture speak: http://www.ecst.csuchico.edu/~breadman/files/fleets.jpg It just feels more right to me having stuff vertical, you...