Then their phase is irrelevant, and Tzlaine should draw inspiration from photos of jovian planets, not from physical considerations.pd wrote:Well, whatever they are, Tzlaine was just talking about how they are rendered.
Search found 219 matches
- Mon May 12, 2008 8:49 pm
- Forum: General Discussion
- Topic: Ogre Tech Demo
- Replies: 64
- Views: 14048
Re: Ogre Tech Demo
- Mon May 12, 2008 8:13 pm
- Forum: General Discussion
- Topic: Ogre Tech Demo
- Replies: 64
- Views: 14048
Re: Ogre Tech Demo
Nope. Under such pressure even hydrogen is solid.tzlaine wrote:I wasn't planning on giving gas giants separate atmospheres, because the whole planet is essentially an atmosphere.
- Tue Mar 25, 2008 7:00 pm
- Forum: Support
- Topic: [LINUX] Segmentation Fault
- Replies: 22
- Views: 5693
Re: Segmentation Fault
GL 2.0 is required for shaders.kroddn wrote:Are you sure it is necessary to use GL > 2.0? What for?
- Tue Mar 25, 2008 6:49 pm
- Forum: Support
- Topic: [LINUX] Segmentation Fault
- Replies: 22
- Views: 5693
Re: Segmentation Fault
Silvertree uses vertex buffer objects if it detects GL version >= 1.5 with GLEW. Otherwise it uses vertex arrays only.
- Tue Mar 25, 2008 6:38 pm
- Forum: Support
- Topic: [LINUX] Segmentation Fault
- Replies: 22
- Views: 5693
Re: Segmentation Fault
Of course ATI drivers are known to suck, but someone with an ATI card was able to run Silvertree (which uses glDrawElements) without crashes...freereign wrote:ATI Radeon 340M
- Sun Mar 23, 2008 10:47 pm
- Forum: Compile
- Topic: "GL/gl.h" header not found
- Replies: 36
- Views: 5988
Re: "GL/gl.h" header not found
If there's -lGiGi in command line and you get undefined references to GG:Clr::Clr() that means that it found libGiGi*.so but it couldn't find these symbols in these libraries.
What's the output of
?
What's the output of
Code: Select all
$ readelf --symbols /usr/local/lib/libGiGi.so | grep Clr
- Sat Mar 22, 2008 6:10 pm
- Forum: Compile
- Topic: "GL/gl.h" header not found
- Replies: 36
- Views: 5988
Re: "GL/gl.h" header not found
Do you have -lGiGi in linker command line? g++ -o freeoriond -pthread combat/Combat.o Empire/Empire.o Empire/EmpireManager.o Empire/ResourcePool.o network/Message.o network/MessageQueue.o network/Networking.o network/boost/error_code.o UI/StringTable.o universe/Building.o universe/Condition.o univer...
- Thu Mar 20, 2008 6:35 pm
- Forum: Compile
- Topic: "GL/gl.h" header not found
- Replies: 36
- Views: 5988
Re: "GL/gl.h" header not found
What's in linker command line that produces undefined references? Does it contain -lGiGi*? If it doesn't, try configuring GG with 'scons with_boost="/usr" configure' so env["LIBPATH"] exists. Make sure there are no python backtraces and it installs .pc files correctly.
- Thu Mar 20, 2008 5:38 pm
- Forum: Compile
- Topic: "GL/gl.h" header not found
- Replies: 36
- Views: 5988
Re: "GL/gl.h" header not found
Do you get python backtraces during GG configure too?freereign wrote:Still not working.
- Thu Mar 20, 2008 5:25 pm
- Forum: Compile
- Topic: "GL/gl.h" header not found
- Replies: 36
- Views: 5988
Re: "GL/gl.h" header not found
This is, indeed, the cause. SCons script crashed when creating the .pc file and it won't add -l linker flags for GiGi if pkg-config fails.
- Thu Mar 20, 2008 4:46 pm
- Forum: Compile
- Topic: "GL/gl.h" header not found
- Replies: 36
- Views: 5988
Re: "GL/gl.h" header not found
Did you do "scons install" after compiling GG last time? Also, there could be old version with different suffix or in different directory that is used instead of the latest svn version...
- Thu Mar 20, 2008 4:26 pm
- Forum: Compile
- Topic: "GL/gl.h" header not found
- Replies: 36
- Views: 5988
Re: "GL/gl.h" header not found
Make sure that there's no old GiGi library somewhere in link path.EyesKiller wrote:undefined reference to `GG::Clr::Clr()'
- Tue Mar 18, 2008 10:34 am
- Forum: Programming
- Topic: Texture rotation
- Replies: 49
- Views: 7324
Re: Texture rotation
OpenGL Red Book is considered to be good material by OpenGL experts. Also, there are OpenGL man pages(E.g. try "man glNewList").Flatline wrote: Any link on good material from the opengl experts?
- Tue Mar 18, 2008 10:15 am
- Forum: Programming
- Topic: Texture rotation
- Replies: 49
- Views: 7324
Re: Texture rotation
It's already well commented. What did you not understand about it?Flatline wrote:But as I said with my small knowledge of opengl I didn't completely understand it. Anybody can comment the DisplayFunc()?
- Sat Mar 15, 2008 5:57 pm
- Forum: Programming
- Topic: Texture rotation
- Replies: 49
- Views: 7324
Re: Texture rotation
Assuming that OrthoBlit does actual rendering, if you rotate texture matrix before calling it and reset the matrix after calling it, then only these calls will be affected by rotation. If you want to restore previous texture matrix you can use glPushMatrix - glPopMatrix: glMatrixMode(GL_TEXTURE); gl...