Search found 357 matches

by EricF
Thu Sep 29, 2016 8:52 pm
Forum: Play-Testing Feedback
Topic: Build Queue
Replies: 13
Views: 1299

Re: Build Queue

Yes, that's the way it's always worked. If you recapture the planet production picks back up so you don't lose the PPs you put into that. Buildings are different, they transfer to the conqueror. That can be good if you get a mostly built item, but a pain if it's a bunch of stuff don't want so you h...
by EricF
Thu Sep 29, 2016 11:16 am
Forum: Play-Testing Feedback
Topic: Build Queue
Replies: 13
Views: 1299

Build Queue

When one of your planets is captured the items being built at that planet still show up in your build queue. That seems kind of odd. Is this expected behavior? Seems to me the enemy player would either destroy what's being built or if captured, just add it to his queue. Yes, I'm losing this game. :s...
by EricF
Wed Sep 28, 2016 6:04 am
Forum: Scripting & Balancing
Topic: Species versus lag
Replies: 2
Views: 1197

Re: Species versus lag

I just wanted to say thanks to all the Devs for your work. Whatever you guys did, it seriously improved late game lag. No more ten minute turns. Woo Hoo! Keep up the good work. Off topic; I can't prove it, but it does seem to slow down the game when there is something in your build queue that can Ne...
by EricF
Mon Sep 26, 2016 5:08 pm
Forum: Play-Testing Feedback
Topic: Building ship that requies Asteroid Reformation Processor
Replies: 3
Views: 546

Building ship that requies Asteroid Reformation Processor

The ship Robocruiser Mk3 uses Rock Armor Plating which requires an Asteroid Reformation Processor.
I have one, but as you can see, this system is not in supply.
Shouldn't a planet have to be connected to supply where the ARP is in order to build a ship that needs it?

Ship.JPG
Ship.JPG (149.02 KiB) Viewed 546 times
by EricF
Mon Sep 26, 2016 2:46 pm
Forum: Play-Testing Feedback
Topic: Shields
Replies: 15
Views: 1342

Re: Shields

what are those two different boni anyway? There is a value for the capacity of the part, this will always be 0 with the current entry. The other is the sum for the 'network' effect, dependent of number of acceptable ships within 0 jumps (not just in the same system). Nice work with the detailed rep...
by EricF
Mon Sep 26, 2016 1:56 pm
Forum: Play-Testing Feedback
Topic: Pedia entry for AI ship showing incorrect info
Replies: 2
Views: 432

Pedia entry for AI ship showing incorrect info

Oops, nevermind.
I forgot. The Pedia shows the Base damage for the weapon.
Not upgraded values.
by EricF
Mon Sep 26, 2016 1:11 pm
Forum: Other Game Design
Topic: Let us name our home system
Replies: 6
Views: 1362

Re: Let us name our home system

OK, thanks
by EricF
Mon Sep 26, 2016 1:10 pm
Forum: Play-Testing Feedback
Topic: Shields
Replies: 15
Views: 1342

Re: Shields

I have no idea.
This is the first time I tried playing around with them too.
by EricF
Mon Sep 26, 2016 11:12 am
Forum: Other Game Design
Topic: Let us name our home system
Replies: 6
Views: 1362

Re: Let us name our home system

I opened an issue for this, but I got the tag wrong
How do I fix it?
by EricF
Mon Sep 26, 2016 6:03 am
Forum: Play-Testing Feedback
Topic: Shields
Replies: 15
Views: 1342

Re: Shields

Still turn 337. More weirdness
Original Nano-Robotic fleet still has +20 network bonus even though we know from previous that 44 ships only produces a bonus of +17.3
shields8c.JPG
shields8c.JPG (109.9 KiB) Viewed 1081 times
Turn 338
All SG ships back at Starn.
Still getting network bonus, but weird Unknown minus gone.

shields9.JPG
shields9.JPG (116.55 KiB) Viewed 1081 times
by EricF
Mon Sep 26, 2016 5:55 am
Forum: Play-Testing Feedback
Topic: Shields
Replies: 15
Views: 1342

Re: Shields

Turn 337. Previous SG fleet still retains its network bonus although not near Nano-Robotic fleet shields8.JPG Still turn 337. I've built more SG ships at Starn Now things start getting really weird. Ships are getting Blackshield bonus plus network bonus, but now there is some weird -3.74 from Unknow...
by EricF
Mon Sep 26, 2016 5:45 am
Forum: Play-Testing Feedback
Topic: Shields
Replies: 15
Views: 1342

Re: Shields

Turn 334. Ships back in same system All is normal. shields6.JPG On turn 335 I gave orders to move the SG fleet to Starn and the Nano-Robotic fleet to the empty system Turn 336 the SG fleet is on its way to Starn. This is where things start to get weird. The SG fleet still retains the +5 network bonu...
by EricF
Mon Sep 26, 2016 5:33 am
Forum: Play-Testing Feedback
Topic: Shields
Replies: 15
Views: 1342

Re: Shields

Same turn. SG fleet at same location as Nano-Robotic fleet. Ships are getting the +15 from Blackshields, but also getting +5 from the network. Not sure if this is normal or not. Probably is. shields4.JPG Turn 333. I've moved the SG fleet away. All is as it should be shields5.JPG Turn 333 still. Thin...
by EricF
Sun Sep 25, 2016 5:52 am
Forum: Play-Testing Feedback
Topic: Shields
Replies: 15
Views: 1342

Re: Shields

Fleet of Nano-Robotic hull ships with just Robotic Interface shields. Everything normal. 44 ships getting a shield bonus of 17.3 shields1.JPG Same turn. New fleet of Self Gravitating (SG from now on) hull with Robotic interface AND Blackshield. Robotic species crew. Everything normal as it should be...
by EricF
Sun Sep 25, 2016 3:00 am
Forum: Play-Testing Feedback
Topic: Avanced Damgage Control
Replies: 2
Views: 460

Re: Avanced Damgage Control

Yea, maybe something like;
"Unlike Fleet Field Repair, Advanced Damage Control will repair ships in systems that are out of supply".