Search found 357 matches
- Thu Sep 29, 2016 8:52 pm
- Forum: Play-Testing Feedback
- Topic: Build Queue
- Replies: 13
- Views: 1299
Re: Build Queue
Yes, that's the way it's always worked. If you recapture the planet production picks back up so you don't lose the PPs you put into that. Buildings are different, they transfer to the conqueror. That can be good if you get a mostly built item, but a pain if it's a bunch of stuff don't want so you h...
- Thu Sep 29, 2016 11:16 am
- Forum: Play-Testing Feedback
- Topic: Build Queue
- Replies: 13
- Views: 1299
Build Queue
When one of your planets is captured the items being built at that planet still show up in your build queue. That seems kind of odd. Is this expected behavior? Seems to me the enemy player would either destroy what's being built or if captured, just add it to his queue. Yes, I'm losing this game. :s...
- Wed Sep 28, 2016 6:04 am
- Forum: Scripting & Balancing
- Topic: Species versus lag
- Replies: 2
- Views: 1197
Re: Species versus lag
I just wanted to say thanks to all the Devs for your work. Whatever you guys did, it seriously improved late game lag. No more ten minute turns. Woo Hoo! Keep up the good work. Off topic; I can't prove it, but it does seem to slow down the game when there is something in your build queue that can Ne...
- Mon Sep 26, 2016 5:08 pm
- Forum: Play-Testing Feedback
- Topic: Building ship that requies Asteroid Reformation Processor
- Replies: 3
- Views: 546
Building ship that requies Asteroid Reformation Processor
The ship Robocruiser Mk3 uses Rock Armor Plating which requires an Asteroid Reformation Processor.
I have one, but as you can see, this system is not in supply.
Shouldn't a planet have to be connected to supply where the ARP is in order to build a ship that needs it?
I have one, but as you can see, this system is not in supply.
Shouldn't a planet have to be connected to supply where the ARP is in order to build a ship that needs it?
- Mon Sep 26, 2016 2:46 pm
- Forum: Play-Testing Feedback
- Topic: Shields
- Replies: 15
- Views: 1342
Re: Shields
what are those two different boni anyway? There is a value for the capacity of the part, this will always be 0 with the current entry. The other is the sum for the 'network' effect, dependent of number of acceptable ships within 0 jumps (not just in the same system). Nice work with the detailed rep...
- Mon Sep 26, 2016 1:56 pm
- Forum: Play-Testing Feedback
- Topic: Pedia entry for AI ship showing incorrect info
- Replies: 2
- Views: 432
Pedia entry for AI ship showing incorrect info
Oops, nevermind.
I forgot. The Pedia shows the Base damage for the weapon.
Not upgraded values.
I forgot. The Pedia shows the Base damage for the weapon.
Not upgraded values.
- Mon Sep 26, 2016 1:11 pm
- Forum: Other Game Design
- Topic: Let us name our home system
- Replies: 6
- Views: 1362
Re: Let us name our home system
OK, thanks
- Mon Sep 26, 2016 1:10 pm
- Forum: Play-Testing Feedback
- Topic: Shields
- Replies: 15
- Views: 1342
Re: Shields
I have no idea.
This is the first time I tried playing around with them too.
This is the first time I tried playing around with them too.
- Mon Sep 26, 2016 11:12 am
- Forum: Other Game Design
- Topic: Let us name our home system
- Replies: 6
- Views: 1362
Re: Let us name our home system
I opened an issue for this, but I got the tag wrong
How do I fix it?
How do I fix it?
- Mon Sep 26, 2016 6:03 am
- Forum: Play-Testing Feedback
- Topic: Shields
- Replies: 15
- Views: 1342
Re: Shields
Still turn 337. More weirdness
Original Nano-Robotic fleet still has +20 network bonus even though we know from previous that 44 ships only produces a bonus of +17.3
Turn 338
All SG ships back at Starn.
Still getting network bonus, but weird Unknown minus gone.
Original Nano-Robotic fleet still has +20 network bonus even though we know from previous that 44 ships only produces a bonus of +17.3
Turn 338
All SG ships back at Starn.
Still getting network bonus, but weird Unknown minus gone.
- Mon Sep 26, 2016 5:55 am
- Forum: Play-Testing Feedback
- Topic: Shields
- Replies: 15
- Views: 1342
Re: Shields
Turn 337. Previous SG fleet still retains its network bonus although not near Nano-Robotic fleet shields8.JPG Still turn 337. I've built more SG ships at Starn Now things start getting really weird. Ships are getting Blackshield bonus plus network bonus, but now there is some weird -3.74 from Unknow...
- Mon Sep 26, 2016 5:45 am
- Forum: Play-Testing Feedback
- Topic: Shields
- Replies: 15
- Views: 1342
Re: Shields
Turn 334. Ships back in same system All is normal. shields6.JPG On turn 335 I gave orders to move the SG fleet to Starn and the Nano-Robotic fleet to the empty system Turn 336 the SG fleet is on its way to Starn. This is where things start to get weird. The SG fleet still retains the +5 network bonu...
- Mon Sep 26, 2016 5:33 am
- Forum: Play-Testing Feedback
- Topic: Shields
- Replies: 15
- Views: 1342
Re: Shields
Same turn. SG fleet at same location as Nano-Robotic fleet. Ships are getting the +15 from Blackshields, but also getting +5 from the network. Not sure if this is normal or not. Probably is. shields4.JPG Turn 333. I've moved the SG fleet away. All is as it should be shields5.JPG Turn 333 still. Thin...
- Sun Sep 25, 2016 5:52 am
- Forum: Play-Testing Feedback
- Topic: Shields
- Replies: 15
- Views: 1342
Re: Shields
Fleet of Nano-Robotic hull ships with just Robotic Interface shields. Everything normal. 44 ships getting a shield bonus of 17.3 shields1.JPG Same turn. New fleet of Self Gravitating (SG from now on) hull with Robotic interface AND Blackshield. Robotic species crew. Everything normal as it should be...
- Sun Sep 25, 2016 3:00 am
- Forum: Play-Testing Feedback
- Topic: Avanced Damgage Control
- Replies: 2
- Views: 460
Re: Avanced Damgage Control
Yea, maybe something like;
"Unlike Fleet Field Repair, Advanced Damage Control will repair ships in systems that are out of supply".
"Unlike Fleet Field Repair, Advanced Damage Control will repair ships in systems that are out of supply".