Search found 55 matches

by Starrh
Thu Mar 04, 2004 12:40 am
Forum: Design Archive
Topic: DESIGN: Money Money Money
Replies: 194
Views: 71330

I think you need money and expense. It seems to me that this is a useful tool for balancing systems.
by Starrh
Wed Mar 03, 2004 4:29 pm
Forum: Graphics
Topic: Request: Icon *urgent*
Replies: 33
Views: 5006

Ok cleaned up the edges and worked on some shading I think it looks a little better :D I am of course biased

Image
by Starrh
Wed Mar 03, 2004 6:03 am
Forum: Programming
Topic: Python integration?
Replies: 47
Views: 8661

I may be a simpleton here and I am sure tzlaine will let me know that I am! :D All the programmers on this project have far and away more ability then me. So if I get spanked I will not take it personally I will simply view this as one more post that gets me away from Space Squid. :lol: So on that p...
by Starrh
Wed Mar 03, 2004 12:26 am
Forum: Programming
Topic: The AI team, and my own return.
Replies: 24
Views: 5017

Ok, I'm going to barge in here, since this is somewhat of "my" area. First off, the absolutely fundamental thing about AI is perception. What percepts will the program/agent recieve? From an implementation standpoint this will mean the interface the agent will have towards the game itself. To start...
by Starrh
Mon Mar 01, 2004 3:44 pm
Forum: Off-Topic
Topic: In game chat
Replies: 28
Views: 9253

YAS IT HAS MOV3D A LONG WAY FROM DA SARIOUS 2PIC IT STARTED OUT AS :D ALTHOUGH MANY GREAT ADVANCMENTS IN HUMAN HIS2RY STARTED OUT AS WHIM!111! OMG WTF AHH NOT SURA WT R BUT IM SURA THEYRE R MANY(J/K)11!1!1 LOL
by Starrh
Mon Mar 01, 2004 7:56 am
Forum: Programming
Topic: Windows Installer: How to handle debugging symbols?
Replies: 11
Views: 2273

I may have jumped the gun on this I went to uninstall back in non admin. and the program could not find the uninstall file. I will try this over again but I guess it lets you install the Icons but not write files to the Drive. :oops:
by Starrh
Mon Mar 01, 2004 7:48 am
Forum: Programming
Topic: Windows Installer: How to handle debugging symbols?
Replies: 11
Views: 2273

Just FYI, The installer is ready, I already posted it on fo-programmers some days ago; the forums were down at that moment. However: the "full" installer is here http://freeorion.sourceforge.net/FreeOrion-Setup-demo.exe (~ 8,5 MB) For those of you without a big line, the same installer without any ...
by Starrh
Sun Feb 29, 2004 7:30 pm
Forum: Design Archive
Topic: Public Review: Tech Tree I
Replies: 112
Views: 64647

And now the questions! Meta-commentary or administriva in bold. FO is going to have a tech model based mostly on HOI. So far this means things like: We need to think what to do about the spare RP's left over each turn (either another use for them (is this the place for refinement?) or bear in mind ...
by Starrh
Sun Feb 29, 2004 4:19 am
Forum: Graphics
Topic: Request: Icon *urgent*
Replies: 33
Views: 5006

Yes I put the white in there to show the 'e' a little better but I could fill them in.
I just used Adobe Photoshop.

Edit
Ok I filled in 'e' and replaced the jpg on website. I think you are right it looks better that way
by Starrh
Sun Feb 29, 2004 4:07 am
Forum: Graphics
Topic: Request: Icon *urgent*
Replies: 33
Views: 5006

Yes I saw that when I shrunk it down. I will throw this out there...

Image
by Starrh
Sun Feb 29, 2004 3:18 am
Forum: Graphics
Topic: Request: Icon *urgent*
Replies: 33
Views: 5006

I am no great shakes at art work I simply submit this idea instead of trying to describe it.

Image

Someone who actually can do graphics stuff can work something up a little more appropriate. :P
by Starrh
Wed Feb 25, 2004 1:54 am
Forum: Strategy Games
Topic: RTS games, how could they be made better?
Replies: 47
Views: 16018

My only comment on the matter. Heroes ruined WC3. Makeing any kind of "super unit" will inherently unbalance the game. And guess what the only defense is? Yep building your own hero. Talk about one-dimensional. I have to agree up to a point I was not the biggest fan of War Craft 3 I am not sure it ...
by Starrh
Wed Feb 25, 2004 1:23 am
Forum: Strategy Games
Topic: FreeLancer
Replies: 2
Views: 2593

Re: FreeLancer

Anyone played FreeLancer. They have a cool idea for starlanes. At each system their are 'gates' which upon being entered is like a highway made through hyperspace. You exit the destination 'gate' in the destination system. Stars has the Stargate but it was a tech that you researched as you advanced...
by Starrh
Tue Feb 24, 2004 4:57 pm
Forum: Top Priority Game Design
Topic: FreeOrion Roadmap
Replies: 51
Views: 49868

Not sure just thought it might be nice to bump this post!
by Starrh
Tue Feb 24, 2004 4:47 pm
Forum: Off-Topic
Topic: In game chat
Replies: 28
Views: 9253

Re: In game chat

I'm writing here to inform on a recent decision I've made. All in game multiplayer chats will be parsed through a script which does the same as the below URL. http://ssshotaru.homestead.com/files/aolertranslator.html This is so our project can appeal to the much larger AOL group of internet users. ...