Search found 746 matches

by Aquitaine
Tue Jan 11, 2005 12:53 am
Forum: Top Priority Game Design
Topic: FreeOrion Roadmap
Replies: 51
Views: 49849

Re: Errata

Hey, guys! This is my first post, so be kind if this has already been mentioned elsewhere. Unless you're going to be cribbing text directly from the previous MoO games, you're going to have to allot some time for writing/editing game errata, i.e. in-game text. Errata includes everything from game s...
by Aquitaine
Tue Jan 11, 2005 12:48 am
Forum: FreeOrion Project
Topic: Translation to other languages?
Replies: 52
Views: 16686

I'm as loathe to say we will all use favourite and armour because it annoys Geoff as I am to say we won't because I will be the one going over all the content in the end to proof it. But british spellings don't annoy me, mostly because I'm an Anglophile. :) By v1.0 we might have a completely differe...
by Aquitaine
Sat Jan 08, 2005 2:28 am
Forum: FreeOrion Project
Topic: Translation to other languages?
Replies: 52
Views: 16686

LOL, bear in mind "American" english is regional - Southern or Yankee, east coast-west coast. Also don't forget "Native" Americans - Eastern Sioux- Western Sioux- Iroqois - Utes - Mississipi valley mound builders- Etc. And don't forget the Hawaii and Eskimo native langauges! :D :D :D As Drek pointe...
by Aquitaine
Wed Dec 29, 2004 8:18 pm
Forum: General Discussion
Topic: Holidays!
Replies: 8
Views: 2671

I will be on holiday myself until shortly after the new year. nowhere interesting, just not working here. :) I will be catching up a lot of the tech tree stuff and figuring out what the next step is in terms of making use out of what we've got and determining what precisely we need to be working for...
by Aquitaine
Sat Dec 18, 2004 3:51 pm
Forum: General Discussion
Topic: my absense...
Replies: 29
Views: 6130

: looks up from going through drek's wallet :

Yeah, take it easy, man, see ya 'round!

: pockets the driver's license of drek t. idiot :
by Aquitaine
Wed Dec 15, 2004 10:47 pm
Forum: Scripting & Balancing
Topic: Please read the design/effects document!
Replies: 70
Views: 24769

3) Stacking is not allowed based on some unique code associated with each Effect or EffectsGroup. So if two Effects/EffectsGroups have the code "WonderFarmBonus", only one of them will affect the target(s). This will mean greater control over which Specials and/or Effects/EffectsGroups will not sta...
by Aquitaine
Wed Dec 15, 2004 10:40 pm
Forum: Scripting & Balancing
Topic: DESIGN: Production Category
Replies: 14
Views: 6801

SMAC-style stuff is great, but we should probably hold off on it for now until the story and the races are more developed.
by Aquitaine
Tue Dec 14, 2004 4:08 pm
Forum: Scripting & Balancing
Topic: Please read the design/effects document!
Replies: 70
Views: 24769

I'm pretty sure buildings should have both a cost and a time. I will have the author flogged.

: flogs self :
by Aquitaine
Mon Dec 13, 2004 9:31 pm
Forum: Scripting & Balancing
Topic: Please read the design/effects document!
Replies: 70
Views: 24769

Hi again, My apologies for the tone of the first post. I know everyone here is just trying to do the best they can and I really don't mean to discourage it. I've been terribly short on time for FO lately and it's not appropriate of me to take my frustration out on you all. :? Anyhow, please do feel ...
by Aquitaine
Mon Dec 13, 2004 2:41 pm
Forum: Scripting & Balancing
Topic: Please read the design/effects document!
Replies: 70
Views: 24769

Please read the design/effects document!

It's quite apparent to me that a lot of people working on these threads have simply not read the design document and/or the effects document. I should have been more clear about this, but I simply assumed that anybody who was taking part in the design of the tech tree would familiarize themselves wi...
by Aquitaine
Sun Dec 12, 2004 4:10 pm
Forum: Scripting & Balancing
Topic: DESIGN: Production Category
Replies: 14
Views: 6801

My apologies for being behind on this thread! Every time I plan a day to sit down and work on FO, something crazy happens. I will be spending some time on this during the week. But to start us off, here's a general feel for what this category will be doing, as indicated by the relevant Effects varia...
by Aquitaine
Sun Dec 12, 2004 3:59 pm
Forum: Scripting & Balancing
Topic: DESIGN: Learning Category
Replies: 99
Views: 24356

i.e. If I have a tech that takes 500 RP for 10 turns, then I should be able to research a tech that allows tech to procede at 1000 RP for 5 turns. I apologize if this has been answered as I'm not fully caught up with this thread, but this is not a major point of this category. We could have techs t...
by Aquitaine
Fri Dec 10, 2004 10:43 pm
Forum: Programming
Topic: FMOD as new sound engine?
Replies: 68
Views: 11770

Regardless of the legality, I think it'd be a pretty surefire way to piss off the team, if you just boxed up something you took no part in and sold it.
by Aquitaine
Fri Dec 10, 2004 5:17 am
Forum: Programming
Topic: FMOD as new sound engine?
Replies: 68
Views: 11770

If you were going to package FO and sell it in game stores, FMOD would be the least of your problems.
by Aquitaine
Tue Dec 07, 2004 5:39 pm
Forum: Other Game Design
Topic: What is the deal with starlanes?
Replies: 106
Views: 13690

This thread isn't locked, so post away to your heart's content. We don't suppress chatter. But here are the facts: - 'A more appropriate time' is probably unlikely to occur before 2008. - This forum is for brainstorming things that haven't been decided yet. That said, we're not going to stop you fro...