Search found 152 matches

by muxec
Wed Nov 09, 2005 6:02 pm
Forum: General Discussion
Topic: Testers needed: Linux installer preview
Replies: 53
Views: 17490

Corrupt file only 2MB
by muxec
Wed Nov 09, 2005 5:54 pm
Forum: General Discussion
Topic: Testers needed: Linux installer preview
Replies: 53
Views: 17490

Please use small xdelta instead of large file if possible.
by muxec
Wed Nov 09, 2005 4:11 pm
Forum: General Discussion
Topic: Testers needed: Linux installer preview
Replies: 53
Views: 17490

Can you please post links to all required libs download pages? Running Debian GNU/Linux 3.1 sid, kernel version is 2.6.11, gcc 4.0.2. Failed have I. rpm: To install rpm packages on Debian systems, use alien. See README.Debian. error: cannot open Packages index using db3 - No such file or directory (...
by muxec
Wed Jun 29, 2005 3:48 pm
Forum: Other Game Design
Topic: Stringtable / Translation Issues
Replies: 49
Views: 8439

In Russian you have 6 singular noun forms for one English noun. If I'll translate that to Russian I'll be forced to neglect some grammar...
by muxec
Wed Jun 29, 2005 3:43 pm
Forum: Other Game Design
Topic: XML downside
Replies: 31
Views: 6264

Another stupid idea... Shared libraries for effect functions. See my thread in programming for details.
by muxec
Wed Jun 29, 2005 3:41 pm
Forum: Programming
Topic: .XML effects vs .so .dll implementation
Replies: 2
Views: 2192

.XML effects vs .so .dll implementation

Sorry for my stupid question. Why should the effects of techs improvements and so be stored in XML? Isn't it good idea to use .so (.dll) libraries to specify effect calculating functions for every object? It may cause some crossplatforming issues :(. It's also little complicated as you must pass poi...
by muxec
Mon May 30, 2005 5:14 pm
Forum: Other Game Design
Topic: Two scientce meters
Replies: 4
Views: 1071

And why should mining separated from industry benefit the gameplay?
by muxec
Sun May 29, 2005 6:24 pm
Forum: Graphics
Topic: 0.3 Tech Category icons
Replies: 204
Views: 40476

I think that trade 8 is the best ; )
by muxec
Sun May 29, 2005 5:41 pm
Forum: Other Game Design
Topic: Large Empires-How they break apart
Replies: 94
Views: 16955

Power law distribution is the key! The distribution of settlement sizes and development is not gaussian, but power law. P(x)= x^(-1-a). It's for density/probablity. For a=1 we have aproximately 4 planets with populstion equal to half of capital population... The numbers are discreet so we must work ...
by muxec
Sun May 29, 2005 4:42 pm
Forum: Other Game Design
Topic: Two scientce meters
Replies: 4
Views: 1071

Two scientce meters

There are two meters for production: industry and mining, so why not make two meters for science: computational power and labs&staff meter. labs-n-staff require computation like industry requires mining.
by muxec
Sun May 29, 2005 3:46 pm
Forum: Scripting & Balancing
Topic: DESIGN: Economics Category
Replies: 40
Views: 13389

Wiki links do not work and I do not know XML:(

Tech: True Communism
Description: The ultimate combination of market economy and planned economy eliminates the motivation for underproduction.
Effects: Great bonuses to happiness and money production.
by muxec
Wed Nov 03, 2004 6:16 pm
Forum: Scripting & Balancing
Topic: Next steps
Replies: 43
Views: 13928

Played v0.2 did not build any defences and so on, in real game with working AI would be imposible. Balanced focus, colonize all.
RP in turn:
1 - 85
10 - 100
25 - 143
50 - 329
62 - 490

Too boring, no, I can't any more.

Best wishes
by muxec
Mon Oct 04, 2004 9:12 am
Forum: Other Game Design
Topic: Looking Forward: Military Tech Categories
Replies: 28
Views: 3335

No, no, no! We do not need separate military techs.

(But if we need rock, energy and metal like system is OK)
by muxec
Fri Oct 01, 2004 11:32 am
Forum: Design Archive
Topic: Tech Categories List
Replies: 114
Views: 66033

I just read a bit more, and I think I prefer something more like this one from Utilae: -Environmental Sciences (inc. biology) -Social Sciences (inc. esp/diplo) -Economics (inc. mining, industry) -Construction (w/ some ship stuff) -Information Processing (inc. computers) -Space/Time Sciences I like ...
by muxec
Wed Sep 29, 2004 10:15 pm
Forum: Other Game Design
Topic: GLobal fleet reserves vs apper when built
Replies: 29
Views: 3957

GLobal fleet reserves vs apper when built

In MOO3 we had fleet reserves. This allowed ships to travel through the whole huge galaxy in 5 turns. Just disband your fllet and redeploy it after 5 turns. Wierd and unfun. I do not think that fleet reserves must exist in FreeOrion.