Search found 152 matches
- Wed Nov 09, 2005 6:02 pm
- Forum: General Discussion
- Topic: Testers needed: Linux installer preview
- Replies: 53
- Views: 17490
- Wed Nov 09, 2005 5:54 pm
- Forum: General Discussion
- Topic: Testers needed: Linux installer preview
- Replies: 53
- Views: 17490
- Wed Nov 09, 2005 4:11 pm
- Forum: General Discussion
- Topic: Testers needed: Linux installer preview
- Replies: 53
- Views: 17490
Can you please post links to all required libs download pages? Running Debian GNU/Linux 3.1 sid, kernel version is 2.6.11, gcc 4.0.2. Failed have I. rpm: To install rpm packages on Debian systems, use alien. See README.Debian. error: cannot open Packages index using db3 - No such file or directory (...
- Wed Jun 29, 2005 3:48 pm
- Forum: Other Game Design
- Topic: Stringtable / Translation Issues
- Replies: 49
- Views: 8439
- Wed Jun 29, 2005 3:43 pm
- Forum: Other Game Design
- Topic: XML downside
- Replies: 31
- Views: 6264
- Wed Jun 29, 2005 3:41 pm
- Forum: Programming
- Topic: .XML effects vs .so .dll implementation
- Replies: 2
- Views: 2192
.XML effects vs .so .dll implementation
Sorry for my stupid question. Why should the effects of techs improvements and so be stored in XML? Isn't it good idea to use .so (.dll) libraries to specify effect calculating functions for every object? It may cause some crossplatforming issues :(. It's also little complicated as you must pass poi...
- Mon May 30, 2005 5:14 pm
- Forum: Other Game Design
- Topic: Two scientce meters
- Replies: 4
- Views: 1071
- Sun May 29, 2005 6:24 pm
- Forum: Graphics
- Topic: 0.3 Tech Category icons
- Replies: 204
- Views: 40476
- Sun May 29, 2005 5:41 pm
- Forum: Other Game Design
- Topic: Large Empires-How they break apart
- Replies: 94
- Views: 16955
Power law distribution is the key! The distribution of settlement sizes and development is not gaussian, but power law. P(x)= x^(-1-a). It's for density/probablity. For a=1 we have aproximately 4 planets with populstion equal to half of capital population... The numbers are discreet so we must work ...
- Sun May 29, 2005 4:42 pm
- Forum: Other Game Design
- Topic: Two scientce meters
- Replies: 4
- Views: 1071
Two scientce meters
There are two meters for production: industry and mining, so why not make two meters for science: computational power and labs&staff meter. labs-n-staff require computation like industry requires mining.
- Sun May 29, 2005 3:46 pm
- Forum: Scripting & Balancing
- Topic: DESIGN: Economics Category
- Replies: 40
- Views: 13389
- Wed Nov 03, 2004 6:16 pm
- Forum: Scripting & Balancing
- Topic: Next steps
- Replies: 43
- Views: 13928
- Mon Oct 04, 2004 9:12 am
- Forum: Other Game Design
- Topic: Looking Forward: Military Tech Categories
- Replies: 28
- Views: 3335
- Fri Oct 01, 2004 11:32 am
- Forum: Design Archive
- Topic: Tech Categories List
- Replies: 114
- Views: 66033
I just read a bit more, and I think I prefer something more like this one from Utilae: -Environmental Sciences (inc. biology) -Social Sciences (inc. esp/diplo) -Economics (inc. mining, industry) -Construction (w/ some ship stuff) -Information Processing (inc. computers) -Space/Time Sciences I like ...
- Wed Sep 29, 2004 10:15 pm
- Forum: Other Game Design
- Topic: GLobal fleet reserves vs apper when built
- Replies: 29
- Views: 3957
GLobal fleet reserves vs apper when built
In MOO3 we had fleet reserves. This allowed ships to travel through the whole huge galaxy in 5 turns. Just disband your fllet and redeploy it after 5 turns. Wierd and unfun. I do not think that fleet reserves must exist in FreeOrion.