Search found 219 matches
- Mon Dec 11, 2017 7:07 pm
- Forum: Support
- Topic: No game mouse and massive screenflicker on Win10
- Replies: 53
- Views: 26735
Re: No game mouse and massive screenflicker on Win10
If someone has the time to do a git bisection, then that would nail down which commit solved the problem. If someone only has the time to try a single commit, then I would suggest Geoff's from Oct 18 2017, Tweaked push and pop rendering state calls. . Neither accidental, nor unintentional, but very ...
- Sun Dec 10, 2017 8:49 pm
- Forum: FreeOrion Project
- Topic: Managing Github Milestones
- Replies: 25
- Views: 13251
Re: 0.4.8 roadmap
What do you mean by "most other re-labelings"? I meant that changing an issue's label changes its timestamp. renaming of a milestone (which should not change the timestamps) I expect that renaming the milestone will change the timestamp. If renaming the milestone does not change the times...
- Sun Dec 10, 2017 4:21 pm
- Forum: Other Game Design
- Topic: Extending ship reach to be significantly higher than supply
- Replies: 28
- Views: 4503
Re: Extending ship reach to be significantly higher than sup
It would not be simple to associate a supply network with a non-empire.
- Fri Dec 08, 2017 2:17 pm
- Forum: FreeOrion Project
- Topic: Managing Github Milestones
- Replies: 25
- Views: 13251
Managing Github Milestones
EDIT by Vezzra: Split this topic from here . The following quotes are from posts prior to those that have been moved here, which I left in the original thread because only a part of them was about managing milestones: Could we change the names of the "v0.4.8(optional)" and "post 0.4....
- Mon Dec 04, 2017 7:55 pm
- Forum: FreeOrion Project
- Topic: 0.4.8 roadmap
- Replies: 95
- Views: 49359
Re: 0.4.8 roadmap
I have two questions: Is hostless an essential feature for v0.4.8? If it is not , then bugs Heap-buffer-overflow in creating universe in the second game session. and Segfault on second session in hostless mode should not be on the mandatory list. If hostless is an essential feature for v0.4.8, then ...
- Tue Nov 21, 2017 5:57 pm
- Forum: General Discussion
- Topic: ship selection list
- Replies: 7
- Views: 1733
Re: ship selection list
godel, the functionality that people are describing is only available on the development build. It is not available in v0.4.7. The function of the design window is described in the pedia under *Guides* -> **Interface** -> Design Window. Current designs do not persist from game to game. The order of ...
- Sat Nov 11, 2017 8:39 pm
- Forum: Play-Testing Feedback
- Topic: Some UI tweak suggestions
- Replies: 12
- Views: 2523
Re: Some UI tweak suggestions
wheals, Adding design summaries to the ship popup sounds interesting. I agree with Jaumito that LIFO order is the correct way to proceed. Then each player can determine from their own play style what is the last window closed. I think that Esc should only close/escape from windows. The "General...
- Sat Nov 11, 2017 8:38 pm
- Forum: Compile
- Topic: Linux - Building FreeOrion with different versions of Boost
- Replies: 3
- Views: 7708
Re: Linux - Building FreeOrion with different versions of Bo
spikethehobbit, I almost missed this posted under the title compiling with different versions of Boost.
Could you open an issue and post the compiler logs?
Could you open an issue and post the compiler logs?
- Wed Nov 08, 2017 4:16 pm
- Forum: Support
- Topic: No game mouse and massive screenflicker on Win10
- Replies: 53
- Views: 26735
Re: No game mouse and massive screenflicker on Win10
defaultuser, thanks for the videos.
I've looked at them and they are as you described. It did not clarify for me what is causing the problem.
Hopefully, someone else looks at the videos and has an aha moment.
I've looked at them and they are as you described. It did not clarify for me what is causing the problem.
Hopefully, someone else looks at the videos and has an aha moment.
- Thu Oct 19, 2017 3:23 pm
- Forum: Programming
- Topic: Splitting up ALL_EMPIRES
- Replies: 3
- Views: 6174
Re: Splitting up ALL_EMPIRES
I agree with Geoff, this a lot of work. There are payoffs in code quality and future features. In new future features, this change would allow monster on monster conflict and diplomacy with natives. The remainder of this post is technical issues/concerns, which you can ignore as you see fit. I agree...
- Tue Oct 17, 2017 7:33 pm
- Forum: Support
- Topic: No game mouse and massive screenflicker on Win10
- Replies: 53
- Views: 26735
Re: No game mouse and massive screenflicker on Win10
dbenage-cx thanks for answering the question about how to adjust the FPS. defaultuser, I've looked at the code and I don't see what the problem is with either the missing mouse or the flickering. There is a FPS indicator, that can be turned on in Options->Video->Show FPS. It appears in the upper lef...
- Sat Oct 14, 2017 8:10 pm
- Forum: Support
- Topic: No game mouse and massive screenflicker on Win10
- Replies: 53
- Views: 26735
Re: No game mouse and massive screenflicker on Win10
defaultuser, thanks for reporting this issue. It is difficult to fix as none of the devs can replicate the problem. Can you provide answers to the following questions? It might help in understanding the problem. Can you pull from github compile from source? What operating system and version are you ...
- Tue Oct 10, 2017 6:36 pm
- Forum: Other Game Design
- Topic: Tech to change star type?
- Replies: 23
- Views: 3355
Re: Tech to change star type?
I imagined the rational was, a red star was the largest star that could be safely (non-cataclysmically) transformed into a black hole. It is just coincidence that it has convenient game balancing properties.
- Mon Oct 09, 2017 8:17 pm
- Forum: Play-Testing Feedback
- Topic: Feedback after couple of games
- Replies: 21
- Views: 4320
Re: Feedback after couple of games
Welcome Anvil. Thanks for the feedback. The "Objects" window may satisfy your interface requests 2. and 3. You can open it by clicking on the 3 circles between the crown ("Empires" window) and the beaker ("Research" window) on the right side of the task bar along the to...
- Mon Oct 09, 2017 7:41 pm
- Forum: Other Game Design
- Topic: order cancellation
- Replies: 8
- Views: 1458
Re: order cancellation
This is the desired behavior. It saves the player the extra clicking of finding ships with orders and removing them from their fleets before ordering fleets to move. For example, if the player has a mixed fleet, with some attack ships, some troop transports and some colony ships. The player sends it...