Search found 13460 matches

by Geoff the Medio
Sun Oct 22, 2023 9:56 pm
Forum: Play-Testing Feedback
Topic: Bugs in MP 25th
Replies: 75
Views: 10163

Re: Bugs in MP 25th

I've made a pull request that adds some additional requirement for production locations to be conisdered valid: https://github.com/freeorion/freeorion/pull/4769 Maybe that helps? I don't fully follow the different problems from this thread. Is there a GitHub issue about any of it? Specifically about...
by Geoff the Medio
Fri Oct 13, 2023 8:10 am
Forum: Support
Topic: FO_v0.5_MacOSX_10.12 crashes in MacOSX 12.6.5
Replies: 1
Views: 3666

Re: FO_v0.5_MacOSX_10.12 crashes in MacOSX 12.6.5

Immediately after attempting to start FreeOrion and quitting, look in ${HOME}/Library/Application Support/FreeOrion for freeorion.log and reply with that attached (might need to zip it) or its contents, if any, pasted into the post.
by Geoff the Medio
Sun Oct 01, 2023 1:06 pm
Forum: Play-Testing Feedback
Topic: Policy screen defaults improvement
Replies: 2
Views: 1612

Re: Policy screen defaults improvement

Atreides wrote: Thu Jun 29, 2023 3:26 pmAlso it is inconsistent that double click removes a policy but you gotta drag a card to add it. I'd prefer double click for both. Also that's how the ship part design adding works too, add by 2xclick.
Double-clicking a (suitable) policy does adopt it in master.
by Geoff the Medio
Wed Sep 27, 2023 7:54 pm
Forum: Play-Testing Feedback
Topic: Bugs in MP 25th
Replies: 75
Views: 10163

Re: Bugs in MP 25th

// CanAddStarlanesTo condition = And [ System Object id = Source.SystemID ] // parses but does not appear to be accepting any candidates My guess is that this is not matching anything because it's designed to determine if starlanes can be added to ALL of the matches without any conflicts, not to de...
by Geoff the Medio
Fri Sep 22, 2023 8:23 am
Forum: FreeOrion Project
Topic: Topics for online voice chat meeting September 26th 2023
Replies: 10
Views: 1780

Re: Topics for online voice chat meeting September 26th 2023

I'll be travelling so probly can't join.
by Geoff the Medio
Wed Sep 20, 2023 1:52 pm
Forum: Play-Testing Feedback
Topic: Overlapping fields and the UI
Replies: 19
Views: 3200

Re: Overlapping fields and the UI

...sending the request can be seen as pushing. As I understand it, pushing and pulling are relative to repositories or branches. You commit changes to a branch on your local repository, and can push that branch to a remote repository or can pull the changes to a remote branch to your local reposito...
by Geoff the Medio
Sun Sep 17, 2023 7:56 am
Forum: Other Game Design
Topic: Annexation UI & IP payment discussion
Replies: 8
Views: 2045

Re: Annexation UI & IP payment discussion

... it should be [...] possible to annex... peacefully planets of empires not at war with the player If you want to annex a planet of an empire you're at peace with, the first step would be to make that planet rebel and go independent. That should be something you can do not overtly, wherea sannexa...
by Geoff the Medio
Wed Sep 13, 2023 11:12 am
Forum: Other Game Design
Topic: 5 Simple Scrapbook Ideas For Beginners
Replies: 4
Views: 1208

Re: What are your thoughts ?

The problem with this suggestion is that an empire is not the same as a species. An empire can have planets with many different species within it, so attaching a distinct tech tree (a feature of an empire, presumably) to a particular species doesn't make sense.
by Geoff the Medio
Tue Sep 12, 2023 10:50 am
Forum: Other Game Design
Topic: Annexation UI & IP payment discussion
Replies: 8
Views: 2045

Re: Annexation UI & IP payment discussion

wobbly wrote: Tue Sep 12, 2023 10:31 am Currently you can annex in allied supply, so some decision needs to be made about how mutual annexing works if 2 players annex on the same turn.
Probably only annexation in an empire's own supply should be allowed.
by Geoff the Medio
Mon Sep 11, 2023 10:31 pm
Forum: Play-Testing Feedback
Topic: Bugs in MP 25th
Replies: 75
Views: 10163

Re: Bugs in MP 25th

Its sounding like my older client allowed me to annex, and I paid a different cost based on the server. Currently the requirement that a player have enough IP banked to afford an annexation is not enforced on the server, so if you have a modded (or old?) client that lets you issue the annex orders,...
by Geoff the Medio
Mon Sep 11, 2023 7:55 am
Forum: Play-Testing Feedback
Topic: Bugs in MP 25th
Replies: 75
Views: 10163

Re: Bugs in MP 25th

// CanAddStarlanesTo condition = And [ System Object id = Source.SystemID ] // parses but does not appear to be accepting any candidates My guess is that this is not matching anything because it's designed to determine if starlanes can be added to ALL of the matches without any conflicts, not to de...
by Geoff the Medio
Thu Sep 07, 2023 8:48 am
Forum: Play-Testing Feedback
Topic: Bugs in MP 25th
Replies: 75
Views: 10163

Re: Bugs in MP 25th

One can now annex enemy planets, including other empires. The order should reject annexation of empires not at war with the player. The bug is just about when the button is enabled, but that isn't enough to actually do the annexation. Cost to annex empire owned planets includes dependence on the spe...
by Geoff the Medio
Mon Sep 04, 2023 8:17 pm
Forum: FreeOrion Project
Topic: Topics for online voice chat meeting August 29th 2023
Replies: 14
Views: 1871

Re: Topics for online voice chat meeting August 29th 2023

there should be a bombardment orderBombard condition/effect. https://github.com/freeorion/freeorion/blob/master/parse/ConditionParser7.cpp#L47 https://github.com/freeorion/freeorion/blob/master/universe/Conditions.cpp#L9797 ship part would need extra condition; maybe bombard part has something? The...
by Geoff the Medio
Thu Aug 31, 2023 9:03 am
Forum: Play-Testing Feedback
Topic: Turn events
Replies: 7
Views: 965

Re: Turn events

yes, the values you see in the UI are the ones which will be used in combat This is the general design principle... The values shown in the GUI should represent what will happen in the next sever turn processing cycle, for combat, production, research, etc. If things were updated after eg. movement...
by Geoff the Medio
Thu Aug 31, 2023 8:50 am
Forum: Support
Topic: Performance issue with V0.5 and snap
Replies: 23
Views: 1860

Re: Performance issue with V0.5 and snap

(1) Actually FO is one of the most "heavy" programs I've used in a while. I can keep it running while using firefox though so it's not a real problem, just seems to lag the computer a bit unlike any other software I've used lately. Probably most other software you're using doesn't ineffec...