Search found 289 matches
- Sat Nov 20, 2004 9:59 pm
- Forum: Other Game Design
- Topic: many ships or fewer ships?
- Replies: 128
- Views: 18784
- Sat Nov 20, 2004 7:01 pm
- Forum: Other Game Design
- Topic: Tech tree - other dimension (probability)
- Replies: 36
- Views: 6957
- Sat Nov 20, 2004 6:54 pm
- Forum: Other Game Design
- Topic: many ships or fewer ships?
- Replies: 128
- Views: 18784
- Sat Nov 20, 2004 1:17 pm
- Forum: Other Game Design
- Topic: many ships or fewer ships?
- Replies: 128
- Views: 18784
To be honest, having hundreds or thousands of ships on the screen is boring. They are faceless, without value. You don't fever with your ships: will they survive?. Its just: How many will I have to rebuild after the battle? Immersion doesn't come from large numbers. It comes from familiarity and im...
- Sat Nov 20, 2004 1:55 am
- Forum: Other Game Design
- Topic: many ships or fewer ships?
- Replies: 128
- Views: 18784
- Fri Nov 19, 2004 12:07 pm
- Forum: Other Game Design
- Topic: Hull design
- Replies: 22
- Views: 8158
- Fri Nov 19, 2004 12:04 pm
- Forum: Other Game Design
- Topic: many ships or fewer ships?
- Replies: 128
- Views: 18784
- Thu Nov 18, 2004 8:37 pm
- Forum: Other Game Design
- Topic: Tech tree - other dimension (probability)
- Replies: 36
- Views: 6957
Nice Zanzibar. Whatever happened to pov-ray? I remember a while ago it was liek your god. :P Sorry I haven't updated or anything recently. Internet hasn't been working good.....my main computer doesn't even have it yet, though it will really soon. Oh, I still use it for backgrounds etc... but for d...
- Thu Nov 18, 2004 12:03 pm
- Forum: Other Game Design
- Topic: many ships or fewer ships?
- Replies: 128
- Views: 18784
Geoff the Medio brings up an interesting point. A cap would effectively mean that a small empire could bring the same amount of ships to battle as a large one, which really unbalances the game. To me, this would make the game more balanced, not less. It gives the small empire a chance to fight back...
- Thu Nov 18, 2004 12:19 am
- Forum: Other Game Design
- Topic: Ship Design: Stars! vs Moo vs SEIV
- Replies: 183
- Views: 33217
- Thu Nov 18, 2004 12:17 am
- Forum: Other Game Design
- Topic: many ships or fewer ships?
- Replies: 128
- Views: 18784
Geoff the Medio brings up an interesting point. A cap would effectively mean that a small empire could bring the same amount of ships to battle as a large one, which really unbalances the game. If the small empire has great tactics, they can easily destroy all the fleets of the larger empire, one at...
- Tue Nov 16, 2004 2:51 am
- Forum: Other Game Design
- Topic: many ships or fewer ships?
- Replies: 128
- Views: 18784
since you are posting them here, i suppose you want some critique. on the big one i can clearly see texture seams(at least it looks like seams) -> the texture coordinates need more work. basicly you should try to make the uvw-chunks as big as possible, but remain minimal distortion. for this specia...