Search found 212 matches
- Wed May 06, 2015 12:54 am
- Forum: Play-Testing Feedback
- Topic: [Bug] Monster gets stuck when fighting
- Replies: 6
- Views: 643
[Bug] Monster gets stuck when fighting
As for version, see screenie I've sent a shield+4 ship to destroy a Dyson Forest, but this has produced several Floaters, which happen to have +4 shields versus my MassDriver3 equipped ships (3*Att+5) so I do practically just 1 damage per combat round against the Floaters. These Floaters (there were...
- Tue May 05, 2015 8:23 pm
- Forum: Play-Testing Feedback
- Topic: Refueling, what happened?
- Replies: 24
- Views: 1752
Re: Refueling, what happened?
In your screenshot, your ship departs from its current (supplied) location at no fuel cost, and then uses up its last fuel at Prace Beta, arriving at Prace Alpha with zero fuel. which would mean that a ship that is within supplyline isn't refueled - but I can guarantee you that is will be the case....
- Tue May 05, 2015 5:57 pm
- Forum: Play-Testing Feedback
- Topic: Objects and filters
- Replies: 10
- Views: 703
Re: Objects and filters
godel, the new system of how to establish colonies at planets actually takes away some micromanagment, so you should really upgrade to the latest build. as of now, you can produce outpost ships beforeahead (irrelevant of what species is producing these), using them to establish an outpost, and then ...
- Tue May 05, 2015 5:46 pm
- Forum: Play-Testing Feedback
- Topic: Game balance in 0.4.4 release—feedback needed
- Replies: 178
- Views: 14936
Re: Game balance in 0.4.4 release—feedback needed
actually all weapons are justified in some context, however it depends on your games setup if something is falling out. for example, in a huge game with over 50 systems per AI you will have enough time to build up sufficient research & production before getting in contact with the AI empires. in...
- Tue May 05, 2015 5:41 pm
- Forum: Play-Testing Feedback
- Topic: Refueling, what happened?
- Replies: 24
- Views: 1752
Re: Refueling, what happened?
The refilling is only shown 1 turn past the actual refilling. For example in this screenshot the Scout just entered the supply line but it is already able to fly 3 clicks away although the ships fuel is shown as only 1. It took me quite a while to realize that this is how the game works. Before that...
- Tue May 05, 2015 5:16 pm
- Forum: Play-Testing Feedback
- Topic: New AI ship design system
- Replies: 28
- Views: 2667
Re: New AI ship design system
the line shows:
"JG Warship MK.II (Human) JG Warship MK.II"
what's the point in showing the "JG Warship MK.II" two times?
If you'd only show it for 1 time then you could still use the full name and retain all visibility in the first screenshot....
"JG Warship MK.II (Human) JG Warship MK.II"
what's the point in showing the "JG Warship MK.II" two times?
If you'd only show it for 1 time then you could still use the full name and retain all visibility in the first screenshot....
- Sun May 03, 2015 4:58 am
- Forum: Play-Testing Feedback
- Topic: Short question on Kraken/Snowflake-nests
- Replies: 1
- Views: 528
Short question on Kraken/Snowflake-nests
I love domesticating them, but they appear rather sparsely. Is it possible to influence this when starting a new game? Perhaps Monster setting or Specials?
- Sun May 03, 2015 4:53 am
- Forum: Play-Testing Feedback
- Topic: Best games ever, hardest you have found
- Replies: 10
- Views: 894
Re: Best games ever, hardest you have found
but what precisely is the function of this seed? for example, if I start two games, one with 100 systemcount, the other with 200... but both with the same seed (just 5), is then some part of the map the same or... ??
- Sun May 03, 2015 2:44 am
- Forum: Off-Topic
- Topic: why this common AI behaviour in every 4x game?
- Replies: 10
- Views: 25749
Re: why this common AI behaviour in every 4x game?
In other 4x games by looking at in-game statistics it's usually enough to have 50% to max 70% military of the strongest AI to be able to attack, in FO this is not the case... there is mostly one or few choke points (a star) between the AI's and my empire where the AI and me will stack our units, th...
- Sun May 03, 2015 2:22 am
- Forum: Play-Testing Feedback
- Topic: Game balance in 0.4.4 release—feedback needed
- Replies: 178
- Views: 14936
Re: Game balance in 0.4.4 release—feedback needed
Most advances are more powerful then the ones before, but laser is less than Mass driver 4. It is true for all the weapon tiers that Weapon 4 of tier X will be stronger than Weapon 1 of tier X+1 (and I think generally weapon 2 of tier X+1 also). This is intended to make for more interesting decisio...
- Sun May 03, 2015 2:14 am
- Forum: Play-Testing Feedback
- Topic: Best games ever, hardest you have found
- Replies: 10
- Views: 894
Re: Best games ever, hardest you have found
hmm a game with only 14 systems should be easy to win premature.
anyway, I just realized you could manually write a seed (I did always click on the dice); could there be problems when doing it manually?
anyway, I just realized you could manually write a seed (I did always click on the dice); could there be problems when doing it manually?
- Sun May 03, 2015 2:00 am
- Forum: Play-Testing Feedback
- Topic: Tactics that work
- Replies: 2
- Views: 809
Re: Tactics that work
Rushstorming the enemy or natives seems to be one of the most effective things to do in practically all phases of the game. I'd like to see that nerfed in some way in order to emphasize an initial colonization over warfare. Invasion is just too easy. Personally, I tend to create setups where this is...
- Sun May 03, 2015 1:26 am
- Forum: Play-Testing Feedback
- Topic: Gameplay Feedback (conc. Speed, Descriptions and more)
- Replies: 13
- Views: 1113
Re: Gameplay Feedback (conc. Speed, Descriptions and more)
when hostile planets show more max population than better types it is most likely because of the tech "cyborgs". personally, I find that rather awkward and wonder, if the maxpop might possibly go down after a single terraforming step (?)
- Thu Mar 12, 2015 1:29 pm
- Forum: Play-Testing Feedback
- Topic: tips for a newbie (what to research / build when) ?
- Replies: 30
- Views: 10915
Re: tips for a newbie (what to research / build when) ?
Damage Control. But still, wouldn't I get at least a message that ship/fleet xyz has been taken away HP by mines? Even if they are instantly repaired... If there's no combat in a system, which won't happen if the scouts or troop ships are set on passive, then basic, fleet field and advanced damage ...
- Thu Mar 12, 2015 9:50 am
- Forum: Play-Testing Feedback
- Topic: tips for a newbie (what to research / build when) ?
- Replies: 30
- Views: 10915
Re: tips for a newbie (what to research / build when) ?
I'm sorry if I did give out false information but I don't see this in my games. I've just reloaded some savegames, researched mines and let the AI park onto my worlds, but these mines don't seem to do anything...? Actually, I was led to believe that this is because of shields, but as I see it now th...