Search found 212 matches

by Kassiopeija
Wed May 06, 2015 12:54 am
Forum: Play-Testing Feedback
Topic: [Bug] Monster gets stuck when fighting
Replies: 6
Views: 643

[Bug] Monster gets stuck when fighting

As for version, see screenie I've sent a shield+4 ship to destroy a Dyson Forest, but this has produced several Floaters, which happen to have +4 shields versus my MassDriver3 equipped ships (3*Att+5) so I do practically just 1 damage per combat round against the Floaters. These Floaters (there were...
by Kassiopeija
Tue May 05, 2015 8:23 pm
Forum: Play-Testing Feedback
Topic: Refueling, what happened?
Replies: 24
Views: 1752

Re: Refueling, what happened?

In your screenshot, your ship departs from its current (supplied) location at no fuel cost, and then uses up its last fuel at Prace Beta, arriving at Prace Alpha with zero fuel. which would mean that a ship that is within supplyline isn't refueled - but I can guarantee you that is will be the case....
by Kassiopeija
Tue May 05, 2015 5:57 pm
Forum: Play-Testing Feedback
Topic: Objects and filters
Replies: 10
Views: 703

Re: Objects and filters

godel, the new system of how to establish colonies at planets actually takes away some micromanagment, so you should really upgrade to the latest build. as of now, you can produce outpost ships beforeahead (irrelevant of what species is producing these), using them to establish an outpost, and then ...
by Kassiopeija
Tue May 05, 2015 5:46 pm
Forum: Play-Testing Feedback
Topic: Game balance in 0.4.4 release—feedback needed
Replies: 178
Views: 14936

Re: Game balance in 0.4.4 release—feedback needed

actually all weapons are justified in some context, however it depends on your games setup if something is falling out. for example, in a huge game with over 50 systems per AI you will have enough time to build up sufficient research & production before getting in contact with the AI empires. in...
by Kassiopeija
Tue May 05, 2015 5:41 pm
Forum: Play-Testing Feedback
Topic: Refueling, what happened?
Replies: 24
Views: 1752

Re: Refueling, what happened?

The refilling is only shown 1 turn past the actual refilling. For example in this screenshot the Scout just entered the supply line but it is already able to fly 3 clicks away although the ships fuel is shown as only 1. It took me quite a while to realize that this is how the game works. Before that...
by Kassiopeija
Tue May 05, 2015 5:16 pm
Forum: Play-Testing Feedback
Topic: New AI ship design system
Replies: 28
Views: 2667

Re: New AI ship design system

the line shows:
"JG Warship MK.II (Human) JG Warship MK.II"

what's the point in showing the "JG Warship MK.II" two times?

If you'd only show it for 1 time then you could still use the full name and retain all visibility in the first screenshot....
by Kassiopeija
Sun May 03, 2015 4:58 am
Forum: Play-Testing Feedback
Topic: Short question on Kraken/Snowflake-nests
Replies: 1
Views: 528

Short question on Kraken/Snowflake-nests

I love domesticating them, but they appear rather sparsely. Is it possible to influence this when starting a new game? Perhaps Monster setting or Specials?
by Kassiopeija
Sun May 03, 2015 4:53 am
Forum: Play-Testing Feedback
Topic: Best games ever, hardest you have found
Replies: 10
Views: 894

Re: Best games ever, hardest you have found

but what precisely is the function of this seed? for example, if I start two games, one with 100 systemcount, the other with 200... but both with the same seed (just 5), is then some part of the map the same or... ??
by Kassiopeija
Sun May 03, 2015 2:44 am
Forum: Off-Topic
Topic: why this common AI behaviour in every 4x game?
Replies: 10
Views: 25749

Re: why this common AI behaviour in every 4x game?

In other 4x games by looking at in-game statistics it's usually enough to have 50% to max 70% military of the strongest AI to be able to attack, in FO this is not the case... there is mostly one or few choke points (a star) between the AI's and my empire where the AI and me will stack our units, th...
by Kassiopeija
Sun May 03, 2015 2:22 am
Forum: Play-Testing Feedback
Topic: Game balance in 0.4.4 release—feedback needed
Replies: 178
Views: 14936

Re: Game balance in 0.4.4 release—feedback needed

Most advances are more powerful then the ones before, but laser is less than Mass driver 4. It is true for all the weapon tiers that Weapon 4 of tier X will be stronger than Weapon 1 of tier X+1 (and I think generally weapon 2 of tier X+1 also). This is intended to make for more interesting decisio...
by Kassiopeija
Sun May 03, 2015 2:14 am
Forum: Play-Testing Feedback
Topic: Best games ever, hardest you have found
Replies: 10
Views: 894

Re: Best games ever, hardest you have found

hmm a game with only 14 systems should be easy to win premature.

anyway, I just realized you could manually write a seed (I did always click on the dice); could there be problems when doing it manually?
by Kassiopeija
Sun May 03, 2015 2:00 am
Forum: Play-Testing Feedback
Topic: Tactics that work
Replies: 2
Views: 809

Re: Tactics that work

Rushstorming the enemy or natives seems to be one of the most effective things to do in practically all phases of the game. I'd like to see that nerfed in some way in order to emphasize an initial colonization over warfare. Invasion is just too easy. Personally, I tend to create setups where this is...
by Kassiopeija
Sun May 03, 2015 1:26 am
Forum: Play-Testing Feedback
Topic: Gameplay Feedback (conc. Speed, Descriptions and more)
Replies: 13
Views: 1113

Re: Gameplay Feedback (conc. Speed, Descriptions and more)

when hostile planets show more max population than better types it is most likely because of the tech "cyborgs". personally, I find that rather awkward and wonder, if the maxpop might possibly go down after a single terraforming step (?)
by Kassiopeija
Thu Mar 12, 2015 1:29 pm
Forum: Play-Testing Feedback
Topic: tips for a newbie (what to research / build when) ?
Replies: 30
Views: 10915

Re: tips for a newbie (what to research / build when) ?

Damage Control. But still, wouldn't I get at least a message that ship/fleet xyz has been taken away HP by mines? Even if they are instantly repaired... If there's no combat in a system, which won't happen if the scouts or troop ships are set on passive, then basic, fleet field and advanced damage ...
by Kassiopeija
Thu Mar 12, 2015 9:50 am
Forum: Play-Testing Feedback
Topic: tips for a newbie (what to research / build when) ?
Replies: 30
Views: 10915

Re: tips for a newbie (what to research / build when) ?

I'm sorry if I did give out false information but I don't see this in my games. I've just reloaded some savegames, researched mines and let the AI park onto my worlds, but these mines don't seem to do anything...? Actually, I was led to believe that this is because of shields, but as I see it now th...