Search found 20 matches
- Wed Apr 28, 2004 2:48 am
- Forum: Other Game Design
- Topic: Starlanes, why?
- Replies: 67
- Views: 13158
- Wed Apr 28, 2004 2:21 am
- Forum: Other Game Design
- Topic: Thoughts on Diplomacy
- Replies: 15
- Views: 5446
- Sat Apr 10, 2004 7:11 am
- Forum: Other Game Design
- Topic: Moons
- Replies: 32
- Views: 7024
MOO3 didn't use the moons to their full capacity. You did get a population bonus, but I believe that was all. Now I don't know if some kind of region setup is used in FO as in MOO3, but moons should have given more regions to build things in, in which case Roy would have handled building anything o...
- Fri Apr 09, 2004 3:18 am
- Forum: Off-Topic
- Topic: FreeOrion has gone commercial - Update: April Fools
- Replies: 36
- Views: 13466
FreeOrion also now has full Python support and the backport to C64s is doing nicely. However, as FreeOrion will be published by Microsoft, both Python and C64 will be taken out again and development will be solely for X-Box. :?: Will FreeOrion be a game one can download (for a price) and also play ...
- Fri Mar 05, 2004 9:59 am
- Forum: Other Game Design
- Topic: Wish List
- Replies: 2
- Views: 1010
Wish List
:idea: On each planetary screen, have a slider with which one is able to adjust what percentage of the total grants to planets that planet receives. That way, one can send more AU's to strategically important planets, and not have them dumped all on a few less important planets, as Moo3 often does. ...