Master of Orion Reboot (Wargaming)

Talk about strategy games like MoO series, Civilization, Europa Universalis, etc.
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MatGB
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Re: Master of Orion Reboot (Wargaming)

#16 Post by MatGB » Tue Aug 02, 2016 4:27 pm

Heh, personally I'm a strategy game fan and I'm quite happy to have no tactical combat at all in this game, but I can definitely see the appeal of having games that allow for such things. It's just not somethign that any of us have the ability to code for (and as basically Balance lead getting the weapons/armour/hull costs balanced for the current setup is a big enough pain ;-) ).

I've not been impressed with what I've seen of a lot of modern ish space games, but do keep meaning to try a recent CA game now I've got a Windows machine with the power to run something that needs a bit of power behind it.
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Re: Master of Orion Reboot (Wargaming)

#17 Post by defaultuser » Wed Aug 03, 2016 12:21 am

I'm with Mat on that. I don't want to spend time on interactions doing all that tactical planning. The games run long enough as it is.

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MikkoM
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Re: Master of Orion Reboot (Wargaming)

#18 Post by MikkoM » Wed Aug 03, 2016 6:13 pm

MatGB wrote:Heh, personally I'm a strategy game fan and I'm quite happy to have no tactical combat at all in this game, but I can definitely see the appeal of having games that allow for such things. It's just not somethign that any of us have the ability to code for (and as basically Balance lead getting the weapons/armour/hull costs balanced for the current setup is a big enough pain ;-) ).

I've not been impressed with what I've seen of a lot of modern ish space games, but do keep meaning to try a recent CA game now I've got a Windows machine with the power to run something that needs a bit of power behind it.
defaultuser wrote:I'm with Mat on that. I don't want to spend time on interactions doing all that tactical planning. The games run long enough as it is.
Then the modern space 4X genre must be quite nice for you guys, as most games in it either do a really simple combat or no player controlled combat at all. For me and many of us who enjoyed the classic MOO model of player controlled tactical combat + empire management however most space 4X games have been less enjoyable. And we continue to wait for that one game that could do what the classic MOOs did all those years ago, the one game to rule us all. :wink:

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MikkoM
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Re: Master of Orion Reboot (Wargaming)

#19 Post by MikkoM » Sat Aug 13, 2016 11:21 pm

http://forum.masteroforion.com/index.ph ... ase-plans/

So now Wargaming is releasing this obviously still incomplete (just check the developer comments) and very average space 4X game on August 25th. :( Personally I can say that I couldnt be more disappointed with the way that Wargaming handled the development of this game, since despite their claims they didnt listen to the old fans of the MOO franchise.

Feel free to check the games official forums too to see how happy the mood is in there after this news:

http://forum.masteroforion.com/index.ph ... iscussion/

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Re: Master of Orion Reboot (Wargaming)

#20 Post by The Silent One » Sun Aug 14, 2016 10:18 am

Maybe we should unintrusively advertise FreeOrion there? After all, our project was started after MoO3 turned out to be a big disappointment, so maybe a disappointing MoO4 will give us a push as well. Need artists, sound guys etc.!
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