Lord of Rigel: Oldschool 4x Space Strategy

Talk about strategy games like MoO series, Civilization, Europa Universalis, etc.

Moderator: Oberlus

Post Reply
Message
Author
Ace
Pupating Mass
Posts: 95
Joined: Sun Oct 12, 2003 9:29 pm

Lord of Rigel: Oldschool 4x Space Strategy

#1 Post by Ace »

Image
So over the past nine months we've been working on a turn based space strategy game in the vein of Stardrive, Endless Space, Galactic Civilizations and Master of Orion called Lord of Rigel. Basically we're taking everything we like, tossing out what we disliked, and really focusing on the end game which is always a bit of a weakness in these sorts of games. Having a Babylon 5 style cold war with two elder species is our answer, basically trying to do what Master of Orion 3 was aiming for with the New Orions and Galactic Council. The big thing separating us from the flock comes down to fleshing out the universe and a focus on the end game.

We're developing this for PC, Mac OS, and Linux.

Key Features:
-Turn based strategic play and real time tactical combat
-Randomly generated Galaxies with a wide range of customizable parameters
-10 Pre-set species with unique characteristics
-Species customization
-Minor species, including two Elder races waging a cold war
-Rich technology tree ranging from lasers to artificial planets and Dyson spheres
-Fully customizable space ships for waging war
-Easy to grasp but deep economic system
-Leaders, either mercenaries or from your empire, who are shaped by their successes and failures.
-Diplomatic system that is simple, but has considerable depth
-Several victory conditions including military, diplomatic, and research options.
-Strategic resources that require unique strategies to acquire, hold, and exploit

Who are we?
Rhombus Studios, a relatively small company in Bellingham WA with a mix of people with industry experience in PC and mobile platforms but this is still a rather ambitious project for us. Past projects team members have done include Diaspora the freeware Battlestar Galactica space sim, Red Front for iOS, Battlestar Galactica Online, pre-production on Crytek games, and film.

What are we currently working on?
We released the tactical demo, and our crowdfunding campaign drew more attention than ever before. We're working towards our summer release of the game.

Sound Track Samples on Soundcloud:
https://soundcloud.com/rhombustudios/se ... soundtrack

Image
Tactical Combat Demo:
http://www.lordofrigel.com/news/tactica ... -released/

Website
http://www.lordofrigel.com

Social Media:
Steam Page
http://steamcommunity.com/sharedfiles/f ... =458974172

IndieDB
http://www.indiedb.com/games/lord-of-rigel/

Facebook
https://www.facebook.com/LordofRigel

Twitter
https://twitter.com/lordofrigel

Instagram
https://instagram.com/lord_of_rigel/

Some Wallpapers:

Katraxi v.s. Tulock
Image

Katraxi
Image

Human fleet scale (not all ship classes shown)
Image

Screenshots:

Galaxy View
Image

Tactical combat
Image

As a final thing our big features for why the game matters for fans of MOO1, MOO2, and FreeOrion:
1) No star lanes
2) Unique end game with the Galactic Cold War
Last edited by Ace on Fri Jan 15, 2016 11:32 pm, edited 5 times in total.

Ace
Pupating Mass
Posts: 95
Joined: Sun Oct 12, 2003 9:29 pm

Re: Lord of Rigel: Oldschool 4x Space Strategy

#2 Post by Ace »

So for today, wanted to share the Tharrn and a screen shot:
Image

Image

We also have our weekly game progress status update. This weekend has been a bit insane due to a massive power outage hitting northwest Washington but we're still chugging along:
http://www.lordofrigel.com/status/statu ... -82292015/

We also posted up an article on the ship designer and how it works!
Image
http://www.lordofrigel.com/news/feature ... -designer/

Ace
Pupating Mass
Posts: 95
Joined: Sun Oct 12, 2003 9:29 pm

Re: Lord of Rigel: Oldschool 4x Space Strategy

#3 Post by Ace »

Here's how the research screen is progressing:
Image

Some new music has just been added to our Soundcloud page including the full galactic news theme we'll be using in game:
https://soundcloud.com/rhombustudios/ga ... work-theme

Our composer also wrote up an article on how some music pieces are progressing:
http://www.lordofrigel.com/news/composi ... us-update/

Ace
Pupating Mass
Posts: 95
Joined: Sun Oct 12, 2003 9:29 pm

Re: Lord of Rigel: Oldschool 4x Space Strategy

#4 Post by Ace »

We just finished an interview showing very pre-alpha gameplay to the folks at Space Game Junkie!
https://www.youtube.com/watch?v=N-SuBlE1QW0

Ace
Pupating Mass
Posts: 95
Joined: Sun Oct 12, 2003 9:29 pm

Re: Lord of Rigel: Oldschool 4x Space Strategy

#5 Post by Ace »

Showing off some brand new art, the Yalkai researcher:
Image

Also today we posted a new article covering the point defense and overwatch mechanics:
http://www.lordofrigel.com/news/mechani ... overwatch/

Ace
Pupating Mass
Posts: 95
Joined: Sun Oct 12, 2003 9:29 pm

Re: Lord of Rigel: Oldschool 4x Space Strategy

#6 Post by Ace »

Image

Today we have a new article covering the design of the Tulock fleet (seen above), our silicon based species!
http://www.lordofrigel.com/news/ship-de ... et-design/

Quite a bit of work went into giving our resident rockeaters a unique fleet to reflect their culture.

Ace
Pupating Mass
Posts: 95
Joined: Sun Oct 12, 2003 9:29 pm

Re: Lord of Rigel: Oldschool 4x Space Strategy

#7 Post by Ace »

Today's big update is discussing FTL tech in Lord of Rigel and how it ties to gameplay. For the main game it's a MOO1 and MOO2 style warp, no starlanes. Which separates us out significantly from other current games.
http://www.lordofrigel.com/news/design- ... -ftl-tech/

Also, a wallpaper "summarizing" the Humans!
Image

Ace
Pupating Mass
Posts: 95
Joined: Sun Oct 12, 2003 9:29 pm

Re: Lord of Rigel: Oldschool 4x Space Strategy

#8 Post by Ace »

Today's article covers 1996 mode, our super difficult iron man mode and what it entails for gameplay:
http://www.lordofrigel.com/news/feature ... 1996-mode/

Also, showing off Ocean type planets:
Image

Ace
Pupating Mass
Posts: 95
Joined: Sun Oct 12, 2003 9:29 pm

Re: Lord of Rigel: Oldschool 4x Space Strategy

#9 Post by Ace »

We have a new article by our musician covering the composition of special scene music in Lord of Rigel:
http://www.lordofrigel.com/news/composi ... ne-tracks/

To show off something new, here's a work in progress image of a Tulock soldier:
Image

Ace
Pupating Mass
Posts: 95
Joined: Sun Oct 12, 2003 9:29 pm

Re: Lord of Rigel: Oldschool 4x Space Strategy

#10 Post by Ace »

What happens if you mix an Alkari, a Meklar, and the Harkonnens? (with a good dose of Cardassian)

You get the nasty, industrial, polluted, fascist state of the Ornithons!
http://www.lordofrigel.com/news/species ... -ornithon/

Image
Image

Ace
Pupating Mass
Posts: 95
Joined: Sun Oct 12, 2003 9:29 pm

Re: Lord of Rigel: Oldschool 4x Space Strategy

#11 Post by Ace »

Today's new stuff!
Image
Xantus fleet scale image. Their ships are generally a little smaller than other species, and their designs have a lot of curves to reflect their being shapeshifters.

Also an article by yours truly covering tactical combat AI!
http://www.lordofrigel.com/news/mechani ... combat-ai/

User avatar
Vezzra
Release Manager, Design
Posts: 6090
Joined: Wed Nov 16, 2011 12:56 pm
Location: Sol III

Re: Lord of Rigel: Oldschool 4x Space Strategy

#12 Post by Vezzra »

Sleek! :D

Ace
Pupating Mass
Posts: 95
Joined: Sun Oct 12, 2003 9:29 pm

Re: Lord of Rigel: Oldschool 4x Space Strategy

#13 Post by Ace »

Thanks Vezzra!

Today's ship design article covers the Ornithons;
http://www.lordofrigel.com/news/ship-de ... et-design/

Showing off a 3d version, their smaller ships are heavily inspired from the Klingons, Romulans, and Cardassians:
Ornithon frigate (View in 3D)
Image

Also right off the presses is the Xantus diplomat, a little closer to their "natural" form since they're shapeshifters:
Image

Ace
Pupating Mass
Posts: 95
Joined: Sun Oct 12, 2003 9:29 pm

Re: Lord of Rigel: Oldschool 4x Space Strategy

#14 Post by Ace »

Today's big day on updates, Explorminate has posted part 1 of a three part series showing the pre-alpha build of the game:
https://www.youtube.com/watch?v=ZCe8t8I ... e=youtu.be

We also have an article covering the ground combat mechanics in Lord of Rigel:
http://www.lordofrigel.com/news/design- ... nd-combat/

Also, a species wallpaper showing the various Yalkai characters:
Image

User avatar
MatGB
Creative Contributor
Posts: 3310
Joined: Fri Jun 28, 2013 11:45 pm

Re: Lord of Rigel: Oldschool 4x Space Strategy

#15 Post by MatGB »

I've completely held of commenting on this thread but, well, really?

Mammary glands as secondary sexual characteristics are incredibly rare on Earth, TV SF kinda has to have them because, well, actors do, but in a video game?

Also, boobplate armour? I hope that species has a radically different internal biology else it's not going to do very well in combat. And if it does have radically different internal biology then the justification for the gratuitous cleavage race is even less justified.
Mat Bowles

Any code or patches in anything posted here is released under the CC and GPL licences in use for the FO project.

Post Reply