Lord of Rigel: Oldschool 4x Space Strategy

Talk about strategy games like MoO series, Civilization, Europa Universalis, etc.
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banduri
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Re: Lord of Rigel: Oldschool 4x Space Strategy

#76 Post by banduri » Sun Jan 24, 2016 12:04 pm

Ace wrote:Here's the interior of a Dyson sphere too!
Shouldn't a Dyson sphere be around a star since it is supposed to collect energy from it? Nevermind, just wondering. The images look really nice but I struggled to find the sourcecode for the game or any downloads so i can play / test the game.
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Re: Lord of Rigel: Oldschool 4x Space Strategy

#77 Post by Ace » Thu Jan 28, 2016 10:13 pm

The dyson sphere one (showing off the Rigelans) encompasses the whole star at about 1 AU to provide habitation and energy collection.

As for sourcecode, this is a commercial game but the demo of the old tactical system can be downloaded at:
http://www.lordofrigel.com/news/tactica ... -released/

For something new to show off, here's a Human Titan and an artificial planet:
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Re: Lord of Rigel: Oldschool 4x Space Strategy

#78 Post by banduri » Fri Jan 29, 2016 10:45 am

Ace wrote:As for sourcecode, this is a commercial game but the demo of the old tactical system can be downloaded at:
I'm not so much into tactical ship battles. IMHO: to much micromanagement. Something like "you can play the first 20 turns to get an impression" would be nice, but thanks :)

Ps: 12MB for windows 1.3GB for mac/linux - that's a factor 100! (there already is an OS on my pc ;)
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Re: Lord of Rigel: Oldschool 4x Space Strategy

#79 Post by Ace » Fri Jan 29, 2016 10:32 pm

The windows version uses an installer with a patcher system, the full downloads are 1.3gb for all OSes.

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Re: Lord of Rigel: Oldschool 4x Space Strategy

#80 Post by Ace » Mon Feb 01, 2016 11:14 pm

Our largest ship class, the Behemoth, is about 30km in size and are the planet killers. We figured a "giant gun" would be a bit better than going the emo route and building easily destroyed by snub fighters Deathstar clone #496.

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Re: Lord of Rigel: Oldschool 4x Space Strategy

#81 Post by The Silent One » Tue Feb 02, 2016 8:01 am

You like Wing Commander 3, don't you? ;)
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Re: Lord of Rigel: Oldschool 4x Space Strategy

#82 Post by Vezzra » Tue Feb 02, 2016 7:24 pm

Or maybe Wing Commander Saga ;) (which, btw, is one of the most excellent executed fan projects I've ever seen).

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Re: Lord of Rigel: Oldschool 4x Space Strategy

#83 Post by Ace » Fri Feb 19, 2016 8:03 am

When we hit the point of designing and implementing supercaps it came down to we could do "Doomstars" but the problem with a deathstar type object is it's hard to differentiate them between species without them just being a large ship or a sphere with "species flavor" added.

Also in-universe it made more sense for the younger species to struggle with superweapons, so Behemoth class ships are basically there to deploy planet killers. So plot wise, art wise, and gameplay wise it became a good move to make super capitalships a bit more interesting.

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Re: Lord of Rigel: Oldschool 4x Space Strategy

#84 Post by Ace » Wed Mar 09, 2016 8:57 pm

The reason we've been quiet recently is a good one, we're happy to announce a publishing deal with Iceberg interactive!
http://www.iceberg-games.com/index.php? ... ews_id=166

https://www.youtube.com/watch?v=i6L4QtrA-QA
We also have a teaser trailer done in engine with game assets!

Image
In addition, here's a another teaser showing off our revamped tactical system. All of the mechanics we've discussed before (shield facings, armor facings, flanking, and boarding) are still in. Which means even with a switch to real time with pause it's definitely more of a "thinking man's" tactical than other titles on the market.

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Re: Lord of Rigel: Oldschool 4x Space Strategy

#85 Post by Ace » Sat Apr 02, 2016 8:29 pm

We recently had a Q&A with space sector covering a lot of basics on the game.
http://www.spacesector.com/blog/2016/03 ... rorabaugh/

Plus, as a little update here's one of our super capital ships, the Tulock Behemoth!
Tulock Behemoth (View in 3D)
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Re: Lord of Rigel: Oldschool 4x Space Strategy

#86 Post by Ace » Sun Apr 17, 2016 10:02 pm

We've been making more progress on super capital ships. The Tharrn got a little bit of a redesign on some of their secondary colors to give a little more of an aggressive and tribal patterning.

But here's the Tharrn Titan, one of the largest ships in the game (minus grand menace scale objects which will be pretty HYUUUGGE as certain politicians-cum-human oranges might say)
Tharrn Titan (View in 3D)
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Re: Lord of Rigel: Oldschool 4x Space Strategy

#87 Post by Ace » Mon May 23, 2016 11:56 pm

http://store.steampowered.com/app/437440/

We launched our Steam page today! Still aiming for our early 2017 release.

Also, for something new to show off the Selach Behemoth!

Selach Behemoth (View in 3D)
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Re: Lord of Rigel: Oldschool 4x Space Strategy

#88 Post by Ace » Sun Jun 19, 2016 1:04 am

We've been working on end game content, including some of our grand menaces. The first to show off is a self-replicating probe, which is a significant danger to the galaxy if not stopped early enough:

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Re: Lord of Rigel: Oldschool 4x Space Strategy

#89 Post by The Silent One » Sun Jun 19, 2016 10:41 am

That's the Tet, isn't it!? :D If it's intentional, nice reference. ;)
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Re: Lord of Rigel: Oldschool 4x Space Strategy

#90 Post by Ace » Sun Jun 19, 2016 4:13 pm

Yep that's an intentional reference here :)

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