Well there's a big difference between logos that are just symbols, like the HL2 one, and logos that are actually sylized words. The former need not be readable, as it's not meant to be read or there isn't anything to read in the first place... The latter should actually resemble what it's supposed to say (which the FO one does), but also should be uniformly (un)readable (which the FO one is not, due to the vague is-it-or-isn't-it a letter O) so that it's not interpreted to be a different word that what you were meaning to convey...Mystiqq wrote:I dont think readability is an huge issue when you are making an logo, even if people would read it as "freerion".
Im not sure if this isnt a right comparison but when you look at Half Life 2 logo, its next to impossible to people to understand at first that it actually is Half Life 2 logo...
Of course there are degrees of vagueness and it will vary from person to person and between those who already know what it's supposed to say and those who don't, and you don't want to be limited to boring generic text... but tweaks to "encourage" the "correct" interpretation are probably a good idea in this case...
Sounds worth a try...Impaler wrote:My though is to make the side pointing ray things as long as the up and down pointing ones, then the rightward pointing ray can poke into the back of the "R" a bit but not touch the "E" to its left. That would "bind" it with the RION and help form the ORION as you read it.